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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("fr###.png"); | |
println(frameCount,"/",numFrames); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 5; | |
int numFrames = 30; | |
float shutterAngle = .6; | |
boolean recording = true; | |
//OpenSimplexNoise noise; | |
void setup(){ | |
size(540,540,P3D); | |
result = new int[width*height][3]; | |
//noise = new OpenSimplexNoise(); | |
} | |
int m = 3000; | |
int turns = 30; | |
void draw_(){ | |
background(0); | |
push(); | |
translate(width/2,height/2); | |
stroke(255,255); | |
strokeWeight(8.0); | |
for(int i=0;i<m;i++){ | |
float p = 1.0*(i+t)/m; | |
float q = ease(min(150*p,1.0),1.5); | |
float theta = turns*TWO_PI*pow(p,0.5); | |
float r = 2.0*width/2*pow(p,0.5); | |
float x = r*cos(theta); | |
float y = r*sin(theta); | |
float f = map(sin(-5*theta-TWO_PI*t),-1,1,0.7,1.3); | |
strokeWeight(1.0+f*6.0*q); | |
point(x,y); | |
} | |
pop(); | |
} |
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