Created
March 31, 2018 11:58
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("fr###.png"); | |
println(frameCount,"/",numFrames); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 5; | |
int numFrames = 100; | |
float shutterAngle = .7; | |
boolean recording = true; | |
OpenSimplexNoise noise; | |
int n = 20; | |
float ax = 250; | |
float ay = 450; | |
int m = 500; | |
class Thing{ | |
float cx = random(0.1*width,0.9*width); | |
float cy = random(0.1*height,0.5*height); | |
float id = random(100); | |
float mov = 50; | |
float rad = 0.75; | |
float offset_factor = 1.5; | |
float x(float ph){ | |
return cx + mov*(float)noise.eval(id+rad*cos(TWO_PI*(t+ph)),rad*sin(TWO_PI*(t+ph))); | |
} | |
float y(float ph){ | |
return cy + mov*(float)noise.eval(100+id+rad*cos(TWO_PI*(t+ph)),rad*sin(TWO_PI*(t+ph))); | |
} | |
void show(){ | |
float x = x(0); | |
float y = y(0); | |
stroke(255); | |
strokeWeight(1); | |
fill(255); | |
ellipse(x,y,4,4); | |
/*noFill(); | |
stroke(255,100); | |
strokeWeight(2); | |
beginShape(); | |
for(int i=0;i<=m;i++){ | |
float tt = 1.0*i/m; | |
float xx = lerp(x(-offset_factor*tt),ax,tt); | |
float yy = lerp(y(-offset_factor*tt),ay,tt); | |
vertex(xx,yy); | |
} | |
endShape();*/ | |
stroke(255,100); | |
for(int i=0;i<=m;i++){ | |
float tt = 1.0*i/m; | |
float xx = lerp(x(-offset_factor*tt),ax,tt); | |
float yy = lerp(y(-offset_factor*tt),ay,tt); | |
point(xx,yy); | |
} | |
} | |
} | |
Thing[] array = new Thing[n]; | |
void setup(){ | |
size(500,500,P3D); | |
result = new int[width*height][3]; | |
noise = new OpenSimplexNoise(); | |
for(int i=0;i<n;i++){ | |
array[i] = new Thing(); | |
} | |
} | |
void draw_(){ | |
background(0); | |
for(int i=0;i<n;i++){ | |
array[i].show(); | |
} | |
} |
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