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@Bleuje
Created March 31, 2018 11:58
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int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.png");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 100;
float shutterAngle = .7;
boolean recording = true;
OpenSimplexNoise noise;
int n = 20;
float ax = 250;
float ay = 450;
int m = 500;
class Thing{
float cx = random(0.1*width,0.9*width);
float cy = random(0.1*height,0.5*height);
float id = random(100);
float mov = 50;
float rad = 0.75;
float offset_factor = 1.5;
float x(float ph){
return cx + mov*(float)noise.eval(id+rad*cos(TWO_PI*(t+ph)),rad*sin(TWO_PI*(t+ph)));
}
float y(float ph){
return cy + mov*(float)noise.eval(100+id+rad*cos(TWO_PI*(t+ph)),rad*sin(TWO_PI*(t+ph)));
}
void show(){
float x = x(0);
float y = y(0);
stroke(255);
strokeWeight(1);
fill(255);
ellipse(x,y,4,4);
/*noFill();
stroke(255,100);
strokeWeight(2);
beginShape();
for(int i=0;i<=m;i++){
float tt = 1.0*i/m;
float xx = lerp(x(-offset_factor*tt),ax,tt);
float yy = lerp(y(-offset_factor*tt),ay,tt);
vertex(xx,yy);
}
endShape();*/
stroke(255,100);
for(int i=0;i<=m;i++){
float tt = 1.0*i/m;
float xx = lerp(x(-offset_factor*tt),ax,tt);
float yy = lerp(y(-offset_factor*tt),ay,tt);
point(xx,yy);
}
}
}
Thing[] array = new Thing[n];
void setup(){
size(500,500,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
for(int i=0;i<n;i++){
array[i] = new Thing();
}
}
void draw_(){
background(0);
for(int i=0;i<n;i++){
array[i].show();
}
}
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