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@Bradshaw
Bradshaw / deadzoner.js
Last active December 2, 2017 13:17
How to have nice dead-zoning for joystick input
// Nice deadzoning
// raw contains the x and y of the joystick
// dead is the threshold (0.2 for good results)
function deadZoner(raw, dead) {
// d2 is the square of the magnitude of raw
var d2 = raw.x*raw.x + raw.y*raw.y;
// If d2 is lower than the deadzone squared, then we're inside the deadzone
// (Also check against zero, in case we're given a zero deadzone)
if (d2<dead*dead || d2<0){
@jboner
jboner / latency.txt
Last active June 17, 2024 02:27
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD