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@Bleuje
Created February 15, 2019 13:42
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// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 60;
float shutterAngle = .6;
boolean recording = true;
OpenSimplexNoise noise;
float R = 150;
float xh(float p){
return R/15.0*16*pow(sin(p),3);
}
float yh(float p){
return R/15.0*(-13*cos(p) +5*cos(2*p) + 2*cos(3*p) + cos(4*p));
}
int m = 500;
class Thing{
float seed = random(10,1000);
float offset = random(TWO_PI);
float ff = random(0.5,2.5);
float sw = random(0.8,1.8);
float part = 0.1+0.5*pow(random(1),2.0);
float rf = random(0.5,1.15);
float d = random(10,120);
void show(float q){
for(int i=0;i<m;i++){
float p = 1.0*i/m;
float theta = offset + part*TWO_PI*i/m;
float rad = 1.3f;
int per = 2;
float xx = rf*xh(theta) + pow(p,3.0f)*d*(float)noise.eval(seed + rad*cos(TWO_PI*(per*p-q)),rad*sin(TWO_PI*(per*p-q)));
float yy = rf*yh(theta) + pow(p,3.0f)*d*(float)noise.eval(2*seed + rad*cos(TWO_PI*(per*p-q)),rad*sin(TWO_PI*(per*p-q)));
strokeWeight(sw);
stroke(255,ff*18*sin(PI*p));
point(xx,yy);
}
}
}
int n = 250;
Thing[] array = new Thing[n];
void setup(){
size(600,600,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
for(int i=0;i<n;i++){
array[i] = new Thing();
}
}
void draw_(){
background(0);
push();
translate(width/2,height/2);
for(int i=0;i<n;i++){
array[i].show(t);
}
pop();
}
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