| // Processing code by Etienne JACOB | |
| // motion blur template by beesandbombs | |
| // opensimplexnoise code in another tab might be necessary | |
| // --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
| // A lot of hidden blocks are drawn, I don't really care | |
| int[][] result; | |
| float t, c; | |
| float ease(float p) { | |
| return 3*p*p - 2*p*p*p; | |
| } | |
| float ease(float p, float g) { | |
| if (p < 0.5) | |
| return 0.5 * pow(2*p, g); | |
| else | |
| return 1 - 0.5 * pow(2*(1 - p), g); | |
| } | |
| float softplus(float q,float p){ | |
| float qq = q+p; | |
| if(qq<=0){ | |
| return 0; | |
| } | |
| if(qq>=2*p){ | |
| return qq-p; | |
| } | |
| return 1/(4*p)*qq*qq; | |
| } | |
| float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
| void push() { | |
| pushMatrix(); | |
| pushStyle(); | |
| } | |
| void pop() { | |
| popStyle(); | |
| popMatrix(); | |
| } | |
| void draw() { | |
| if (!recording) { | |
| t = mouseX*1.0/width; | |
| c = mouseY*1.0/height; | |
| if (mousePressed) | |
| println(c); | |
| draw_(); | |
| } else { | |
| for (int i=0; i<width*height; i++) | |
| for (int a=0; a<3; a++) | |
| result[i][a] = 0; | |
| c = 0; | |
| for (int sa=0; sa<samplesPerFrame; sa++) { | |
| t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
| draw_(); | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) { | |
| result[i][0] += pixels[i] >> 16 & 0xff; | |
| result[i][1] += pixels[i] >> 8 & 0xff; | |
| result[i][2] += pixels[i] & 0xff; | |
| } | |
| } | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) | |
| pixels[i] = 0xff << 24 | | |
| int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
| int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
| int(result[i][2]*1.0/samplesPerFrame); | |
| updatePixels(); | |
| saveFrame("fr###.gif"); | |
| println(frameCount,"/",numFrames); | |
| if (frameCount==numFrames) | |
| exit(); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| int samplesPerFrame = 4; | |
| int numFrames = 50; | |
| float shutterAngle = .75; | |
| boolean recording = true; | |
| OpenSimplexNoise noise; | |
| float RATIO = 0.8; | |
| int N = 3; | |
| int m = 70; | |
| float DZ = 35.0; | |
| int nz = 13; | |
| class Thing{ | |
| int i,j,l; | |
| float offset; | |
| Thing(int i_,int j_,int l_){ | |
| i = i_; | |
| j = j_; | |
| l = l_; | |
| float theta = (j+0.5)*TWO_PI/m; | |
| float rad = 2.0; | |
| offset = 0.4*(float)noise.eval(2*i,2*j) + 2.7*(float)noise.eval(4337+rad*cos(theta),rad*sin(theta))+2.7-1.0*i/N+0.07*l+theta/TWO_PI; | |
| } | |
| float seed = random(10,1000); | |
| float col = random(230,265); | |
| float sw = random(0.3,0.7); | |
| void show(float p){ | |
| float pp = p + offset; | |
| float theta1 = j*TWO_PI/m; | |
| float theta2 = (j+1)*TWO_PI/m; | |
| float R = 100.0; | |
| float r1 = pow(RATIO,p)*pow(1/RATIO,1.0*i/N)*R; | |
| float r2 = pow(RATIO,p)*pow(1/RATIO,1.0*(i+1)/N)*R; | |
| float x1 = r1*cos(theta1); | |
| float y1 = r1*sin(theta1); | |
| float x2 = r1*cos(theta2); | |
| float y2 = r1*sin(theta2); | |
| float x3 = r2*cos(theta2); | |
| float y3 = r2*sin(theta2); | |
| float x4 = r2*cos(theta1); | |
| float y4 = r2*sin(theta1); | |
| float f = 0.5+5*pow(map((float)noise.eval(seed+1.0*p,0),-1,1,0,1),3.0); | |
| float q = max(0,0.5*pp); | |
| float dz = pow(RATIO,p)*1700*pow(q,2.0); | |
| float DZ2 = 0.6*DZ*pow(RATIO,p); | |
| float z = -dz-l*DZ2; | |
| push(); | |
| translate(0,0,z); | |
| strokeWeight(sw*f); | |
| stroke(col+0.34*z); | |
| fill(0); | |
| beginShape(); | |
| vertex(x1,y1,0); | |
| vertex(x2,y2,0); | |
| vertex(x3,y3,0); | |
| vertex(x4,y4,0); | |
| endShape(CLOSE); | |
| beginShape(); | |
| vertex(x1,y1,0); | |
| vertex(x2,y2,0); | |
| vertex(x2,y2,-DZ2); | |
| vertex(x1,y1,-DZ2); | |
| endShape(CLOSE); | |
| beginShape(); | |
| vertex(x3,y3,0); | |
| vertex(x4,y4,0); | |
| vertex(x4,y4,-DZ2); | |
| vertex(x3,y3,-DZ2); | |
| endShape(CLOSE); | |
| beginShape(); | |
| vertex(x1,y1,0); | |
| vertex(x4,y4,0); | |
| vertex(x4,y4,-DZ2); | |
| vertex(x1,y1,-DZ2); | |
| endShape(CLOSE); | |
| beginShape(); | |
| vertex(x2,y2,0); | |
| vertex(x3,y3,0); | |
| vertex(x3,y3,-DZ2); | |
| vertex(x2,y2,-DZ2); | |
| endShape(CLOSE); | |
| beginShape(); | |
| vertex(x1,y1,-DZ2); | |
| vertex(x2,y2,-DZ2); | |
| vertex(x3,y3,-DZ2); | |
| vertex(x4,y4,-DZ2); | |
| endShape(CLOSE); | |
| pop(); | |
| } | |
| int K = 5; | |
| void show(){ | |
| for(int ii=-2*K;ii<K;ii++){ | |
| show(ii+t); | |
| } | |
| } | |
| } | |
| Thing[] array = new Thing[m*N*nz]; | |
| void setup(){ | |
| size(600,600,P3D); | |
| result = new int[width*height][3]; | |
| noise = new OpenSimplexNoise(); | |
| int k=0; | |
| for(int i=0;i<N;i++){ | |
| for(int j=0;j<m;j++){ | |
| for(int l=0;l<nz;l++){ | |
| array[k] = new Thing(i,j,l); | |
| k++; | |
| } | |
| } | |
| } | |
| } | |
| void draw_(){ | |
| background(0); | |
| push(); | |
| translate(width/2,height/2); | |
| rotateX(0.8); | |
| translate(0,0,100); | |
| for(int i=0;i<N*m*nz;i++){ | |
| array[i].show(); | |
| } | |
| pop(); | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment