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@Bleuje
Created October 7, 2019 13:52
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// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float softplus(float q,float p){
float qq = q+p;
if(qq<=0){
return 0;
}
if(qq>=2*p){
return qq-p;
}
return 1/(4*p)*qq*qq;
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 75;
float shutterAngle = .6;
boolean recording = true;
OpenSimplexNoise noise;
float L = 22;
color [] colorArray = {#ff5335,#dfe0d4,#3e92a3,#29252c};
void drawCube(){
rectMode(CENTER);
stroke(255);
fill(0);
noStroke();
fill(colorArray[0]);
push();
translate(0,0,L/2);
rect(0,0,L,L);
translate(0,0,-L);
rect(0,0,L,L);
pop();
fill(colorArray[1]);
push();
rotateY(HALF_PI);
translate(0,0,L/2);
rect(0,0,L,L);
translate(0,0,-L);
rect(0,0,L,L);
pop();
fill(colorArray[2]);
push();
rotateX(HALF_PI);
translate(0,0,L/2);
rect(0,0,L,L);
translate(0,0,-L);
rect(0,0,L,L);
pop();
}
void showRollingCube(float p,float type){
stroke(255);
strokeWeight(1.6);
//noFill();
fill(200);
push();
float rot = HALF_PI*pow(p,3.0);
rotateY(rot);
translate(-L/2,0,L/2);
rotateY(HALF_PI*type);
drawCube();
pop();
}
void rollManyTimesCube(int k,float p,float interp){
int pi = floor(1337+p)-1337;
float pf = p-pi;
p = pi + lerp(pf,ease(pf,3.0),interp);
int i = floor(1337+k*p)-1337;
push();
translate(L*i,0);
float q = (1337+k*p)%1;
showRollingCube(q,i);
pop();
}
void setup(){
size(600,600,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
}
int N = 2;
int n = 48+24;
void draw_(){
background(240);
push();
translate(width/2,height/2);
rotateX(0.9);
rotateZ(0.5*HALF_PI);
for(int i=-2*n;i<n;i++){
for(int j=-2*n;j<n;j++){
push();
float y = map(i+(j%2)/2.0,0,n-1,-2*1.5*height,1.5*height);
float x = map(j,0,n-1,-2*1.5*height,1.5*height);
translate(-L*N*t+L+x,y+L/2);
float interp = 0.0; //no easing
rollManyTimesCube(N,t-0.0021*dist(x,y,0,0),interp);
pop();
}
}
pop();
}
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