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ANIMTYPE nwn2_animstan.2da nwn2_animcom.2da
ANIMTYPE_IDLE (0) IDLE IDLE
ANIMTYPE_RUNFORWARD (1) - RUNFORWARD
ANIMTYPE_WALKFORWARD (2) - WALKFORWARD
ANIMTYPE_ATTACK01 (3) - ATTACK01
ANIMTYPE_ATTACK02 (4) - ATTACK02
ANIMTYPE_ATTACK03 (5) - ATTACK03
ANIMTYPE_ATTACK04 (6) - ATTACK04
ANIMTYPE_DODGE01 (7) - DODGE01
@Arbos
Arbos / jrl_file_format.rst
Last active January 30, 2020 07:12
NWN2 JRL file format

JRL file format

JRL is a GFF file.

Top Level Struct

@Arbos
Arbos / blend2fbx.py
Last active April 8, 2019 19:19
Blender to MDB/GR2 and back
import bpy
import sys
argv = sys.argv
argv = argv[argv.index("--") + 1:] # get all args after "--"
fbx_out = argv[0]
bpy.ops.export_scene.fbx(filepath=fbx_out,
axis_forward='-Z',
@Arbos
Arbos / nwn2_playerinfo_format.rst
Created February 10, 2019 23:12
NWN2 playerinfo.bin format

NWN2 playerinfo.bin format

This file is located at each save game directory and contains the data shown in the info pane of the load and save screens.

uint32 First name length