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@Bleuje
Last active September 6, 2022 23:50
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// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 7;
int numFrames = 35;
float shutterAngle = 1.0;
boolean recording = true;
OpenSimplexNoise noise;
float r = 170;
float R = 1000;
void drawRectangle(float theta, float alpha, float sz){
push();
translate(0,-R+R*cos(alpha),R*sin(alpha));
push();
rotateX(alpha);
rotateZ(theta);
rotateX(HALF_PI);
translate(0,0,r);
colorMode(HSB);
fill(255);
stroke(255);
rect(0,0,sz/7,3*sz);
translate(0,0,2);
fill(0);
stroke(0);
rect(0,0,70,70);
pop();
pop();
}
int n = 1000;
class Star{
float sz = random(5,25);
float seed = random(10,1000);
float mr = 0.75;
float theta = random(TWO_PI);
float offset = random(1);
float sz(){
return map((float)noise.eval(seed+mr*cos(TWO_PI*t),mr*sin(TWO_PI*t)),-1,1,sz/3,sz);
}
}
Star[] array = new Star[n];
void setup(){
size(600,600,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
rectMode(CENTER);
for(int i=0;i<n;i++){
array[i] = new Star();
}
}
int N = 16;
void draw_(){
background(0);
push();
translate(width/2,height/2);
translate(0,-0.05*height,0.2*height);
for(int i=0;i<n;i++){
Star st = array[i];
for(int j=0;j<N;j++){
float alpha = map(j+st.offset-t,N,0,-PI,PI);
drawRectangle(st.theta+0.0*alpha,alpha,st.sz());
}
}
pop();
}
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