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@Bleuje
Created May 11, 2019 20:39
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//Processing code by @etiennejcb
//time step
float DT = 0.007;
int NParticle = 10000;
class Particle{
// start position
float x = random(width);
float y = random(height);
float sw = random(0,2.7);
void update(){
PVector res = field(x,y);
x += DT*res.x;
y += DT*res.y;
}
void show(){
strokeWeight(sw);
stroke(255,50);
point(x,y);
}
}
Particle[] array2 = new Particle[NParticle];
int border = 50;
class Center{
float bb = -1.0;
float x = random(bb*border,width-bb*border);
float y = random(bb*border,height-bb*border);
/// how the centers makes particles rotate around it
//float rot = random(-10,10);
float rot = (random(1)>0.5?-10:10);
/// how the centers attracts or repulses particles
float repulse = random(-7,3);
void show(){
stroke(255,0,0);
strokeWeight(3);
point(x,y);
}
}
// Number of centers
int NCenter = 1000;
Center[] array = new Center[NCenter];
PVector field(float x,float y){
float amount = 7;
float sumx = 0;
float sumy = 0;
for(int i = 0;i<NCenter;i++){
float distance = dist(x,y,array[i].x,array[i].y);
float intensity = constrain(map(distance,0,width,1,0),0,1);
intensity = pow(intensity,20);// this is to make the effect of the center vanish with the distance from it
// with 15 instead of 25 for example, the effect will go further
// defining the normalized vector from the center to the (x,y) location
float nx = (x - array[i].x)/distance;
float ny = (y - array[i].y)/distance;
sumx += (array[i].rot*ny + array[i].repulse*nx)*intensity*amount;
sumy += (-array[i].rot*nx + array[i].repulse*ny)*intensity*amount;
}
return new PVector(sumx,sumy);
}
void setup(){
size(1000,1000);
for(int i=0;i<NParticle;i++){
array2[i] = new Particle();
}
for(int i=0;i<NCenter;i++){
array[i] = new Center();
}
background(0);
}
int numFrames = 200;
void draw(){
for(int i=0;i<NParticle;i++){
array2[i].show();
}
for(int i=0;i<NParticle;i++){
array2[i].update();
}
println(frameCount+"/"+numFrames);
if(frameCount>=numFrames){
saveFrame("image"+floor(random(100000))+".png");
println("finished");
stop();
}
}
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