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@Bleuje
Created January 31, 2019 19:54
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// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 280;
float shutterAngle = .9;
boolean recording = true;
OpenSimplexNoise noise;
int n = 7;
int m = 1700;
class Thing{
int N = 1;
float es = random(3.2,3.5);
float theta,phi;
float seed = random(10,1000);
Thing(int i){
theta = -HALF_PI+0.1;
phi = TWO_PI*i/n;
}
void show(float tt){
float mr = 0.8;
for(int k=0;k<N;k++){
for(int i=0;i<m;i++){
float ttt = (2019+tt+0.14*i/m-0.07)%1;
float sz = 0.5+1.0*sin(PI*i/m);
strokeWeight((i==m-1?5:1.0*sz));
if(ttt%1<0.5){
float p = ease(2*(ttt%1),es);
float xx = lerp(0,0.4*width*cos(theta)*cos(phi+TWO_PI*t),p);
float dx = 180*(float)noise.eval(seed+mr*cos(TWO_PI*t),mr*sin(TWO_PI*t),14*p,1.0*i/m);
xx = lerp(xx,xx+dx,sin(PI*p));
float yy = lerp(0.4*height,0.4*width*sin(theta),p);
float dy = 180*(float)noise.eval(2*seed+mr*cos(TWO_PI*t),mr*sin(TWO_PI*t),14*p,1.0*i/m);
yy = lerp(yy,yy+dy,sin(PI*p));
float zz = lerp(0,0.4*width*cos(theta)*sin(phi+TWO_PI*t),p);
float dz = 180*(float)noise.eval(3*seed+mr*cos(TWO_PI*t),mr*sin(TWO_PI*t),14*p,1.0*i/m);
zz = lerp(zz,zz+dz,sin(PI*p));
//float col = constrain(map(modelZ(xx,yy,zz),-0.4*width,0.1*width,50,255),0,255);
float col = 255;
stroke(col,(i==m-1?255:255));
point(xx,yy,zz);
} else {
float p = ease(2*((ttt-0.5)%1),es);
float th;
if(theta<-HALF_PI){
th = lerp(theta,-PI-HALF_PI,p);
} else {
th = lerp(theta,HALF_PI,p);
}
float xx = 0.4*width*cos(th)*cos(phi+10*p+TWO_PI*t);
float yy = 0.4*width*sin(th);
float zz = 0.4*width*cos(th)*sin(phi+10*p+TWO_PI*t);
float col = constrain(map(modelZ(xx,yy,zz),-0.4*width,0.1*width,50,255),0,255);
stroke(col,(i==m-1?255:255));
point(xx,yy,zz);
}
}
}
}
}
Thing[] array = new Thing[n];
void setup(){
size(600,600,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
for(int i=0;i<n;i++){
array[i] = new Thing(i);
}
}
int K = 2;
void draw_(){
background(0);
push();
translate(width/2,height/2);
for(int i=0;i<n;i++){
for(int j=0;j<K;j++){
array[i].show(t/K+1.0*j/K);
}
}
pop();
}
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