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@Bleuje
Last active March 25, 2023 11:01
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// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float softplus(float q,float p){
float qq = q+p;
if(qq<=0){
return 0;
}
if(qq>=2*p){
return qq-p;
}
return 1/(4*p)*qq*qq;
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 52;
float shutterAngle = .9;
boolean recording = true;
OpenSimplexNoise noise;
int n1 = 30;
int n2 = 104;
int N = 8;
int K = n2/N;
float R = 300;
float Z = 3000;
PVector position(float r,float p,float theta){
float turn = 2.1*p;
return new PVector(r*cos(theta+turn),r*sin(theta+turn)-pow((1-p),2.0)*2100+280,-Z*(1-p)-250);
}
class Thing{
float seed = random(10,1000);
//float offset = random(-0.5,1.65);
float offset = 0.4+0.8*randomGaussian();
int i,j;
float dist = random(800,1200);
Thing(int i_,int j_){
i = i_;
j = j_;
}
float col = 300*pow(random(1),5.0);
float r(float p){
return R - 50-400*pow(map((float)noise.eval(seed+2.0*p,0),-1,1,0,1),2.0);
}
float param(float p){
return pow(1-constrain(3*p-offset,0,1),3.3);
}
float added_color(float p){
return 900*pow(map((float)noise.eval(2*seed+2.5*p,0),-1,1,0,1),5.0);
}
void show(){
for(int k=0;k<K;k++){
float ind = j+(k+t)*N;
float minv = -0.75;
float maxv = 1.3;
float p0 = map(ind+0.5,0,n2,minv,maxv);
float p1 = map(ind,0,n2,minv,maxv);
float p2 = map(ind+1,0,n2,minv,maxv);
float theta0 = TWO_PI*(i+0.5)/n1;
float theta1 = TWO_PI*(i)/n1;
float theta2 = TWO_PI*(i+1)/n1;
float q = param(p0);
float d = dist*param(p0);
PVector v0 = position(r(p0)+d,p0,theta0);
PVector v1 = position(R+d,p1,theta1);
PVector v2 = position(R+d,p2,theta1);
PVector v3 = position(R+d,p2,theta2);
PVector v4 = position(R+d,p1,theta2);
float addlerp = 0.05;
v1.lerp(v0,constrain(q+addlerp,0,1));
v2.lerp(v0,constrain(q+addlerp,0,1));
v3.lerp(v0,constrain(q+addlerp,0,1));
v4.lerp(v0,constrain(q+addlerp,0,1));
stroke((80+1.0*added_color(p0))*(1-q));
fill(0);
strokeWeight(1.25);
beginShape();
vertex(v0.x,v0.y,v0.z);
vertex(v1.x,v1.y,v1.z);
vertex(v2.x,v2.y,v2.z);
endShape(CLOSE);
beginShape();
vertex(v0.x,v0.y,v0.z);
vertex(v3.x,v3.y,v3.z);
vertex(v2.x,v2.y,v2.z);
endShape(CLOSE);
beginShape();
vertex(v0.x,v0.y,v0.z);
vertex(v3.x,v3.y,v3.z);
vertex(v4.x,v4.y,v4.z);
endShape(CLOSE);
beginShape();
vertex(v0.x,v0.y,v0.z);
vertex(v1.x,v1.y,v1.z);
vertex(v4.x,v4.y,v4.z);
endShape(CLOSE);
fill(238*(1*(1-q)-0));
beginShape();
vertex(v1.x,v1.y,v1.z);
vertex(v2.x,v2.y,v2.z);
vertex(v3.x,v3.y,v3.z);
vertex(v4.x,v4.y,v4.z);
endShape(CLOSE);
}
}
}
Thing[] array = new Thing[n1*N];
void setup(){
size(600,600,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
int k=0;
for(int i=0;i<n1;i++){
for(int j=0;j<N;j++){
array[k] = new Thing(i,j);
k++;
}
}
}
void draw_(){
background(0);
push();
translate(width/2,height/2);
rotateZ(-0.5*HALF_PI);
translate(0,200,0);
for(int k=0;k<n1*N;k++){
array[k].show();
}
pop();
}
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