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using UnityEngine; | |
using System.Collections; | |
[RequireComponent (typeof (Renderer))] | |
public class RenderGUIToTexture : MonoBehaviour | |
{ | |
public RenderTexture texture; | |
public Texture2D background; | |
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using UnityEngine; | |
using System.Collections; | |
public enum GameStatus | |
{ | |
Setup, | |
Initializing, | |
ReInitializing, | |
AwaitingMasterServer, |
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using UnityEngine; | |
using System.Collections; | |
[RequireComponent (typeof (NetworkView))] | |
[RequireComponent (typeof (Rigidbody))] | |
[RequireComponent (typeof (AnimationController))] | |
public class Player : MonoBehaviour, System.IComparable | |
{ | |
public Transform graphicsPrefab; |
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public float GetCost (Agent agent) | |
{ | |
return (To.Position - From.Position).Magnitude * | |
Weight * | |
(customWeightHandler == null ? 1.0f : customWeightHandler (agent, this)); | |
} |
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using UnityEngine; | |
using System.Collections; | |
using Behave.Runtime; | |
using Tree = Behave.Runtime.Tree; | |
public class MyAgent : IAgent | |
{ | |
private Tree myTree; | |
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// This: | |
public Rigidbody target; | |
void FixedUpdate () | |
{ | |
target.AddForce (transform.forward * 1.0f); | |
} |
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using UnityEngine; | |
using System.Collections.Generic; | |
public class MyStateMachine : MonoBehaviour | |
{ | |
public delegate void StateHandlerDelegate (); | |
public enum MyStateType |
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private static int newID = 0; | |
private int id; | |
private bool initialized = false; | |
IEnumerator Start () | |
{ | |
id = newID++; | |
for (int i = 0; i < id; i++) | |
{ |
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#!/bin/usr/perl | |
use strict; | |
use File::Basename; | |
chdir (File::Spec->rel2abs (dirname($0)."/..")); # Modify for location of perl script | |
my $monoPath = "External/Mono/builds/monodistribution"; | |
my @sourceDirs = ( | |
"Path/To/Source/*.cs", | |
"Path/To/More/Source/*.cs" |
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using UnityEngine; | |
public class InteractionExample : MonoBehaviour | |
{ | |
public string interactionKey = "i"; | |
public float interactionRadius = 2.0f, interactionViewCone = 60.0f; | |
void Update () |
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