Created
September 8, 2011 20:07
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Two player snake game
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import sys, os, pygame, random | |
from pygame.locals import * | |
if not pygame.font: print 'Warning, fonts disabled' | |
if not pygame.mixer: print 'Warning, sound disabled' | |
screen_x = 512 | |
screen_y = 512 | |
tile_x = 24 | |
tile_y = 24 | |
screen_x += tile_x - screen_x % tile_x | |
screen_y += tile_y - screen_y % tile_y | |
map_x = screen_x / tile_x | |
map_y = screen_y / tile_y | |
default_fps = 12 | |
trail = pygame.Surface((tile_x,tile_y)) | |
trail.fill((5,5,5)) | |
class pos(object): | |
def __init__(self, x = 0, y = 0): | |
self.x = x | |
self.y = y | |
def __getitem__(self, index): | |
if index == 0: return self.x | |
elif index == 1: return self.y | |
def __setitem__(self, index, value): | |
if index == 0: self.x = value | |
elif index == 1: self.y = value | |
def __add__(self, other): | |
return pos(self[0]+other[0], self[1]+other[1]) | |
def __mod__(self, other): | |
return pos(self[0]%other[0], self[1]%other[1]) | |
def __mul__(self, other): | |
return pos(self[0]*other[0], self[1]*other[1]) | |
def __div__(self, other): | |
return pos(self[0]/other[0], self[1]/other[1]) | |
def __sub__(self, other): | |
return pos(self[0]-other[0], self[1]-other[1]) | |
def __str__(self): | |
return "pos(%i,%i)" % (self[0], self[1]) | |
def __getslice__(self, start, end): | |
return pos(self.x, self.y) #Fu*k you :3 | |
def __len__(self): | |
return 2 | |
def list(self): | |
return [self.x,self.y] | |
def tuple(self): | |
return (self.x,self.y) | |
def int(self): | |
return [int(self.x), int(self.y)] | |
def swap(self): | |
return pos(self.y, self.x) | |
def move(self, vector): | |
self.x+=vector[0] | |
self.y+=vector[1] | |
if self.x > map_x-1: self.x-=map_x | |
elif self.x < 0: self.x+=map_x | |
if self.y > map_y-1: self.y-=map_y | |
elif self.y < 0: self.y+=map_y | |
return self | |
def __eq__(self, other): | |
if (self.x==other.x) and (self.y==other.y): return 1 | |
return 0 | |
class SnakeSegment(object): | |
def __init__(self, x, y, direction): | |
self.position = pos(x,y) | |
self.direction = direction | |
def copy(self): return SnakeSegment(self.position[0], self.position[1], self.direction) | |
def __eq__(self, other): | |
return (self.position == other.position) | |
class Snake(object): | |
color1 = (255,255,255) | |
color2 = (200,200,200) | |
ghost_color = (35,35,35) | |
start_pos = pos(0,0) | |
start_dir = pos(1,0) | |
def __init__(self): | |
self.spawn() | |
def spawn(self): | |
self.dir = self.start_dir[:] | |
self.body = [SnakeSegment(self.start_pos[0],self.start_pos[1], self.start_dir)] | |
self.length = 5 | |
self.ghost = 0 | |
self.score = 0 | |
def simulate(self, bg): | |
self.body+=[SnakeSegment( self.body[-1].position[0] , self.body[-1].position[1], self.dir ) ] | |
#self.body[-1].position = self.body[-1].position.move(self.dir) | |
self.body[-1].position.move(self.dir) | |
while len(self.body) > self.length: | |
bg.blit(trail, (self.body[0].position*(tile_x,tile_y)).list(), None, BLEND_RGBA_SUB ) | |
del self.body[0] | |
#self.check_bounds() | |
self.check_collision(self) | |
if self.ghost and self.score >= 5: | |
self.score -= 5 | |
if self.ghost == -1: self.ghost = 1 | |
def check_collision(self, snake): | |
if snake.ghost == 1: return None | |
bound = max(-2,-len(snake.body)) | |
if self==snake: bound = -1 | |
for i in range(0, len(snake.body)-1): | |
for x in range(bound, 0): | |
if self.body[x] == snake.body[i]: | |
if self.ghost: | |
if self.score>=20: | |
self.score-=20 | |
else: | |
self.die() | |
def set_dir(self, x, y): | |
p = self.body[-1].position[:] | |
p.move((x,y)) | |
for i in self.body: | |
if p==i.position: return None | |
self.dir = pos(x, y) | |
def die(self): | |
self.length = max (5, int(self.length*2/3)) | |
self.ghost = -1 | |
def get_color(self, index): | |
if self.ghost: color = self.ghost_color | |
elif index&2: color = self.color1 | |
else: color = self.color2 | |
return color | |
def draw_segment(self, index, surface): | |
pos = self.body[index].position[:] | |
pos*=(tile_x, tile_y) | |
rect = pygame.Rect(pos.list(), (tile_x, tile_y)) | |
pygame.draw.rect(surface, self.get_color(index), rect) | |
def draw_head(self, index, surface): | |
p1 = self.body[index].position[:] | |
dir = self.body[index].direction | |
p1*=(tile_x, tile_y) | |
p1-= (dir * (tile_x, tile_y)) | |
if dir[0]==1 or dir[1]==1: | |
p1+=(tile_x, tile_y) | |
p2 = p1[:] | |
p2-=dir.swap() * (tile_x, tile_y) | |
p3 = pos() | |
p3 = (p1+p2)/pos(2,2) + dir * (tile_x, tile_y) | |
