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@Bleuje
Created December 3, 2018 14:42
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// by Etienne JACOB
// motion blur template by beesandbombs
// needs opensimplexnoise code in another tab
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 150;
float shutterAngle = 1.6;
boolean recording = true;
OpenSimplexNoise noise;
int nStar = 5000;
class Star{
float x = random(0,width);
float y = random(0,height);
float sz = random(0.5,2.5);
float seed = random(10,1000);
void show(){
float r = sz*map((float)noise.eval(seed+1.8*cos(TWO_PI*t),1.8*sin(TWO_PI*t)),-1,1,0.5,1.5);
float dx = 0;
float dy = 0;
for(int i=0;i<nc;i++){
float q = map(i+t,0,nc,0,1);
PVector center = new PVector(ct.R*cos(TWO_PI*q)+width/2,ct.R*sin(TWO_PI*q)+height/2);
PVector n = new PVector(center.x-x,center.y-y);
n.normalize();
float d = dist(center.x,center.y,x,y);
//float m = 30*exp(-d*d/50/50);
float m = 30*exp(-d/70);
n.mult(m);
dx += n.x;
dy += n.y;
}
strokeWeight(r);
stroke(255,200);
point(x+dx,y+dy);
}
}
Star[] array = new Star[nStar];
class Contour{
float seed = random(10,1000);
float r = 50;
int n = 800;
float rad = 1.0;
float mr = 1.3;
float R = 170;
float r(float p,float q){
return map((float)noise.eval(seed+rad*cos(TWO_PI*p),rad*sin(TWO_PI*p),mr*cos(TWO_PI*q),mr*sin(TWO_PI*q)),-1,1,r/2,2*r);
}
float sz(float p,float q){
return map((float)noise.eval(seed+rad*cos(TWO_PI*p),rad*sin(TWO_PI*p),mr*cos(TWO_PI*q),mr*sin(TWO_PI*q)),-1,1,0,0.8);
}
float x(float p,float q){
return width/2+R*cos(TWO_PI*q)+r(p,q)*cos(TWO_PI*p);
}
float y(float p,float q){
return height/2+R*sin(TWO_PI*q)+r(p,q)*sin(TWO_PI*p);
}
void show0(float q){
stroke(255,100);
for(int i=0;i<n;i++){
float p = 1.0*i/n;
strokeWeight(3.0*sz(p,q));
point(x(p,q),y(p,q));
}
}
void draw_mask(float q){
noStroke();
fill(255);
beginShape();
for(int i=0;i<n;i++){
float p = 1.0*i/n;
vertex(x(p,q),y(p,q));
}
endShape(CLOSE);
}
}
Contour ct;
PImage msk;
PImage imgStars;
PImage putIntoImage(){
PImage res = createImage(width,height,RGB);
for(int i=0;i<width;i++){
for(int j=0;j<height;j++){
res.set(i,j,get(i,j));
}
}
return res;
}
void setup(){
size(600,600,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
ct = new Contour();
for(int i=0;i<nStar;i++){
array[i] = new Star();
}
}
int nc = 5;
void draw_(){
background(0);
push();
for(int i=0;i<nc;i++){
float q = map(i+t,0,nc,0,1);
ct.draw_mask(q);
}
msk = putIntoImage();
background(0);
for(int i=0;i<nStar;i++){
array[i].show();
}
imgStars = putIntoImage();
background(0);
imgStars.mask(msk);
image(imgStars,0,0);
for(int i=0;i<nc;i++){
float q = map(i+t,0,nc,0,1);
ct.show0(q);
}
pop();
}
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