Skip to content

Instantly share code, notes, and snippets.

@Bleuje
Created April 6, 2018 15:46
Show Gist options
  • Star 2 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save Bleuje/ea12b9169424b1d1fc4b6a25b538c062 to your computer and use it in GitHub Desktop.
Save Bleuje/ea12b9169424b1d1fc4b6a25b538c062 to your computer and use it in GitHub Desktop.
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.png");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 100;
float shutterAngle = .6;
boolean recording = true;
OpenSimplexNoise noise;
float R = 200;
float x0(float ph){
float seed = 125;
float mr = 0.5;
return width/2 + 5*(float)noise.eval(seed + mr*cos(TWO_PI*(t+ph)),mr*sin(TWO_PI*(t+ph)));
}
float y0(float ph){
float seed = 521;
float mr = 0.5;
return 0.9*height + 5*(float)noise.eval(seed + mr*cos(TWO_PI*(t+ph)),mr*sin(TWO_PI*(t+ph)));
}
int m = 500;
float l = 25;
float df2 = 0.2;
float periodic_function(float p){
return pow(((1-p)+10000)%1,1.2)+max(0,-9+10*(p%1));
}
class Thing{
float theta;
float cx;
float cy;
float seed = 10+random(1000);
float thetal = random(TWO_PI);
float df = 2.5;
float mr = 0.5;
Thing(float theta_){
theta = theta_;
cx = width/2 + R*cos(theta);
cy = 0.8*height + 1.7*R*sin(theta);
}
float x(float ph){
return cx + 20*(float)noise.eval(seed + mr*cos(TWO_PI*(t+ph)),mr*sin(TWO_PI*(t+ph)));
}
float y(float ph){
return cy + 20*(float)noise.eval(2*seed + mr*cos(TWO_PI*(t+ph)),mr*sin(TWO_PI*(t+ph)));
}
float curvex(float p){
return lerp(x(-df*p),x0(-df2*(1-p)),p);
}
float curvey(float p){
return lerp(y(-df*p),y0(-df2*(1-p)),p);
}
void show1(){
stroke(255);
fill(255);
ellipse(x(0),y(0),8,8);
}
void show(){
for(int i=0;i<=m;i++){
float p = 1.0*i/m;
strokeWeight(2);
stroke(255,100);
point(curvex(p),curvey(p));
if(i%4==0){
float intensity2 = pow(min(5*p,1),0.75);
float ll = intensity2*map(p,0,1,l,0.1*l);
float intensity = pow(map(periodic_function(t+4*(1-pow(1-p,2.0))),0,1,0,1),2.5);
float thetal2 = thetal + intensity*(float)noise.eval(10*seed + 2*i + 1.5*cos(TWO_PI*t),1.5*sin(TWO_PI*t));
strokeWeight(1+2*intensity);
stroke(255,100+155*intensity);
line(curvex(p),curvey(p),curvex(p)+ll*cos(thetal2),curvey(p)+ll*sin(thetal2));
}
}
}
}
int n = 10;
Thing[] array = new Thing[n];
void setup(){
size(500,500,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
for(int i=0;i<n;i++){
float th = map(i,0,n-1,0,-PI);
array[i] = new Thing(th);
}
}
void draw_(){
background(0);
/*
for(int i=0;i<n;i++){
array[i].show1();
}*/
stroke(255,200);
strokeWeight(1);
//line(x0(0),y0(0),width/2,1.1*height);
float m2 = 100;
for(int i=0;i<=m2;i++){
float p = 1.0*i/m2;
float intensity = pow(map(periodic_function(t+p),0,1,0,1),2.5);
strokeWeight(2+5*intensity);
stroke(255,100);
point(lerp(x0(0),width/2,p),lerp(y0(0),1.1*height,p));
}
for(int i=0;i<n;i++){
array[i].show();
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment