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Minecraft Soundnames

Minecraft soundnames

This gist contains the different soundnames, that can be used in Minecraft. (Either by a config-option of a plugin, or inside of your code)

Note: Not all sounds will work in all mentioned versions.

Minecraft 1.8 and lower

All soundnames of minecraft 1.8 and lower.

Minecraft 1.9 and newer

All soundnames for MC-versions from 1.9 to 1.12.2
Most of the sounds also work on 1.13(.1). See the Minecraft 1.13 for possible name-changes.

Minecraft 1.13

All soundnames, that where added or changed in 1.13. Names that got changed from 1.12 have a comment with the old name. This does NOT contain soundnames, that are still the same!
Check the Minecraft 1.9 and newer file for a full list of sounds.

Credits:

The sound-names can also be found at those original sources:

## Block-Sounds
Blocks:
BLOCK_BEACON_ACTIVATE
BLOCK_BEACON_AMBIENT
BLOCK_BEACON_DEACTIVATE
BLOCK_BEACON_POWER_SELECT
BLOCK_BUBBLE_COLUMN_BUBBLE_POP
BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
BLOCK_CONDUIT_ACTIVATE
BLOCK_CONDUIT_AMBIENT
BLOCK_CONDUIT_AMBIENT_SHORT
BLOCK_CONDUIT_ATTACK_TARGET
BLOCK_CONDUIT_DEACTIVATE
BLOCK_CORAL_BLOCK_BREAK
BLOCK_CORAL_BLOCK_FALL
BLOCK_CORAL_BLOCK_HIT
BLOCK_CORAL_BLOCK_PLACE
BLOCK_CORAL_BLOCK_STEP
BLOCK_ENDER_CHEST_CLOSE # previously BLOCK_ENDERCHEST_CLOS
BLOCK_ENDER_CHEST_OPEN # previously BLOCK_ENDERCHEST_OPEN
BLOCK_IRON_TRAPDOOR_CLOSE # previously BLOCK_IRON_TRAPDOOR_CLOSE
BLOCK_IRON_TRAPDOOR_OPEN # previously BLOCK_IRON_TRAPDOOR_OPEN
BLOCK_LILY_PAD_PLACE # previously BLOCK_WATERLILY_PLACE
BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF # previously BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
BLOCK_METAL_PRESSURE_PLATE_CLICK_ON # previously BLOCK_METAL_PRESSUREPLATE_CLICK_ON
BLOCK_PUMPKIN_CARVE
BLOCK_SLIME_BLOCK_BREAK # previously BLOCK_SLIME_BREAK
BLOCK_SLIME_BLOCK_FALL # previously BLOCK_SLIME_FALL
BLOCK_SLIME_BLOCK_HIT # previously BLOCK_SLIME_HIT
BLOCK_SLIME_BLOCK_PLACE # previously BLOCK_SLIME_PLACE
BLOCK_SLIME_BLOCK_STEP # previously BLOCK_SLIME_STEP
BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF # previously BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
BLOCK_STONE_PRESSURE_PLATE_CLICK_ON # previously BLOCK_STONE_PRESSUREPLATE_CLICK_ON
BLOCK_WET_GRASS_BREAK
BLOCK_WET_GRASS_FALL
BLOCK_WET_GRASS_HIT
BLOCK_WET_GRASS_PLACE
BLOCK_WET_GRASS_STEP
BLOCK_WOODEN_BUTTON_CLICK_OFF # previously BLOCK_WOOD_BUTTON_CLICK_OFF
BLOCK_WOODEN_BUTTON_CLICK_ON # previously BLOCK_WOOD_BUTTON_CLICK_ON
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF # previously BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON # previously BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
BLOCK_WOOL_BREAK
BLOCK_WOOL_FALL
BLOCK_WOOL_HIT
BLOCK_WOOL_PLACE
BLOCK_WOOL_STEP
## Non-Player sounds
Entities:
ENTITY_ARMOR_STAND_BREAK # previously ENTITY_ARMORSTAND_BREAK
ENTITY_ARMOR_STAND_FALL # previously ENTITY_ARMORSTAND_FALL
ENTITY_ARMOR_STAND_HIT # previously ENTITY_ARMORSTAND_HIT
ENTITY_ARMOR_STAND_PLACE # previously ENTITY_ARMORSTAND_PLACE
ENTITY_COD_AMBIENT
ENTITY_COD_DEATH
ENTITY_COD_FLOP
ENTITY_COD_HURT
ENTITY_DOLPHIN_AMBIENT
ENTITY_DOLPHIN_AMBIENT_WATER
ENTITY_DOLPHIN_ATTACK
ENTITY_DOLPHIN_DEATH
ENTITY_DOLPHIN_EAT
ENTITY_DOLPHIN_HURT
ENTITY_DOLPHIN_JUMP
ENTITY_DOLPHIN_PLAY
ENTITY_DOLPHIN_SPLASH
ENTITY_DOLPHIN_SWIM
ENTITY_DRAGON_FIREBALL_EXPLODE
ENTITY_DROWNED_AMBIENT
ENTITY_DROWNED_AMBIENT_WATER
ENTITY_DROWNED_DEATH
ENTITY_DROWNED_DEATH_WATER
ENTITY_DROWNED_HURT
ENTITY_DROWNED_HURT_WATER
ENTITY_DROWNED_SHOOT
ENTITY_DROWNED_STEP
ENTITY_DROWNED_SWIM
ENTITY_ENDER_DRAGON_AMBIENT # previously ENTITY_ENDERDRAGON_AMBIENT
ENTITY_ENDER_DRAGON_DEATH # previously ENTITY_ENDERDRAGON_DEATH
ENTITY_ENDER_DRAGON_FLAP # previously ENTITY_ENDERDRAGON_FLAP
ENTITY_ENDER_DRAGON_GROWL # previously ENTITY_ENDERDRAGON_GROWL
ENTITY_ENDER_DRAGON_HURT # previously ENTITY_ENDERDRAGON_HURT
ENTITY_ENDER_DRAGON_SHOOT # previously ENTITY_ENDERDRAGON_SHOOT
ENTITY_ENDER_EYE_DEATH # previously ENTITY_ENDEREYE_DEATH
ENTITY_ENDER_EYE_LAUNCH # previously ENTITY_ENDEREYE_LAUNCH
ENTITY_ENDER_PEARL_THROW # previously ENTITY_ENDERPEARL_THROW
ENTITY_EVOKER_AMBIENT # previously ENTITY_EVOCATION_ILLAGER_AMBIENT
ENTITY_EVOKER_CAST_SPELL # previously ENTITY_EVOCATION_ILLAGER_CAST_SPELL
ENTITY_EVOKER_DEATH # previously ENTITY_EVOCATION_ILLAGER_DEATH
ENTITY_EVOKER_FANGS_ATTACK # previously ENTITY_EVOCATION_FANGS_ATTACK
ENTITY_EVOKER_HURT # previously ENTITY_EVOCATION_ILLAGER_HURT
ENTITY_EVOKER_PREPARE_ATTACK # previously ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK
ENTITY_EVOKER_PREPARE_SUMMON # previously ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON
ENTITY_EVOKER_PREPARE_WOLOLO # previously ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO
ENTITY_FIREWORK_ROCKET_BLAST # previously ENTITY_FIREWORK_BLAST
ENTITY_FIREWORK_ROCKET_BLAST_FAR # previously ENTITY_FIREWORK_BLAST_FAR
ENTITY_FIREWORK_ROCKET_LARGE_BLAST # previously ENTITY_FIREWORK_LARGE_BLAST
ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR # previously ENTITY_FIREWORK_LARGE_BLAST_FAR
ENTITY_FIREWORK_ROCKET_LAUNCH # previously ENTITY_FIREWORK_LAUNCH
ENTITY_FIREWORK_ROCKET_SHOOT # previously ENTITY_FIREWORK_SHOOT
ENTITY_FIREWORK_ROCKET_TWINKLE # previously ENTITY_FIREWORK_TWINKLE
ENTITY_FIREWORK_ROCKET_TWINKLE_FAR # previously ENTITY_FIREWORK_TWINKLE_FAR
ENTITY_FISH_SWIM
ENTITY_FISHING_BOBBER_RETRIEVE # previously ENTITY_BOBBER_RETREIVE
ENTITY_FISHING_BOBBER_SPLASH # previously ENTITY_BOBBER_SPLASH
ENTITY_FISHING_BOBBER_THROW # previously ENTITY_BOBBER_THROW
ENTITY_HUSK_CONVERTED_TO_ZOMBIE
ENTITY_ILLUSIONER_AMBIENT # previously ENTITY_ILLUSION_ILLAGER_AMBIENT
ENTITY_ILLUSIONER_CAST_SPELL # previously ENTITY_ILLUSION_ILLAGER_CAST_SPELL
ENTITY_ILLUSIONER_DEATH # previously ENTITY_ILLUSION_ILLAGER_DEATH
ENTITY_ILLUSIONER_HURT # previously ENTITY_ILLUSION_ILLAGER_HURT
ENTITY_ILLUSIONER_MIRROR_MOVE # previously ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE
ENTITY_ILLUSIONER_PREPARE_BLINDNESS # previously ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS
ENTITY_ILLUSIONER_PREPARE_MIRROR # previously ENTITY_ILLUSION_ILLAGER_PREPARE_MIRROR
ENTITY_IRON_GOLEM_ATTACK # previously ENTITY_IRONGOLEM_ATTACK
ENTITY_IRON_GOLEM_DEATH # previously ENTITY_IRONGOLEM_DEATH
ENTITY_IRON_GOLEM_HURT # previously ENTITY_IRONGOLEM_HURT
ENTITY_IRON_GOLEM_STEP # previously ENTITY_IRONGOLEM_STEP
ENTITY_ITEM_FRAME_ADD_ITEM # previously ENTITY_ITEMFRAME_ADD_ITEM
ENTITY_ITEM_FRAME_BREAK # previously ENTITY_ITEMFRAME_BREAK
ENTITY_ITEM_FRAME_PLACE # previously ENTITY_ITEMFRAME_PLACE
ENTITY_ITEM_FRAME_REMOVE_ITEM # previously ENTITY_ITEMFRAME_REMOVE_ITEM
ENTITY_ITEM_FRAME_ROTATE_ITEM # previously ENTITY_ITEMFRAME_ROTATE_item
ENTITY_LEASH_KNOT_BREAK # previously ENTITY_LEASHKNOT_BREAK
ENTITY_LEASH_KNOT_PLACE # previously ENTITY_LEASHKNOT_PLACE
ENTITY_LIGHTNING_BOLT_IMPACT # previously ENTITY_LIGHTNING_IMPACT
ENTITY_LIGHTNING_BOLT_THUNDER # previously ENTITY_LIGHTNING_THUNDER
ENTITY_LINGERING_POTION_THROW # previously ENTITY_LINGERINGPOTION_THROW
ENTITY_MAGMA_CUBE_DEATH_SMALL # previously ENTITY_SMALL_MAGMACUBE_DEATH
ENTITY_MAGMA_CUBE_HURT_SMALL # previously ENTITY_SMALL_MAGMACUBE_HURT
ENTITY_MAGMA_CUBE_SQUISH_SMALL # previously ENTITY_SMALL_MAGMACUBE_SQUISH
ENTITY_PARROT_IMITATE_DROWNED
ENTITY_PARROT_IMITATE_ENDER_DRAGON # previously ENTITY_PARROT_IMITATE_ENDERDRAGON
ENTITY_PARROT_IMITATE_EVOKER # previously ENTITY_PARROT_IMITATE_EVOCATION_ILLAGER
ENTITY_PARROT_IMITATE_ILLUSIONER # previously ENTITY_PARROT_IMITATE_ILLUSION_ILLAGER
ENTITY_PARROT_IMITATE_MAGMA_CUBE
ENTITY_PARROT_IMITATE_PHANTOM
ENTITY_PARROT_IMITATE_VINDICATOR # previously ENTITY_PARROT_IMITATE_VINDICATION_ILLAGER
ENTITY_PHANTOM_AMBIENT
ENTITY_PHANTOM_BITE
ENTITY_PHANTOM_DEATH
ENTITY_PHANTOM_FLAP
ENTITY_PHANTOM_HURT
ENTITY_PHANTOM_SWOOP
ENTITY_POLAR_BEAR_AMBIENT_BABY # previously ENTITY_POLAR_BEAR_BABY_AMBIENT
ENTITY_PUFFER_FISH_AMBIENT
ENTITY_PUFFER_FISH_BLOW_OUT
ENTITY_PUFFER_FISH_BLOW_UP
ENTITY_PUFFER_FISH_DEATH
ENTITY_PUFFER_FISH_FLOP
ENTITY_PUFFER_FISH_HURT
ENTITY_PUFFER_FISH_STING
ENTITY_SALMON_AMBIENT
ENTITY_SALMON_DEATH
ENTITY_SALMON_FLOP
ENTITY_SALMON_HURT
ENTITY_SKELETON_HORSE_GALLOP_WATER
ENTITY_SKELETON_HORSE_JUMP_WATER
ENTITY_SKELETON_HORSE_STEP_WATER
ENTITY_SKELETON_HORSE_SWIM
ENTITY_SLIME_ATTACK
ENTITY_SLIME_DEATH
ENTITY_SLIME_DEATH_SMALL # previously ENTITY_SMALL_SLIME_DEATH
ENTITY_SLIME_HURT
ENTITY_SLIME_HURT_SMALL # previously ENTITY_SMALL_SLIME_HURT
ENTITY_SLIME_JUMP
ENTITY_SLIME_JUMP_SMALL # previously ENTITY_SMALL_SLIME_JUMP
ENTITY_SLIME_SQUISH
ENTITY_SLIME_SQUISH_SMALL # previously ENTITY_SMALL_SLIME_SQUISH
ENTITY_SNOW_GOLEM_AMBIENT # previously ENTITY_SNOWMAN_AMBIENT
ENTITY_SNOW_GOLEM_DEATH # previously ENTITY_SNOWMAN_DEATH
ENTITY_SNOW_GOLEM_HURT # previously ENTITY_SNOWMAN_HURT
ENTITY_SNOW_GOLEM_SHOOT # previously ENTITY_SNOWMAN_SHOOT
ENTITY_SQUID_SQUIRT
ENTITY_TROPICAL_FISH_AMBIENT
ENTITY_TROPICAL_FISH_DEATH
ENTITY_TROPICAL_FISH_FLOP
ENTITY_TROPICAL_FISH_HURT
ENTITY_TURTLE_AMBIENT_LAND
ENTITY_TURTLE_DEATH
ENTITY_TURTLE_DEATH_BABY
ENTITY_TURTLE_EGG_BREAK
ENTITY_TURTLE_EGG_CRACK
ENTITY_TURTLE_EGG_HATCH
ENTITY_TURTLE_HURT
ENTITY_TURTLE_HURT_BABY
ENTITY_TURTLE_LAY_EGG
ENTITY_TURTLE_SHAMBLE
ENTITY_TURTLE_SHAMBLE_BABY
ENTITY_TURTLE_SWIM
ENTITY_VINDICATOR_AMBIENT # previously ENTITY_VINDICATION_ILLAGER_AMBIENT
ENTITY_VINDICATOR_DEATH # previously ENTITY_VINDICATION_ILLAGER_DEATH
ENTITY_VINDICATOR_HURT # previously ENTITY_VINDICATION_ILLAGER_HURT
ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR # previously ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
ENTITY_ZOMBIE_BREAK_WOODEN_DOOR # previously ENTITY_ZOMBIE_BREAK_DOOR_WOOD
ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
ENTITY_ZOMBIE_DESTROY_EGG
## Sound-effects
Enviroment:
AMBIENT_UNDERWATER_ENTER
AMBIENT_UNDERWATER_EXIT
AMBIENT_UNDERWATER_LOOP
AMBIENT_UNDERWATER_LOOP_ADDITIONS
AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
## Item-Sounds
Items:
ITEM_ARMOR_EQUIP_TURTLE
ITEM_AXE_STRIP
ITEM_BUCKET_EMPTY_FISH
ITEM_BUCKET_FILL_FISH
ITEM_TRIDENT_HIT
ITEM_TRIDENT_HIT_GROUND
ITEM_TRIDENT_RETURN
ITEM_TRIDENT_RIPTIDE_1
ITEM_TRIDENT_RIPTIDE_2
ITEM_TRIDENT_RIPTIDE_3
ITEM_TRIDENT_THROW
ITEM_TRIDENT_THUNDER
## Player-sounds
Player:
ENTITY_PLAYER_SPLASH_HIGH_SPEED
## Random sounds
Misc:
MUSIC_CREATIVE
MUSIC_CREDITS
MUSIC_DISC_11
MUSIC_DISC_13
MUSIC_DISC_BLOCKS
MUSIC_DISC_CAT
MUSIC_DISC_CHIRP
MUSIC_DISC_FAR
MUSIC_DISC_MALL
MUSIC_DISC_MELLOHI
MUSIC_DISC_STAL
MUSIC_DISC_STRAD
MUSIC_DISC_WAIT
MUSIC_DISC_WARD
MUSIC_UNDER_WATER
## Block-Sounds
Blocks:
ANVIL_BREAK
ANVIL_LAND
ANVIL_USE
CHEST_CLOSE
CHEST_OPEN
CLICK
DOOR_CLOSE
DOOR_OPEN
GLASS
LAVA
LAVA_POP
LEVEL_UP
MINECART_BASE
MINECART_INSIDE
NOTE_BASS
NOTE_PIANO
NOTE_BASS_DRUM
NOTE_STICKS
NOTE_BASS_GUITAR
NOTE_SNARE_DRUM
NOTE_PLING
PISTON_EXTEND
PISTON_RETRACT
PORTAL
PORTAL_TRAVEL
PORTAL_TRIGGER
STEP_GRASS
STEP_GRAVEL
STEP_LADDER
STEP_SAND
STEP_SNOW
STEP_STONE
STEP_WOOD
STEP_WOOL
SWIM
WATER
WOOD_CLICK
# Entity-Sounds
Entities:
## Mob-Sounds
Mobs:
BAT_DEATH
BAT_HURT
BAT_IDLE
BAT_LOOP
BAT_TAKEOFF
BLAZE_BREATH
BLAZE_DEATH
BLAZE_HIT
CAT_HISS
CAT_HIT
CAT_MEOW
CAT_PURR
CAT_PURREOW
CHICKEN_IDLE
CHICKEN_HURT
CHICKEN_EGG_POP
CHICKEN_WALK
COW_IDLE
COW_HURT
COW_WALK
CREEPER_HISS
CREEPER_DEATH
DONKEY_ANGRY
DONKEY_DEATH
DONKEY_HIT
DONKEY_IDLE
ENDERDRAGON_DEATH
ENDERDRAGON_GROWL
ENDERDRAGON_HIT
ENDERDRAGON_WINGS
ENDERMAN_DEATH
ENDERMAN_HIT
ENDERMAN_IDLE
ENDERMAN_TELEPORT
ENDERMAN_SCREAM
ENDERMAN_STARE
GHAST_SCREAM
GHAST_SCREAM2
GHAST_CHARGE
GHAST_DEATH
GHAST_FIREBALL
GHAST_MOAN
HORSE_ANGRY
HORSE_ARMOR
HORSE_BREATHE
HORSE_DEATH
HORSE_GALLOP
HORSE_HIT
HORSE_IDLE
HORSE_JUMP
HORSE_LAND
HORSE_SADDLE
HORSE_SOFT
HORSE_SKELETON_DEATH
HORSE_SKELETON_HIT
HORSE_SKELETON_IDLE
HORSE_WOOD
HORSE_ZOMBIE_DEATH
HORSE_ZOMBIE_HIT
HORSE_ZOMBIE_IDLE
IRONGOLEM_DEATH
IRONGOLEM_HIT
IRONGOLEM_THROW
IRONGOLEM_WALK
MAGMACUBE_WALK
MAGMACUBE_WALK2
MAGMACUBE_JUMP
PIG_IDLE
PIG_DEATH
PIG_WALK
SHEEP_IDLE
SHEEP_SHEAR
SHEEP_WALK
SILVERFISH_HIT
SILVERFISH_KILL
SILVERFISH_IDLE
SILVERFISH_WALK
SKELETON_IDLE
SKELETON_DEATH
SKELETON_HURT
SKELETON_WALK
SLIME_ATTACK
SLIME_WALK
SLIME_WALK2
SPIDER_IDLE
SPIDER_DEATH
SPIDER_WALK
VILLAGER_DEATH
VILLAGER_HAGGLE
VILLAGER_HIT
VILLAGER_IDLE
VILLAGER_NO
VILLAGER_YES
WITHER_DEATH
WITHER_HURT
WITHER_IDLE
WITHER_SHOOT
WITHER_SPAWN
WOLF_BARK
WOLF_DEATH
WOLF_GROWL
WOLF_HOWL
WOLF_HURT
WOLF_PANT
WOLF_SHAKE
WOLF_WALK
WOLF_WHINE
ZOMBIE_METAL
ZOMBIE_WOOD
ZOMBIE_WOODBREAK
ZOMBIE_IDLE
ZOMBIE_DEATH
ZOMBIE_HURT
ZOMBIE_INFECT
ZOMBIE_UNFECT
ZOMBIE_REMEDY
ZOMBIE_WALK
ZOMBIE_PIG_IDLE
ZOMBIE_PIG_ANGRY
ZOMBIE_PIG_DEATH
ZOMBIE_PIG_HURT
## Sounds from the player
Player:
BURP
DRINK
EAT
FALL_BIG
FALL_SMALL
## Enviroment-Sounds
Enviroment:
AMBIENCE_CAVE
AMBIENCE_RAIN
AMBIENCE_THUNDER
## Item-sounds
Items:
ITEM_BREAK
ITEM_PICKUP
## Every other sound
Misc:
ARROW_HIT
DIG_WOOL
DIG_GRASS
DIG_GRAVEL
DIG_SAND
DIG_SNOW
DIG_STONE
DIG_WOOD
EXPLODE
FIRE
FIRE_IGNITE
FIREWORK_BLAST
FIREWORK_BLAST2
FIREWORK_LARGE_BLAST
FIREWORK_LARGE_BLAST2
FIREWORK_TWINKLE
FIREWORK_TWINKLE2
FIREWORK_LAUNCH
FIZZ
FUSE
HURT_FLESH
ORB_PICKUP
SHOOT_ARROW
SPLASH
SPLASH2
SUCCESSFUL_HIT
## Block-Sounds
Blocks:
BLOCK_ANVIL_BREAK
BLOCK_ANVIL_DESTROY
BLOCK_ANVIL_FALL
BLOCK_ANVIL_HIT
BLOCK_ANVIL_LAND
BLOCK_ANVIL_PLACE
BLOCK_ANVIL_STEP
BLOCK_ANVIL_USE
BLOCK_BREWING_STAND_BREW
BLOCK_CHEST_CLOSE
BLOCK_CHEST_LOCKED
BLOCK_CHEST_OPEN
BLOCK_CHORUS_FLOWER_DEATH
BLOCK_CHORUS_FLOWER_GROW
BLOCK_CLOTH_BREAK
BLOCK_CLOTH_FALL
BLOCK_CLOTH_HIT
BLOCK_CLOTH_PLACE
BLOCK_CLOTH_STEP
BLOCK_COMPARATOR_CLICK
BLOCK_DISPENSER_DISPENSE
BLOCK_DISPENSER_FAIL
BLOCK_DISPENSER_LAUNCH
BLOCK_ENCHANTMENT_TABLE_USE
BLOCK_END_GATEWAY_SPAWN
BLOCK_END_PORTAL_FRAME_FILL
BLOCK_END_PORTAL_SPAWN
BLOCK_ENDERCHEST_CLOSE
BLOCK_ENDERCHEST_OPEN
BLOCK_FENCE_GATE_CLOSE
BLOCK_FENCE_GATE_OPEN
BLOCK_FIRE_AMBIENT
BLOCK_FIRE_EXTINGUISH
BLOCK_FURNACE_FIRE_CRACKLE
BLOCK_GLASS_BREAK
BLOCK_GLASS_FALL
BLOCK_GLASS_HIT
BLOCK_GLASS_PLACE
BLOCK_GLASS_STEP
BLOCK_GRASS_BREAK
BLOCK_GRASS_FALL
BLOCK_GRASS_HIT
BLOCK_GRASS_PLACE
BLOCK_GRASS_STEP
BLOCK_GRAVEL_BREAK
BLOCK_GRAVEL_FALL
BLOCK_GRAVEL_HIT
BLOCK_GRAVEL_PLACE
BLOCK_GRAVEL_STEP
BLOCK_IRON_DOOR_CLOSE
BLOCK_IRON_DOOR_OPEN
BLOCK_IRON_TRAPDOOR_CLOSE
BLOCK_IRON_TRAPDOOR_OPEN
BLOCK_LADDER_BREAK
BLOCK_LADDER_FALL
BLOCK_LADDER_HIT
BLOCK_LADDER_PLACE
BLOCK_LADDER_STEP
BLOCK_LAVA_AMBIENT
BLOCK_LAVA_EXTINGUISH
BLOCK_LAVA_POP
BLOCK_LEVER_CLICK
BLOCK_METAL_BREAK
BLOCK_METAL_FALL
BLOCK_METAL_HIT
BLOCK_METAL_PLACE
BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
BLOCK_METAL_PRESSUREPLATE_CLICK_ON
BLOCK_METAL_STEP
BLOCK_NOTE_BASEDRUM
BLOCK_NOTE_BASS
BLOCK_NOTE_BELL
BLOCK_NOTE_CHIME
BLOCK_NOTE_FLUTE
BLOCK_NOTE_GUITAR
BLOCK_NOTE_HARP
BLOCK_NOTE_HAT
BLOCK_NOTE_PLING
BLOCK_NOTE_SNARE
BLOCK_NOTE_XYLOPHONE
BLOCK_PISTON_CONTRACT
BLOCK_PISTON_EXTEND
BLOCK_PORTAL_AMBIENT
BLOCK_PORTAL_TRAVEL
BLOCK_PORTAL_TRIGGER
BLOCK_REDSTONE_TORCH_BURNOUT
BLOCK_SAND_BREAK
BLOCK_SAND_FALL
BLOCK_SAND_HIT
BLOCK_SAND_PLACE
BLOCK_SAND_STEP
BLOCK_SHULKER_BOX_CLOSE
BLOCK_SHULKER_BOX_OPEN
BLOCK_SLIME_BREAK
BLOCK_SLIME_FALL
BLOCK_SLIME_HIT
BLOCK_SLIME_PLACE
BLOCK_SLIME_STEP
BLOCK_SNOW_BREAK
BLOCK_SNOW_FALL
BLOCK_SNOW_HIT
BLOCK_SNOW_PLACE
BLOCK_SNOW_STEP
BLOCK_STONE_BREAK
BLOCK_STONE_BUTTON_CLICK_OFF
BLOCK_STONE_BUTTON_CLICK_ON
BLOCK_STONE_FALL
BLOCK_STONE_HIT
BLOCK_STONE_PLACE
BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
BLOCK_STONE_PRESSUREPLATE_CLICK_ON
BLOCK_STONE_STEP
BLOCK_TRIPWIRE_ATTACH
BLOCK_TRIPWIRE_CLICK_OFF
BLOCK_TRIPWIRE_CLICK_ON
BLOCK_TRIPWIRE_DETACH
BLOCK_WATER_AMBIENT
BLOCK_WATERLILY_PLACE
BLOCK_WOOD_BREAK
BLOCK_WOOD_BUTTON_CLICK_OFF
BLOCK_WOOD_BUTTON_CLICK_ON
BLOCK_WOOD_FALL
BLOCK_WOOD_HIT
BLOCK_WOOD_PLACE
BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
BLOCK_WOOD_STEP
BLOCK_WOODEN_DOOR_CLOSE
BLOCK_WOODEN_DOOR_OPEN
BLOCK_WOODEN_TRAPDOOR_CLOSE
BLOCK_WOODEN_TRAPDOOR_OPEN
## Non-Player sounds
Entities:
ENTITY_ARMORSTAND_BREAK
ENTITY_ARMORSTAND_FALL
ENTITY_ARMORSTAND_HIT
ENTITY_ARMORSTAND_PLACE
ENTITY_ARROW_HIT
ENTITY_ARROW_HIT_PLAYER
ENTITY_ARROW_SHOOT
ENTITY_BAT_AMBIENT
ENTITY_BAT_DEATH
ENTITY_BAT_HURT
ENTITY_BAT_LOOP
