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@Bleuje
Created September 3, 2018 15:36
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int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 1;
int numFrames = 300;
float shutterAngle = 1.2;
boolean recording = true;
OpenSimplexNoise noise;
int n = 7;
float EASE = 6.0;
int m = 1000;
float R = 150;
float r(float theta,int k){
if(k==3){
theta += PI/6;
}
return 1.1*R*cos(PI/k)/cos(theta - TWO_PI/k * floor((k*theta + PI)/TWO_PI));
}
float RAD = 1.8;
float MR = 0.6;
float L = 80;
float SEED = 3219;
float f = 1.0;
float SW = 2.0;
float alph = 80;
class Thing{
float offset;
int ind;
Thing(int i){
ind = i;
offset = 0.06*i/n;
}
void show(){
stroke(255,alph);
strokeWeight(SW);
float x1,y1,x2,y2,p;
float phi = 1*TWO_PI*t;
for(int i=0;i<m;i++){
float theta = TWO_PI*i/m;
float val = 4.0;
float offrad = 5.0;
float offmr = 0.0;
//float offset2 = 0.16*floor(val*(float)noise.eval(3*SEED+offrad*cos(theta),offrad*sin(theta),offmr*cos(TWO_PI*t),offmr*sin(TWO_PI*t)))/val;
float offset2 = 0.14*floor(val*(float)noise.eval(3*SEED+offrad*cos(theta),offrad*sin(theta)))/val;
float tt = (100+t-offset-offset2)%1;
if(tt<1.0/3){
p = 3*tt;
p = ease(p,EASE);
x1 = r(theta,3)*cos(theta);
y1 = r(theta,3)*sin(theta);
x2 = r(theta,4)*cos(theta);
y2 = r(theta,4)*sin(theta);
} else if(tt<2.0/3){
p = 3*tt-1;
p = ease(p,EASE);
x1 = r(theta,4)*cos(theta);
y1 = r(theta,4)*sin(theta);
x2 = R*cos(theta);
y2 = R*sin(theta);
} else {
p = 3*tt-2;
p = ease(p,EASE);
x1 = R*cos(theta);
y1 = R*sin(theta);
x2 = r(theta,3)*cos(theta);
y2 = r(theta,3)*sin(theta);
}
float dx = L*(float)noise.eval(SEED+f*ind/n+RAD*cos(theta+phi),RAD*sin(theta+phi),MR*cos(TWO_PI*t),MR*sin(TWO_PI*t));
float dy = L*(float)noise.eval(2*SEED+f*ind/n+RAD*cos(theta+phi),RAD*sin(theta+phi),MR*cos(TWO_PI*t),MR*sin(TWO_PI*t));
float xx = lerp(x1,x2,p) + dx*(0.25+sin(PI*p));
float yy = lerp(y1,y2,p) + dy*(0.25+sin(PI*p));
point(xx,yy);
}
}
}
Thing[] array = new Thing[n];
void setup(){
size(600,600,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
for(int i=0;i<n;i++){
array[i] = new Thing(i);
}
}
void draw_(){
background(0);
push();
translate(width/2,height/2);
for(int i=0;i<n;i++){
array[i].show();
}
pop();
}
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