Created
August 26, 2021 07:05
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publish pos_rot message of a cube from Unity3D to ROS side but convert the co-ordinate frame and then publish the message so that Gazebo and Unity simulation looks exactly identical
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using UnityEngine; | |
using Unity.Robotics.ROSTCPConnector; | |
using RosMessageTypes.UnityRoboticsDemo; | |
using Unity.Robotics.ROSTCPConnector.ROSGeometry; | |
using Unity.Robotics.UrdfImporter; | |
using RosMessageTypes.Geometry; | |
/// <summary> | |
/// | |
/// </summary> | |
public class RosPublisherExample : MonoBehaviour | |
{ | |
ROSConnection ros; | |
public string topicName = "pos_rot"; | |
// The game object | |
public GameObject cube; | |
// Publish the cube's position and rotation every N seconds | |
public float publishMessageFrequency = 0.5f; | |
// Used to determine how much time has elapsed since the last message was published | |
private float timeElapsed; | |
void Start() | |
{ | |
// start the ROS connection | |
ros = ROSConnection.instance; | |
ros.RegisterPublisher<PosRotMsg>(topicName); | |
ros.RegisterPublisher<PosRotMsg>("new_pos_rot"); | |
} | |
private void Update() | |
{ | |
timeElapsed += Time.deltaTime; | |
if (timeElapsed > publishMessageFrequency) | |
{ | |
cube.transform.rotation = Random.rotation; | |
PosRotMsg cubePos = new PosRotMsg( | |
cube.transform.position.x, | |
cube.transform.position.y, | |
cube.transform.position.z, | |
cube.transform.rotation.x, | |
cube.transform.rotation.y, | |
cube.transform.rotation.z, | |
cube.transform.rotation.w | |
); | |
Vector3<FLU> rosPos = cube.transform.position.To<FLU>(); | |
Quaternion<FLU> rosPos2=cube.transform.rotation.To<FLU>(); | |
PosRotMsg msg = new PosRotMsg(); | |
msg.pos_x=rosPos.x; | |
msg.pos_y=rosPos.y; | |
msg.pos_z=rosPos.z; | |
msg.rot_x = rosPos2.x; | |
msg.rot_y = rosPos2.y; | |
msg.rot_z = rosPos2.z; | |
msg.rot_w = rosPos2.w; | |
ros.Send("new_pos_rot", msg); | |
timeElapsed = 0; | |
} | |
} | |
} |
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