points = [ p1.list(), p2.list(), p3.list()] | |
pygame.draw.polygon(surface, self.get_color(index), points, 0) | |
def render(self, surface): | |
for i in range(0,len(self.body)): | |
if i==len(self.body)-1: | |
self.draw_head(i, surface) | |
else: | |
self.draw_segment(i, surface) | |
class Snake1(Snake): | |
color1 = (45,120,45) | |
color2 = (50,140,50) | |
ghost_color = (40,65,45) | |
start_pos = pos(0,3) | |
start_dir = pos(1,0) | |
class Snake2(Snake): | |
color1 = (140,45,95) | |
color2 = (120,35,80) | |
ghost_color = (65,40,45) | |
start_pos = pos(0,14) | |
start_dir = pos(1,0) | |
class Cherry: | |
color = [ | |
( 80,190, 20), | |
(220, 20, 20), | |
(210,210, 50) | |
] | |
def __init__(self): | |
self.spawn() | |
def render(self, surface): | |
pos = self.pos[:] | |
pos*=(tile_x, tile_y) | |
pos+=(tile_x/2, tile_y/2) | |
color = self.color[self.power-1] | |
pygame.draw.circle(surface, color, pos.list(), 3+2*self.power, 0) | |
def check_collision(self, snake): | |
if snake.body[-1].position == self.pos: | |
if not snake.ghost: snake.score += 250 * self.power | |
snake.ghost = 0 | |
snake.length += 1 | |
if self.power == 3: snake.length += 1 | |
self.spawn() | |
def spawn(self): | |
r = random.randint(0,9) | |
if r == 0: self.power = 3 | |
elif r < 4: self.power = 2 | |
else: self.power = 1 | |
self.pos = pos(random.randint(0,screen_x/tile_x-1), random.randint(0,screen_y/tile_y-1)) | |
class GAME: | |
def __init__(self): | |
pygame.init() | |
pygame.mouse.set_visible(0) | |
self.run=1 | |
self.clock = pygame.time.Clock() | |
self.screen=pygame.display.set_mode((screen_x,screen_y)) | |
pygame.display.set_caption("") | |
self.backbuff = pygame.Surface((screen_x,screen_y), 0, 32) | |
self.backbuff.convert_alpha() | |
self.backbuff.fill((0,0,0,0)) | |
self.background = pygame.Surface((screen_x,screen_y), 0, 32) | |
self.background.convert_alpha() | |
self.background.fill((10,10,10)) | |
self.start() | |
def start(self): | |
self.snake1 = Snake1() | |
self.snake2 = Snake2() | |
self.cherry = Cherry() | |
iterations = 2 | |
for bg_scale in range(1,iterations+1): | |
print bg_scale | |
for x in range(map_x*bg_scale): | |
for y in range(map_y*bg_scale): | |
v = random.randint(25,40) | |
color = (v,v-3,v-2) | |
position = pygame.Rect(x*tile_x/bg_scale, y*tile_y/bg_scale, tile_x, tile_y) | |
if bg_scale ==1: | |
pygame.draw.rect(self.background, color, position) | |
else: | |
pygame.draw.rect(self.background, color, position, BLEND_RGBA_ADD) | |
self.fps = default_fps | |
self.pause = 0 | |
def main(self): | |
while(self.run): | |
self.clock.tick(self.fps) | |
self.checkEvents() | |
if not self.pause: | |
self.snake1.simulate(self.background) | |
self.snake1.check_collision(self.snake2) | |
self.snake2.simulate(self.background) | |
self.snake2.check_collision(self.snake1) | |
self.cherry.check_collision(self.snake1) | |
self.cherry.check_collision(self.snake2) | |
self.render() | |
def render(self): | |
self.backbuff.blit(self.background, (0,0)) | |
self.snake1.render(self.backbuff) | |
self.snake2.render(self.backbuff) | |
self.cherry.render(self.backbuff) | |
font = pygame.font.Font(None, 36) | |
text = font.render("%i" % self.snake1.score, 1, self.snake1.color1) | |
textpos = text.get_rect() | |
self.backbuff.blit(text, textpos) | |
font = pygame.font.Font(None, 36) | |
text = font.render("%i" % self.snake2.score, 1, self.snake2.color1) | |
textpos = text.get_rect(right = screen_x) | |
self.backbuff.blit(text, textpos) | |
self.screen.blit(self.backbuff, (0,0)) | |
pygame.display.flip() | |
def checkEvents(self): | |
for event in pygame.event.get(): | |
if event.type == QUIT: sys.exit() | |
elif event.type == KEYDOWN: | |
if event.key == 119: #snake1 | |
self.snake1.set_dir(0, -1) | |
elif event.key == 115: | |
self.snake1.set_dir(0, 1) | |
elif event.key == 97: | |
self.snake1.set_dir(-1, 0) | |
elif event.key == 100: | |
self.snake1.set_dir(1, 0) | |
elif event.key == 273: #snake2 | |
self.snake2.set_dir(0, -1) | |
elif event.key == 274: | |
self.snake2.set_dir(0, 1) | |
elif event.key == 276: | |
self.snake2.set_dir(-1, 0) | |
elif event.key == 275: | |
self.snake2.set_dir(1, 0) | |
elif event.key in range(49,58): | |
self.fps = (event.key-48)*3 | |
elif event.key == 114: | |
self.start() | |
elif event.key == 27: | |
sys.exit() | |
elif event.key == 112: | |
self.pause^=1 | |
else: print event.key | |
elif event.type == MOUSEBUTTONDOWN: | |
continue | |
elif event.type == MOUSEBUTTONUP: | |
continue | |
if __name__ == '__main__': | |
game=GAME() | |
game.main() |
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