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using DG.Tweening;
using UnityEngine;
public class DoTweenLerpExample : MonoBehaviour
{
[SerializeField] private Vector3 pointA = new Vector3(-2, 0, 0);
[SerializeField] private Vector3 pointB = new Vector3(2, 0, 0);
[SerializeField] private float speed = 1;
private void Start()
{
transform.position = pointA;
Tweener tweener = transform.DOMove(pointB, speed);
tweener.SetEase(Ease.InOutQuad);
tweener.SetLoops(int.MaxValue, LoopType.Yoyo);
}
}
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