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@Bleuje
Created April 11, 2019 18:38
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// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 45;
float shutterAngle = .9;
boolean recording = true;
OpenSimplexNoise noise;
float border = 150;
int n = 130;
int m = 170;
float l = 200;
float SEED;
void setup(){
size(600,600,P2D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
SEED = random(10,1000);
}
void draw_(){
background(0);
push();
translate(width/2,height/2);
randomSeed(10);
for(int i=0;i<n;i++){
for(int j=0;j<m;j++){
float x = map(i,0,n-1,-2.5*width,2.5*width);
float p = map(j+6*t,0,m-1,0,1);
float z = map(p,0,1,600,-1150);
if(-z+zdist>0){
float y = -3000*pow(p,3.0)+50;
float nrad = 0.8;
float phase = -20*p;
float pp = 4*pow(constrain(p-0.1,0,1),2.0);
float dx = pp*0.75*l*(float)noise.eval(SEED + 0.006*x,nrad*cos(TWO_PI*t - phase),nrad*sin(TWO_PI*t - phase),3*p);
float dz = pp*0.75*l*(float)noise.eval(2*SEED + 0.006*x,nrad*cos(TWO_PI*t - phase),nrad*sin(TWO_PI*t - phase),3*p);
PVector proj2 = projection(x+dx,y,z+dz);
strokeWeight(1+1000*proj2.z);
stroke(255,255);
point(proj2.x,proj2.y);
}
}
}
pop();
}
float zdist = 400;
PVector projection(float x,float y,float z){
float xx = 250*x/(-z+zdist);
float yy = 250*y/(-z+zdist);
return new PVector(xx,yy,1/(-z+zdist));
}
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