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@Bleuje
Created September 20, 2019 11:35
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// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float softplus(float q,float p){
float qq = q+p;
if(qq<=0){
return 0;
}
if(qq>=2*p){
return qq-p;
}
return 1/(4*p)*qq*qq;
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 1;
int numFrames = 40;
float shutterAngle = .6;
boolean recording = true;
OpenSimplexNoise noise;
int n = 1300;
int m = 1500;
float R = 200;
void drawSphere(){
randomSeed(1337);
for(int i=0;i<n;i++){
float theta = map(i,0,n,0,TWO_PI);
for(int j=0;j<m;j++){
float v = map(j+1,0,m+1,-1,1);
float phi = acos(v);
float x = R*cos(theta)*sin(phi);
float z = R*sin(theta)*sin(phi);
float y = R*cos(phi);
float D = 15;
float rad = 1.2;
float offset = -4.5*phi+4*theta/TWO_PI;
float dx = D*(float)noise.eval(123+rad*cos(TWO_PI*(t-offset)),rad*sin(TWO_PI*(t-offset)),3.0*phi);
float dy = D*(float)noise.eval(223+rad*cos(TWO_PI*(t-offset)),rad*sin(TWO_PI*(t-offset)),3.0*phi);
float dz = D*(float)noise.eval(323+rad*cos(TWO_PI*(t-offset)),rad*sin(TWO_PI*(t-offset)),3.0*phi);
x += dx;
y += dy;
z += dz;
//drawing with self made projection
float df = 1.7;
stroke(255,6);
strokeWeight(400.0/(-z+df*R));
float xx = 240*x/(-z+df*R);
float yy = 240*y/(-z+df*R);
point(xx,yy);
}
}
}
void setup(){
size(600,600,P2D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
}
void draw_(){
background(0);
push();
translate(width/2,height/2);
drawSphere();
pop();
}
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