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// Nice deadzoning | |
// raw contains the x and y of the joystick | |
// dead is the threshold (0.2 for good results) | |
function deadZoner(raw, dead) { | |
// d2 is the square of the magnitude of raw | |
var d2 = raw.x*raw.x + raw.y*raw.y; | |
// If d2 is lower than the deadzone squared, then we're inside the deadzone | |
// (Also check against zero, in case we're given a zero deadzone) | |
if (d2<dead*dead || d2<0){ |
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Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |