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@Bleuje
Created August 15, 2017 22:08
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class Center{
float x = random(width);
float y = random(height);
float rot = random(-10,10);
void show(){
stroke(255,0,0);
strokeWeight(3);
point(x,y);
}
}
int N = 30;
Center[] array = new Center[N];
PVector field(float x,float y){
float amount = 7;
float sumx = 0;
float sumy = 0;
for(int i = 0;i<N;i++){
float distance = dist(x,y,array[i].x,array[i].y);
float intensity = constrain(map(distance,0,width,1,0),0,1);
intensity = pow(intensity,12);
float nx = (x - array[i].x)/distance;
float ny = (y - array[i].y)/distance;
sumx += array[i].rot*amount*ny*intensity;
sumy -= array[i].rot*amount*nx*intensity;
}
return new PVector(sumx,sumy);
}
void setup(){
size(500,500);
for(int i=0;i<N;i++){
array[i] = new Center();
}
}
void draw(){
background(0);
for(int i=0;i<N;i++){
array[i].show();
}
int ni = 35;
for(int i=0;i<ni;i++){
for(int j=0;j<ni;j++){
float x = map(i,0,ni-1,0,width);
float y = map(j,0,ni-1,0,height);
PVector res = field(x,y);
stroke(255);
strokeWeight(1);
line(x,y,x+res.x,y+res.y);
}
}
}
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