This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#Extends "MapTypes/TrackMania/Race.Script.txt" | |
***ValidationStart*** | |
*** | |
foreach (Player in AllPlayers) { | |
Player.GravityCoef = 0.1; | |
} | |
*** | |
// Other labels are : |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* Cup mode | |
*/ | |
#Extends "Modes/TrackMania/Base/RoundsBase2.Script.txt" | |
#Const CompatibleMapTypes "Race" | |
#Const Version "2018-03-07" | |
#Const ScriptName "Modes/TrackMania/Cup/Cup.Script.txt" | |
// ---------------------------------- // |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<?xml version="1.0" encoding="utf-8" ?> | |
<playlist> | |
<gameinfos> | |
<game_mode>0</game_mode> | |
<script_name>Battle\BattlePro.Script.txt</script_name> | |
<title>SMStormBattle@nadeolabs</title> | |
<chat_time>10000</chat_time> | |
<finishtimeout>1</finishtimeout> | |
<allwarmupduration>0</allwarmupduration> | |
<disablerespawn>0</disablerespawn> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// ---------------------------------- // | |
/** Unspawn a racing player and send him in the outro sequence | |
* | |
* @param _Player The player to unspawn | |
* @param _DisplayScoresTable Display the scores table during the outro | |
*/ | |
Void EndRace(CTmPlayer _Player, Boolean _DisplayScoresTable) { | |
if (_Player == Null) return; | |
declare LibTM2_SpawnStatus for _Player = C_SpawnStatus_Waiting; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* MapType for Melee | |
* | |
* At least one spawn | |
*/ | |
#RequireContext CSmMapType | |
#Const Version "2014-10-07" | |
#Const MapTypeVersion 1 | |
#Const ScriptName "EliteArena.Script.txt" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#Setting S_UseScriptCallbacks False as "<hidden>" ///< Turn on/off the script callbacks, usefull for server manager | |
#Setting S_NeutralEmblemUrl "" as "<hidden>" ///< Replace the default neutral emblem by another one | |
#Setting S_Mode 0 as _("Mode 0: classic, 1: free") ///< Less restrictive mode for casual play | |
#Setting S_TimeLimit 60 as _("Attack time limit") ///< Time for an attack on a map | |
#Setting S_TimePole 15 as _("Capture time limit") ///< Time allowed to reach the pole by the end of the attack | |
#Setting S_TimeCapture 1.5 as _("Capture duration by pole") ///< Time to capture a pole for the attack clan (* NbPoles) | |
#Setting S_WarmUpDuration 90 as _("Warmup duration (0: disabled)") ///< Duration of the warmup | |
#Setting S_MapWin 2 as _("Number of maps to win a match") ///< How many maps a clan has to win to win the match | |
#Setting S_TurnGap 2 as _("Minimum points gap to win a map") ///< Points lead necessary to win a map | |
#Setting S_PracticeRoundLimit 8 as _("Default map tie-break start") ///< Maximum numb |