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// @file Version: 1.0 | |
// @file Name: fn_resupplyTruck.sqf | |
// @file Author: Wiking, AgentRev | |
// @file Created: 13/07/2014 21:58 | |
#define RESUPPLY_TRUCK_DISTANCE 15 | |
#define REARM_TIME_SLICE 10 | |
#define REPAIR_TIME_SLICE 1 | |
#define REFUEL_TIME_SLICE 1 |
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Function Get-BattlEyeGUID ([string]$steamID64) | |
{ | |
Try | |
{ | |
$beBytes = [System.Text.Encoding]::ASCII.GetBytes("BE") | |
$idBytes = [System.BitConverter]::GetBytes([Int64]::Parse($steamID64)) | |
$sb = New-Object System.Text.StringBuilder | |
$md5 = New-Object System.Security.Cryptography.MD5CryptoServiceProvider | |
$md5.ComputeHash($beBytes + $idBytes) | %{ [void] $sb.Append($_.ToString("x2")) } |
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// @file Version: 1.0 | |
// @file Name: filterExecAttempt.sqf | |
// @file Author: AgentRev | |
// @file Created: 14/07/2013 13:10 | |
if (!isServer) exitWith {}; | |
private "_packetName"; | |
_packetName = [_this, 0, "", [""]] call BIS_fnc_param; |
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// @file Name: cameraChecks.sqf | |
// @file Author: AgentRev | |
if (!hasInterface) exitWith {}; | |
private ["_fpOnFoot", "_forceFP"]; | |
_fpOnFoot = (difficultyEnabled "3rdPersonView" && ["A3W_firstPersonCamOnFoot"] call isConfigOn); | |
while {true} do | |
{ |
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// Arma 3 door locking action - proof of concept by AgentRev | |
#define SCAN_DISTANCE 1 | |
fn_eyeIntersectGeom = | |
{ | |
private ["_target", "_distance", "_eyePos"]; | |
_target = _this select 0; | |
_distance = _this select 1; | |
_eyePos = eyePos player; |
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[Main] | |
;Threads = 0 | |
; Default Value is number of CPU Cores Detected | |
Randomize Config File = false | |
;This is a legacy option to randomize config file for Arma2 Servers. | |
Error Database Kill Server = true | |
;Kill ArmaServer if Database Connection Fails. |
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// ****************************************************************************************** | |
// * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com * | |
// ****************************************************************************************** | |
// @file Name: loadAccount.sqf | |
// @file Author: Torndeco, AgentRev | |
if (!isServer) exitWith {}; | |
private ["_UID", "_bank", "_moneySaving", "_result", "_gearLevel", "_data", "_columns", "_dataTemp", "_ghostingTimer", "_secs"]; | |
_UID = _this; |
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// ****************************************************************************************** | |
// * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com * | |
// ****************************************************************************************** | |
// @file Name: applyPlayerInfo.sqf | |
// @file Author: AgentRev | |
// This is where you load custom player variables that must persist between deaths | |
private ["_data", "_name", "_value"]; |
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// ****************************************************************************************** | |
// * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com * | |
// ****************************************************************************************** | |
// @file Version: 1.0 | |
// @file Name: spawnAction.sqf | |
// @file Author: [404] Deadbeat, [KoS] Bewilderbeest, AgentRev | |
// @file Created: 20/11/2012 05:19 | |
// @file Args: [int(type of spawn)] | |
#define respawn_Content_Text 3401 |
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BIS_fnc_3Dcredits | |
BIS_fnc_AAN | |
BIS_fnc_absSpeed | |
BIS_fnc_addClassOO | |
BIS_fnc_addCommMenuItem | |
BIS_fnc_addCurator | |
BIS_fnc_addEvidence | |
BIS_fnc_addRespawnPosition | |
BIS_fnc_addScriptedEventHandler | |
BIS_fnc_addSupportLink |
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