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@Bleuje
Last active February 21, 2024 08:44
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// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 100;
float shutterAngle = 1.2;
boolean recording = true;
OpenSimplexNoise noise;
float L = 100;
float RATIO = 6.5;
float turn = 0.85;
int K = 6; // with the previous ratio, 6 is much more than the needed depth
class Dot2{
float px = random(-L,L);
float py = random(-L,L);
float sz = 8*pow(random(1),2.0);
float seed = random(10,1000);
void show(float p){
float f = map((float)noise.eval(seed,30*p),-1,1,0,1);
float f2 = 0.5+ease(map(sin(TWO_PI*(20*p+1.55*dist(px,py,0,0)/L)),-1,1,0,1),2.0)*1.1;
strokeWeight(sz*sin(PI*p)*f*f2);
stroke(350*sin(PI*p));
point(px,py);
}
}
class Sphere{
float r = 14*pow(random(1),2.0);
float F = 10;
float x = F*L*randomGaussian();
float y = F*L*randomGaussian();
float z = F*L*randomGaussian();
void show(float p){
float f = constrain(map(modelZ(x,y,z),100,300,1,0),0,1);
float ff = constrain(map(modelZ(x,y,z),-1,-300,1,0),0,1);
push();
translate(x,y,z);
stroke(355*sin(PI*p));
fill(355*sin(PI*p));
sphere(r*f*ff);
pop();
}
}
void drawFaces(){
beginShape();
vertex(-L,-L,L);
vertex(-L,L,L);
vertex(L,L,L);
vertex(L,-L,L);
endShape(CLOSE);
beginShape();
vertex(-L,-L,-L);
vertex(-L,L,-L);
vertex(L,L,-L);
vertex(L,-L,-L);
endShape(CLOSE);
}
class Box{
int n = 1200;
Dot2[] array = new Dot2[n];
int N = 200;
Sphere[] array2 = new Sphere[n];
Box(){
for(int i=0;i<n;i++){
array[i] = new Dot2();
}
for(int i=0;i<N;i++){
array2[i] = new Sphere();
}
}
void draw_black_box(float p){
fill(0);
stroke(0*100*sin(PI*p));
strokeWeight(0.7);
push();
for(int i=0;i<3;i++){
if(i==1){
rotateX(HALF_PI);
}
if(i==2){
rotateY(HALF_PI);
}
drawFaces();
}
pop();
}
void show(float p,float ind){
push();
translate(0,(1+1/RATIO)*L*pow(1/RATIO,ind-t)/(1-1/RATIO));
scale(pow(1/RATIO,ind-t));
rotateY(turn*TWO_PI*p+0.1 + 0*0.1*sin(TWO_PI*t));
draw_black_box(p);
push();
for(int i=0;i<3;i++){
push();
if(i==1){
rotateX(HALF_PI);
}
if(i==2){
rotateY(HALF_PI);
}
translate(0,0,L+1);
for(int j=0;j<n;j++){
array[j].show(p);
}
translate(0,0,-2*L-2);
for(int j=0;j<n;j++){
array[j].show(p);
}
pop();
}
pop();
for(int i=0;i<N;i++){
array2[i].show(p);
}
pop();
}
}
Box b;
void draw_structure(){
for(int i=-1;i<K;i++){
float p = map(i+1-t,0,K,0,1);
b.show(p,i-1);
}
}
void setup(){
size(600,600,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
b = new Box();
}
void draw_(){
background(0);
push();
translate(width/2,height/2-150);
rotateX(-0.25*HALF_PI);
draw_structure();
pop();
}
@andrii-kvlnko
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Amazing!

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