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@BigRoy
Created September 27, 2023 21:07
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Set numbered aliases for all attributes on all nodes in maya
import math; import itertools as i; from itertools import chain as j
import maya.cmds as __
__._ = lambda _: chr(int(math.sqrt(_)+140//3))
__.__ = __.setAttr, __.listAttr, __.ls, __.aliasAttr
__._._ = 2601, 4900, 4900, 4624, 3481, 2704, 5041, 4900, 3025, 361, 3844, 3481, 2601, 4761
___ = __.__[2](dag=1)
____ = list({k: 0 for k in (__.__[1](___))})
____ = tuple(j.from_iterable(zip(i.count(), ____)))
_ = lambda _______: __.__[0](f"{_______}.aal", ____, type=''.join(map(__._, __._._)))
_.__ = lambda ______________: __.__[-1]("eispoo", f"{______________}.{__.__[1](______________, scalar=1)[0]}")
for _____ in ___:
_.__(_____)
_(_____)
@BigRoy
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BigRoy commented Sep 27, 2023

For sanity:

No it doesn't infect your system nor does it touch your file system.
Yes it does alter your current scene and it is undoable (or at least the undo stack can revert it).
Just leaving this here for someone who likes puzzles.
The result is visible in the channel box.

@BigRoy
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BigRoy commented Sep 27, 2023

Do not replace i.count() with i.repeat(".") or maya will crash.

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