Skip to content

Instantly share code, notes, and snippets.

@Bleuje
Last active March 12, 2021 08:57
Show Gist options
  • Save Bleuje/e728e6f6d33270531be7b32ef9ed7ab5 to your computer and use it in GitHub Desktop.
Save Bleuje/e728e6f6d33270531be7b32ef9ed7ab5 to your computer and use it in GitHub Desktop.
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
// inspired by a tweet by Joanie Lemercier : https://twitter.com/JoanieLemercier/status/1146851204875661313
// also : related tutorial : https://necessarydisorder.wordpress.com/2019/02/20/distortion-or-smoke-effect-on-parametric-curves/
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float softplus(float q,float p){
float qq = q+p;
if(qq<=0){
return 0;
}
if(qq>=2*p){
return qq-p;
}
return 1/(4*p)*qq*qq;
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 3;
int numFrames = 40;
float shutterAngle = 1.0;
boolean recording = true;
OpenSimplexNoise noise;
void setup(){
size(600,600,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
}
int n = 300; // there will be (n+1)*(n+1) dots drawn
float margin = 100;
//function used to distort noise values
float pow2(float p,float q){
return ((p>=0)?pow(p,q):-pow(-p,q));
}
void draw_(){
background(0);
push();
for(int i=0;i<=n;i++){
for(int j=0;j<=n;j++){
// dot position before displacement
float x = map(i,0,n,margin,width-margin);
float y = map(j,0,n,margin,height-margin);
float scl = 0.017; // scale of 2D noise variation. Larger value -> more variation
float rad = 0.5; // radius to define the random periodic noise. Larger radius -> more variation in one period
float amp = 80; // displacement amplitude
// offset : essential value here but I also find it quite hard to explain
// this tutorial tries to explain it (see last section) : https://necessarydisorder.wordpress.com/2019/02/20/distortion-or-smoke-effect-on-parametric-curves/
float offset = 0.02*dist(x,y,width/2,height/2);
// displacement with random_periodic moving function with a radial offset and 2D variation -> 4D noise
// noise is distorted with the pow2 function defined above
float dx = amp*pow2((float)noise.eval(123 + rad*cos(TWO_PI*(t-offset)),rad*sin(TWO_PI*(t-offset)),scl*x,scl*y),2.0);
float dy = amp*pow2((float)noise.eval(1234 + rad*cos(TWO_PI*(t-offset)),rad*sin(TWO_PI*(t-offset)),scl*x,scl*y),2.0);
// noise used for more random texture
stroke(255,50+100*noise(i,j));
strokeWeight(1.0+1.0*noise(i,j));
// we add displacement to dot position and draw
point(x+dx,y+dy);
}
}
pop();
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment