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@Bleuje
Created February 12, 2019 14:26
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// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 43;
float shutterAngle = .6;
boolean recording = true;
OpenSimplexNoise noise;
PVector position(float r,float theta,float phi){
return new PVector(r*cos(theta)*sin(phi),1.4*r*cos(phi),r*sin(theta)*sin(phi));
}
float R = 130;
int n = 70;
int K = 10;
int N = n/K;
float softplus(float q,float p){
float qq = q+p;
if(qq<=0){
return 0;
}
if(qq>=2*p){
return qq-p;
}
return 1/(4*p)*qq*qq;
}
class Thing{
int i;
int j;
float seed = random(10,1000);
float rad = 1.5;
float DR = 30;
float RR = 130;
float f = 1.0;
float f2 = random(0.5,1.0);
Thing(int i_, int j_, float DR_,float RR_,float rad_,float f_){
i = i_;
j = j_;
DR = DR_;
RR = RR_;
rad = rad_;
f = f_;
}
void show(){
for(int k=0;k<K;k++){
float ind = i+(k-t)*N;
float theta1 = map(ind,0,n,0,TWO_PI);
float theta2 = map(ind+1,0,n,0,TWO_PI);
float theta0 = map(ind+0.5,0,n,0,TWO_PI);
float phi1 = map(j,0,n,0,PI);
float phi2 = map(j+1,0,n,0,PI);
float phi0 = map(j+0.5,0,n,0,PI);
float dr = DR*lerp(sin(phi0),1,0.5)*pow(softplus(map((float)noise.eval(seed+rad*cos(theta0),rad*sin(theta0)),-1,1,-0.1,1),0.25),3.0);
PVector v0 = position(RR+dr,theta0,phi0);
PVector v1 = position(RR,theta1,phi1);
PVector v2 = position(RR,theta1,phi2);
PVector v3 = position(RR,theta2,phi2);
PVector v4 = position(RR,theta2,phi1);
stroke(map(v0.z,-RR,RR,0,f2*f*115));
fill(0);
strokeWeight(1.6);
beginShape();
vertex(v0.x,v0.y,v0.z);
vertex(v1.x,v1.y,v1.z);
vertex(v2.x,v2.y,v2.z);
endShape(CLOSE);
beginShape();
vertex(v0.x,v0.y,v0.z);
vertex(v3.x,v3.y,v3.z);
vertex(v2.x,v2.y,v2.z);
endShape(CLOSE);
beginShape();
vertex(v0.x,v0.y,v0.z);
vertex(v3.x,v3.y,v3.z);
vertex(v4.x,v4.y,v4.z);
endShape(CLOSE);
beginShape();
vertex(v0.x,v0.y,v0.z);
vertex(v1.x,v1.y,v1.z);
vertex(v4.x,v4.y,v4.z);
endShape(CLOSE);
strokeWeight(4.0);
stroke((f2+1)/2*255);
point(v0.x,v0.y,v0.z);
}
}
}
Thing[] array = new Thing[n*N];
Thing[] array2 = new Thing[n*N];
void setup(){
size(600,600,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
int k=0;
for(int i=0;i<N;i++){
for(int j=0;j<n;j++){
array[k] = new Thing(i,j,30,130,1.3,0.7);
k++;
}
}
k = 0;
for(int i=0;i<N;i++){
for(int j=0;j<n;j++){
array2[k] = new Thing(i,j,-60,230,0.7,1.0);
k++;
}
}
}
void draw_(){
background(0);
float cameraZ = ((height/2.0) / tan(PI*60.0/360.0));
perspective(PI/2.4, width/height, cameraZ/10.0, cameraZ*10.0);
push();
translate(width/2,height/2);
rotate(HALF_PI);
translate(70,120,340);
//rotate(QUARTER_PI);
for(int k=0;k<N*n;k++){
array[k].show();
}
for(int k=0;k<N*n;k++){
array2[k].show();
}
pop();
}
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