ENTITY_BAT_TAKEOFF
ENTITY_BLAZE_AMBIENT
ENTITY_BLAZE_BURN
ENTITY_BLAZE_DEATH
ENTITY_BLAZE_HURT
ENTITY_BLAZE_SHOOT
ENTITY_BOAT_PADDLE_LAND
ENTITY_BOAT_PADDLE_WATER
ENTITY_BOBBER_RETRIEVE
ENTITY_BOBBER_SPLASH
ENTITY_BOBBER_THROW
ENTITY_CAT_AMBIENT
ENTITY_CAT_DEATH
ENTITY_CAT_HISS
ENTITY_CAT_HURT
ENTITY_CAT_PURR
ENTITY_CAT_PURREOW
ENTITY_CHICKEN_AMBIENT
ENTITY_CHICKEN_DEATH
ENTITY_CHICKEN_EGG
ENTITY_CHICKEN_HURT
ENTITY_CHICKEN_STEP
ENTITY_COW_AMBIENT
ENTITY_COW_DEATH
ENTITY_COW_HURT
ENTITY_COW_MILK
ENTITY_COW_STEP
ENTITY_CREEPER_DEATH
ENTITY_CREEPER_HURT
ENTITY_CREEPER_PRIMED
ENTITY_DONKEY_AMBIENT
ENTITY_DONKEY_ANGRY
ENTITY_DONKEY_CHEST
ENTITY_DONKEY_DEATH
ENTITY_DONKEY_HURT
ENTITY_EGG_THROW
ENTITY_ELDER_GUARDIAN_AMBIENT
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
ENTITY_ELDER_GUARDIAN_CURSE
ENTITY_ELDER_GUARDIAN_DEATH
ENTITY_ELDER_GUARDIAN_DEATH_LAND
ENTITY_ELDER_GUARDIAN_FLOP
ENTITY_ELDER_GUARDIAN_HURT
ENTITY_ELDER_GUARDIAN_HURT_LAND
ENTITY_ENDERDRAGON_AMBIENT
ENTITY_ENDERDRAGON_DEATH
ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
ENTITY_ENDERDRAGON_FLAP
ENTITY_ENDERDRAGON_GROWL
ENTITY_ENDERDRAGON_HURT
ENTITY_ENDERDRAGON_SHOOT
ENTITY_ENDEREYE_DEATH
ENTITY_ENDEREYE_LAUNCH
ENTITY_ENDERMEN_AMBIENT
ENTITY_ENDERMEN_DEATH
ENTITY_ENDERMEN_HURT
ENTITY_ENDERMEN_SCREAM
ENTITY_ENDERMEN_STARE
ENTITY_ENDERMEN_TELEPORT
ENTITY_ENDERMITE_AMBIENT
ENTITY_ENDERMITE_DEATH
ENTITY_ENDERMITE_HURT
ENTITY_ENDERMITE_STEP
ENTITY_ENDERPEARL_THROW
ENTITY_EVOCATION_FANGS_ATTACK
ENTITY_EVOCATION_ILLAGER_AMBIENT
ENTITY_EVOCATION_ILLAGER_CAST_SPELL
ENTITY_EVOCATION_ILLAGER_DEATH
ENTITY_EVOCATION_ILLAGER_HURT
ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK
ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON
ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO
ENTITY_EXPERIENCE_BOTTLE_THROW
ENTITY_EXPERIENCE_ORB_PICKUP
ENTITY_FIREWORK_BLAST
ENTITY_FIREWORK_BLAST_FAR
ENTITY_FIREWORK_LARGE_BLAST
ENTITY_FIREWORK_LARGE_BLAST_FAR
ENTITY_FIREWORK_LAUNCH
ENTITY_FIREWORK_SHOOT
ENTITY_FIREWORK_TWINKLE
ENTITY_FIREWORK_TWINKLE_FAR
ENTITY_GENERIC_BIG_FALL
ENTITY_GENERIC_BURN
ENTITY_GENERIC_DEATH
ENTITY_GENERIC_DRINK
ENTITY_GENERIC_EAT
ENTITY_GENERIC_EXPLODE
ENTITY_GENERIC_EXTINGUISH_FIRE
ENTITY_GENERIC_HURT
ENTITY_GENERIC_SMALL_FALL
ENTITY_GENERIC_SPLASH
ENTITY_GENERIC_SWIM
ENTITY_GHAST_AMBIENT
ENTITY_GHAST_DEATH
ENTITY_GHAST_HURT
ENTITY_GHAST_SCREAM
ENTITY_GHAST_SHOOT
ENTITY_GHAST_WARN
ENTITY_GUARDIAN_AMBIENT
ENTITY_GUARDIAN_AMBIENT_LAND
ENTITY_GUARDIAN_ATTACK
ENTITY_GUARDIAN_DEATH
ENTITY_GUARDIAN_DEATH_LAND
ENTITY_GUARDIAN_FLOP
ENTITY_GUARDIAN_HURT
ENTITY_GUARDIAN_HURT_LAND
ENTITY_HORSE_AMBIENT
ENTITY_HORSE_ANGRY
ENTITY_HORSE_ARMOR
ENTITY_HORSE_BREATHE
ENTITY_HORSE_DEATH
ENTITY_HORSE_EAT
ENTITY_HORSE_GALLOP
ENTITY_HORSE_HURT
ENTITY_HORSE_JUMP
ENTITY_HORSE_LAND
ENTITY_HORSE_SADDLE
ENTITY_HORSE_STEP
ENTITY_HORSE_STEP_WOOD
ENTITY_HOSTILE_BIG_FALL
ENTITY_HOSTILE_DEATH
ENTITY_HOSTILE_HURT
ENTITY_HOSTILE_SMALL_FALL
ENTITY_HOSTILE_SPLASH
ENTITY_HOSTILE_SWIM
ENTITY_HUSK_AMBIENT
ENTITY_HUSK_DEATH
ENTITY_HUSK_HURT
ENTITY_HUSK_STEP
ENTITY_ILLUSION_ILLAGER_AMBIENT
ENTITY_ILLUSION_ILLAGER_CAST_SPELL
ENTITY_ILLUSION_ILLAGER_DEATH
ENTITY_ILLUSION_ILLAGER_HURT
ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE
ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS
ENTITY_ILLUSION_ILLAGER_PREPARE_MIRROR
ENTITY_IRONGOLEM_ATTACK
ENTITY_IRONGOLEM_DEATH
ENTITY_IRONGOLEM_HURT
ENTITY_IRONGOLEM_STEP
ENTITY_ITEM_BREAK
ENTITY_ITEM_PICKUP
ENTITY_ITEMFRAME_ADD_ITEM
ENTITY_ITEMFRAME_BREAK
ENTITY_ITEMFRAME_PLACE
ENTITY_ITEMFRAME_REMOVE_ITEM
ENTITY_ITEMFRAME_ROTATE_ITEM
ENTITY_LEASHKNOT_BREAK
ENTITY_LEASHKNOT_PLACE
ENTITY_LIGHTNING_IMPACT
ENTITY_LIGHTNING_THUNDER
ENTITY_LINGERINGPOTION_THROW
ENTITY_LLAMA_AMBIENT
ENTITY_LLAMA_ANGRY
ENTITY_LLAMA_CHEST
ENTITY_LLAMA_DEATH
ENTITY_LLAMA_EAT
ENTITY_LLAMA_HURT
ENTITY_LLAMA_SPIT
ENTITY_LLAMA_STEP
ENTITY_LLAMA_SWAG
ENTITY_MAGMACUBE_DEATH
ENTITY_MAGMACUBE_HURT
ENTITY_MAGMACUBE_JUMP
ENTITY_MAGMACUBE_SQUISH
ENTITY_MINECART_INSIDE
ENTITY_MINECART_RIDING
ENTITY_MOOSHROOM_SHEAR
ENTITY_MULE_AMBIENT
ENTITY_MULE_CHEST
ENTITY_MULE_DEATH
ENTITY_MULE_HURT
ENTITY_PAINTING_BREAK
ENTITY_PAINTING_PLACE
ENTITY_PARROT_AMBIENT
ENTITY_PARROT_DEATH
ENTITY_PARROT_EAT
ENTITY_PARROT_FLY
ENTITY_PARROT_HURT
ENTITY_PARROT_IMITATE_BLAZE
ENTITY_PARROT_IMITATE_CREEPER
ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
ENTITY_PARROT_IMITATE_ENDERDRAGON
ENTITY_PARROT_IMITATE_ENDERMAN
ENTITY_PARROT_IMITATE_ENDERMITE
ENTITY_PARROT_IMITATE_EVOCATION_ILLAGER
ENTITY_PARROT_IMITATE_GHAST
ENTITY_PARROT_IMITATE_HUSK
ENTITY_PARROT_IMITATE_ILLUSION_ILLAGER
ENTITY_PARROT_IMITATE_MAGMACUBE
ENTITY_PARROT_IMITATE_POLAR_BEAR
ENTITY_PARROT_IMITATE_SHULKER
ENTITY_PARROT_IMITATE_SILVERFISH
ENTITY_PARROT_IMITATE_SKELETON
ENTITY_PARROT_IMITATE_SLIME
ENTITY_PARROT_IMITATE_SPIDER
ENTITY_PARROT_IMITATE_STRAY
ENTITY_PARROT_IMITATE_VEX
ENTITY_PARROT_IMITATE_VINDICATION_ILLAGER
ENTITY_PARROT_IMITATE_WITCH
ENTITY_PARROT_IMITATE_WITHER
ENTITY_PARROT_IMITATE_WITHER_SKELETON
ENTITY_PARROT_IMITATE_WOLF
ENTITY_PARROT_IMITATE_ZOMBIE
ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN
ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
ENTITY_PARROT_STEP
ENTITY_PIG_AMBIENT
ENTITY_PIG_DEATH
ENTITY_PIG_HURT
ENTITY_PIG_SADDLE
ENTITY_PIG_STEP
ENTITY_POLAR_BEAR_AMBIENT
ENTITY_POLAR_BEAR_BABY_AMBIENT
ENTITY_POLAR_BEAR_DEATH
ENTITY_POLAR_BEAR_HURT
ENTITY_POLAR_BEAR_STEP
ENTITY_POLAR_BEAR_WARNING
ENTITY_RABBIT_AMBIENT
ENTITY_RABBIT_ATTACK
ENTITY_RABBIT_DEATH
ENTITY_RABBIT_HURT
ENTITY_RABBIT_JUMP
ENTITY_SHEEP_AMBIENT
ENTITY_SHEEP_DEATH
ENTITY_SHEEP_HURT
ENTITY_SHEEP_SHEAR
ENTITY_SHEEP_STEP
ENTITY_SHULKER_AMBIENT
ENTITY_SHULKER_BULLET_HIT
ENTITY_SHULKER_BULLET_HURT
ENTITY_SHULKER_CLOSE
ENTITY_SHULKER_DEATH
ENTITY_SHULKER_HURT
ENTITY_SHULKER_HURT_CLOSED
ENTITY_SHULKER_OPEN
ENTITY_SHULKER_SHOOT
ENTITY_SHULKER_TELEPORT
ENTITY_SILVERFISH_AMBIENT
ENTITY_SILVERFISH_DEATH
ENTITY_SILVERFISH_HURT
ENTITY_SILVERFISH_STEP
ENTITY_SKELETON_AMBIENT
ENTITY_SKELETON_DEATH
ENTITY_SKELETON_HORSE_AMBIENT
ENTITY_SKELETON_HORSE_DEATH
ENTITY_SKELETON_HORSE_HURT
ENTITY_SKELETON_HURT
ENTITY_SKELETON_SHOOT
ENTITY_SKELETON_STEP
ENTITY_SLIME_ATTACK
ENTITY_SLIME_DEATH
ENTITY_SLIME_HURT
ENTITY_SLIME_JUMP
ENTITY_SLIME_SQUISH
ENTITY_SMALL_MAGMACUBE_DEATH
ENTITY_SMALL_MAGMACUBE_HURT
ENTITY_SMALL_MAGMACUBE_SQUISH
ENTITY_SMALL_SLIME_DEATH
ENTITY_SMALL_SLIME_HURT
ENTITY_SMALL_SLIME_JUMP
ENTITY_SMALL_SLIME_SQUISH
ENTITY_SNOWBALL_THROW
ENTITY_SNOWMAN_AMBIENT
ENTITY_SNOWMAN_DEATH
ENTITY_SNOWMAN_HURT
ENTITY_SNOWMAN_SHOOT
ENTITY_SPIDER_AMBIENT
ENTITY_SPIDER_DEATH
ENTITY_SPIDER_HURT
ENTITY_SPIDER_STEP
ENTITY_SPLASH_POTION_BREAK
ENTITY_SPLASH_POTION_THROW
ENTITY_SQUID_AMBIENT
ENTITY_SQUID_DEATH
ENTITY_SQUID_HURT
ENTITY_STRAY_AMBIENT
ENTITY_STRAY_DEATH
ENTITY_STRAY_HURT
ENTITY_STRAY_STEP
ENTITY_TNT_PRIMED
ENTITY_VEX_AMBIENT
ENTITY_VEX_CHARGE
ENTITY_VEX_DEATH
ENTITY_VEX_HURT
ENTITY_VILLAGER_AMBIENT
ENTITY_VILLAGER_DEATH
ENTITY_VILLAGER_HURT
ENTITY_VILLAGER_NO
ENTITY_VILLAGER_TRADING
ENTITY_VILLAGER_YES
ENTITY_VINDICATION_ILLAGER_AMBIENT
ENTITY_VINDICATION_ILLAGER_DEATH
ENTITY_VINDICATION_ILLAGER_HURT
ENTITY_WITCH_AMBIENT
ENTITY_WITCH_DEATH
ENTITY_WITCH_DRINK
ENTITY_WITCH_HURT
ENTITY_WITCH_THROW
ENTITY_WITHER_AMBIENT
ENTITY_WITHER_BREAK_BLOCK
ENTITY_WITHER_DEATH
ENTITY_WITHER_HURT
ENTITY_WITHER_SHOOT
ENTITY_WITHER_SKELETON_AMBIENT
ENTITY_WITHER_SKELETON_DEATH
ENTITY_WITHER_SKELETON_HURT
ENTITY_WITHER_SKELETON_STEP
ENTITY_WITHER_SPAWN
ENTITY_WOLF_AMBIENT
ENTITY_WOLF_DEATH
ENTITY_WOLF_GROWL
ENTITY_WOLF_HOWL
ENTITY_WOLF_HURT
ENTITY_WOLF_PANT
ENTITY_WOLF_SHAKE
ENTITY_WOLF_STEP
ENTITY_WOLF_WHINE
ENTITY_ZOMBIE_AMBIENT
ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
ENTITY_ZOMBIE_ATTACK_IRON_DOOR
ENTITY_ZOMBIE_BREAK_DOOR_WOOD
ENTITY_ZOMBIE_DEATH
ENTITY_ZOMBIE_HORSE_AMBIENT
ENTITY_ZOMBIE_HORSE_DEATH
ENTITY_ZOMBIE_HORSE_HURT
ENTITY_ZOMBIE_HURT
ENTITY_ZOMBIE_INFECT
ENTITY_ZOMBIE_PIG_AMBIENT
ENTITY_ZOMBIE_PIG_ANGRY
ENTITY_ZOMBIE_PIG_DEATH
ENTITY_ZOMBIE_PIG_HURT
ENTITY_ZOMBIE_STEP
ENTITY_ZOMBIE_VILLAGER_AMBIENT
ENTITY_ZOMBIE_VILLAGER_CONVERTED
ENTITY_ZOMBIE_VILLAGER_CURE
ENTITY_ZOMBIE_VILLAGER_DEATH
ENTITY_ZOMBIE_VILLAGER_HURT
ENTITY_ZOMBIE_VILLAGER_STEP
## Sound-effects
Enviroment:
AMBIENT_CAVE
WEATHER_RAIN
WEATHER_RAIN_ABOVE
## Item-Sounds
Items:
ITEM_ARMOR_EQUIP_CHAIN
ITEM_ARMOR_EQUIP_DIAMOND
ITEM_ARMOR_EQUIP_ELYTRA
ITEM_ARMOR_EQUIP_GENERIC
ITEM_ARMOR_EQUIP_GOLD
ITEM_ARMOR_EQUIP_IRON
ITEM_ARMOR_EQUIP_LEATHER
ITEM_BOTTLE_EMPTY
ITEM_BOTTLE_FILL
ITEM_BOTTLE_FILL_DRAGONBREATH
ITEM_BUCKET_EMPTY
ITEM_BUCKET_EMPTY_LAVA
ITEM_BUCKET_FILL
ITEM_BUCKET_FILL_LAVA
ITEM_CHORUS_FRUIT_TELEPORT
ITEM_ELYTRA_FLYING
ITEM_FIRECHARGE_USE
ITEM_FLINTANDSTEEL_USE
ITEM_HOE_TILL
ITEM_SHIELD_BLOCK
ITEM_SHIELD_BREAK
ITEM_SHOVEL_FLATTEN
ITEM_TOTEM_USE
## Player-sounds
Player:
ENTITY_PLAYER_ATTACK_CRIT
ENTITY_PLAYER_ATTACK_KNOCKBACK
ENTITY_PLAYER_ATTACK_NODAMAGE
ENTITY_PLAYER_ATTACK_STRONG
ENTITY_PLAYER_ATTACK_SWEEP
ENTITY_PLAYER_ATTACK_WEAK
ENTITY_PLAYER_BIG_FALL
ENTITY_PLAYER_BREATH
ENTITY_PLAYER_BURP
ENTITY_PLAYER_DEATH
ENTITY_PLAYER_HURT
ENTITY_PLAYER_HURT_DROWN
ENTITY_PLAYER_HURT_ON_FIRE
ENTITY_PLAYER_LEVELUP
ENTITY_PLAYER_SMALL_FALL
ENTITY_PLAYER_SPLASH
ENTITY_PLAYER_SWIM
## Every other sound
Misc:
ENCHANT_THORNS_HIT
MUSIC_CREATIVE
MUSIC_CREDITS
MUSIC_DRAGON
MUSIC_END
MUSIC_GAME
MUSIC_MENU
MUSIC_NETHER
RECORD_11
RECORD_13
RECORD_BLOCKS
RECORD_CAT
RECORD_CHIRP
RECORD_FAR
RECORD_MALL
RECORD_MELLOHI
RECORD_STAL
RECORD_STRAD
RECORD_WAIT
RECORD_WARD
UI_BUTTON_CLICK
UI_TOAST_CHALLENGE_COMPLETE
UI_TOAST_IN
UI_TOAST_OUT
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leoncp9 commented Sep 19, 2019

1.14?

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