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@Bleuje
Created February 4, 2019 20:05
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// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 25;
float shutterAngle = .6;
boolean recording = true;
OpenSimplexNoise noise;
float R1 = 400;
float R2 = 1800;
class Particle{
float theta = random(TWO_PI);
float offset = random(1);
float r = random(-5,5)+R1;
float sz = random(1,2.0);
float seed = random(10,1000);
int K = 13;
float L = random(5,120);
int m = floor(1.2*random(40,60));
float D = random(5,25);
float change2 = 2*random(1.0,7.0);
float change1 = 5.0;
void show(){
for(int i=0;i<K;i++){
float p = (1.0*(i-t+offset)/K)%1;
float alp = map(p,0,1,-PI-0.3,-HALF_PI+1.3);
float theta2 = theta - 3.0*p;
float x = R1*sin(theta2);
float y = R2+(R2+r*cos(theta2))*cos(alp)-50;
float z = (R2+r*cos(theta2))*sin(alp)-50;
float x1 = x + L*(float)noise.eval(change1*p,seed);
float y1 = y + L*(float)noise.eval(change1*p,2*seed);
float z1 = z + L*(float)noise.eval(change1*p,3*seed);
float x2 = x + L*(float)noise.eval(change1*p,4*seed);
float y2 = y + L*(float)noise.eval(change1*p,5*seed);
float z2 = z + L*(float)noise.eval(change1*p,6*seed);
for(int j=0;j<=m;j++){
float q = 1.0*j/m;
float dx = D*sin(PI*q)*(float)noise.eval(change2*q,7*seed+5*change1*p);
float dy = D*sin(PI*q)*(float)noise.eval(change2*q,8*seed+5*change1*p);
float dz = D*sin(PI*q)*(float)noise.eval(change2*q,9*seed+5*change1*p);
float xx = lerp(x1,x2,q)+dx;
float yy = lerp(y1,y2,q)+dy;
float zz = lerp(z1,z2,q)+dz;
stroke(255,5+55*pow(map(z,-R2-R1,0,0,1),2.0));
strokeWeight(sz+2*pow(map(z,-R2-R1,0,0,1),2.0));
float xxx = 250*xx/(-zz+0.4*width);
float yyy = 250*yy/(-zz+0.4*width);
if(-zz+0.4*width>0) point(xxx,yyy);
}
}
}
}
int n = 700;
Particle[] array = new Particle[n];
void setup(){
size(600,600,P2D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
for(int i=0;i<n;i++){
array[i] = new Particle();
}
}
void draw_(){
background(0);
push();
translate(width/2,height/2);
for(int i=0;i<n;i++){
array[i].show();
}
pop();
}
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