Skip to content

Instantly share code, notes, and snippets.

@Bleuje
Last active March 29, 2019 01:24
Show Gist options
  • Star 3 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save Bleuje/48d1041e8940c438bd1e93ecc8a17e56 to your computer and use it in GitHub Desktop.
Save Bleuje/48d1041e8940c438bd1e93ecc8a17e56 to your computer and use it in GitHub Desktop.
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 40;
float shutterAngle = .6;
boolean recording = true;
//OpenSimplexNoise noise;
int K = 13;
int n = 1300;
float softplus(float q,float p){
float qq = q+p;
if(qq<=0){
return 0;
}
if(qq>=2*p){
return qq-p;
}
return 1/(4*p)*qq*qq;
}
float smth = 110;
float rmin = 70;
PVector position(float p,float theta){
float pp = map(p,0,1,-0.5*width,2.5*width);
float r = rmin + softplus(pp,smth);
float z = -softplus(-pp,smth);
float x = r*cos(theta);
float y = r*sin(theta);
return new PVector(x,y,z);
}
int n1 = 100;
int n2 = 50;
void draw_surface(){
for(int i=0;i<n1;i++){
float p1 = 1.0*i/n1;
float p2 = 1.0*(i+1)/n1;
beginShape(TRIANGLE_STRIP);
for(int j=0;j<=n2;j++){
float theta1 = TWO_PI*j/n2;
PVector pos1 = position(p1,theta1);
PVector pos2 = position(p2,theta1);
fill(0);
noStroke();
vertex(pos1.x,pos1.y,pos1.z-1);
vertex(pos2.x,pos2.y,pos2.z-1);
}
endShape();
}
}
class Dot{
float offset = random(1);
float sz = 4*pow(random(1),2.5);
float theta0 = random(TWO_PI);
int N = floor(1+60*pow(random(1),2.0));
void show(){
for(int k=0;k<K;k++){
for(int j=0;j<N;j++){
float p = 1-((k+0.1*j/50+t+offset)/K)%1;
strokeWeight(sz);
stroke(255);
PVector pos = position(p,theta0+7*pow(1-p,4.0));
point(pos.x,pos.y,pos.z);
}
}
}
}
Dot[] array = new Dot[n];
void setup(){
size(600,600,P3D);
result = new int[width*height][3];
//noise = new OpenSimplexNoise();
for(int i=0;i<n;i++){
array[i] = new Dot();
}
}
void draw_(){
background(0);
push();
translate(width/2,-70+height/2,0.35*width);
rotateX(0.9);
draw_surface();
for(int i=0;i<n;i++){
array[i].show();
}
pop();
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment