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Anenth / 0_reuse_code.js
Created September 3, 2017 06:48
Here are some things you can do with Gists in GistBox.
// Use Gists to store code you would like to remember later on
console.log(window); // log the "window" object to the console
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Anenth / config.json
Created July 29, 2017 07:00 — forked from anonymous/config.json
Bootstrap Customizer Config
{
"vars": {
"@gray-base": "#000",
"@gray-darker": "lighten(@gray-base, 13.5%)",
"@gray-dark": "lighten(@gray-base, 20%)",
"@gray": "lighten(@gray-base, 33.5%)",
"@gray-light": "lighten(@gray-base, 46.7%)",
"@gray-lighter": "lighten(@gray-base, 93.5%)",
"@brand-primary": "darken(#428bca, 6.5%)",
"@brand-success": "#5cb85c",

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n