Created
March 13, 2019 00:55
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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("fr###.gif"); | |
println(frameCount,"/",numFrames); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 5; | |
int numFrames = 80; | |
float shutterAngle = .9; | |
boolean recording = true; | |
//OpenSimplexNoise noise; | |
int n = 600; | |
int m = 200; | |
PVector displaced(float x,float y){ | |
float sigma = 50; | |
float dz = -constrain(400*map(-y+DY*t+200,0,DY,0,1),0,1000); | |
float DX = 90*sin(TWO_PI*(-y/DY)); | |
float diff = x-DX; | |
dz *= exp(-diff*diff/sigma/sigma); | |
return new PVector(x,y,dz); | |
} | |
class Particle{ | |
float y0 = random(0,DY); | |
float x = 150*randomGaussian(); | |
float sz = 8*pow(random(0,1),2.5); | |
void show(){ | |
for(int k=-4;k<=5;k++){ | |
float y = y0 + k*DY; | |
PVector v = displaced(x,y); | |
strokeWeight(sz); | |
stroke(255); | |
point(v.x,v.y,v.z+1); | |
} | |
} | |
} | |
int np = 3000; | |
Particle[] array = new Particle[np]; | |
void draw_surface(){ | |
for(int i=0;i<n;i++){ | |
float col = 0; | |
float y1 = map(i,0,n-1,-2.8*height,1.5*height); | |
float y2 = map(i+1,0,n-1,-2.8*height,1.5*height); | |
stroke(col); | |
fill(col); | |
beginShape(TRIANGLE_STRIP); | |
for(int j=0;j<m;j++){ | |
float x = map(j,0,m,-width,width); | |
PVector v1 = displaced(x,y1); | |
PVector v2 = displaced(x,y2); | |
vertex(v1.x,v1.y,v1.z); | |
vertex(v2.x,v2.y,v2.z); | |
} | |
endShape(); | |
} | |
} | |
void setup(){ | |
size(600,600,P3D); | |
result = new int[width*height][3]; | |
//noise = new OpenSimplexNoise(); | |
for(int i=0;i<np;i++){ | |
array[i] = new Particle(); | |
} | |
} | |
float DY = 750; | |
void draw_(){ | |
background(0); | |
push(); | |
translate(width/2,height/2); | |
rotateX(0.9); | |
translate(0,-DY*t); | |
translate(0,0,75); | |
draw_surface(); | |
for(int i=0;i<np;i++){ | |
array[i].show(); | |
} | |
pop(); | |
} |
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