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@Bleuje
Last active June 29, 2019 21:35
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// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
// note : I found (visually) that there is a little mistake in this rotation version but I haven't found where in the code
// edit : I think I understood the mistake but it's quite annoying to fix :)
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float softplus(float q,float p){
float qq = q+p;
if(qq<=0){
return 0;
}
if(qq>=2*p){
return qq-p;
}
return 1/(4*p)*qq*qq;
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 130;
float shutterAngle = .9;
boolean recording = true;
OpenSimplexNoise noise;
float depth = 3;
float L = 100;
float RATIO = 9.0;
class Dot{
float seed = random(10,1000);
float i = floor(random(3));
float j = floor(random(2));
float sz = 3+5*pow(random(1),2.0);
int K = 3;
Dot(int k,int n){
}
float theta0 = random(TWO_PI);
float theta(float p){
return theta0 + map((float)noise.eval(2*seed+10*p,0),-1,1,0,0.3*TWO_PI);
}
float r(float p){
return map((float)noise.eval(3*seed+10*p,0),-1,1,0,0.5*L);
}
void show(float p){
fill(255);
stroke(255);
strokeWeight(1.0);
float sz2 = sz*map((float)noise.eval(seed+27*p,0),-1,1,0.25,1);
float d = 1.01*L/2;
push();
if(i==1){
rotateX(HALF_PI);
}
if(i==2){
rotateY(HALF_PI);
}
if(j==0){
translate(0,0,d);
} else {
translate(0,0,-d);
}
float xx = r(p)*cos(theta(p));
float yy = r(p)*sin(theta(p));
translate(xx,yy);
ellipse(0,0,sz2,sz2);
pop();
}
}
class Box{
int ndots = 300;
Dot[] dots = new Dot[ndots];
Box(){
for(int i=0;i<ndots;i++){
dots[i] = new Dot(i,ndots);
}
}
void show(float p){
//stroke(255);
noStroke();
fill(0);
strokeWeight(1.0);
rectMode(CENTER);
float l = 1.0001*L;
push();
translate(0,0,l/2);
rect(0,0,l,l);
translate(0,0,-l);
rect(0,0,l,l);
pop();
push();
rotateX(HALF_PI);
translate(0,0,l/2);
rect(0,0,l,l);
translate(0,0,-l);
rect(0,0,l,l);
pop();
push();
rotateY(HALF_PI);
translate(0,0,l/2);
rect(0,0,l,l);
translate(0,0,-l);
rect(0,0,l,l);
pop();
for(int i=0;i<ndots;i++){
dots[i].show(p);
}
}
}
class Thing{
Box[] array = new Box[25];
Thing(){
for(int i=0;i<25;i++){
array[i] = new Box();
}
}
void show(float p,int ind){
push();
float rot = 2*TWO_PI*pow(1-constrain(1.6*(1-p)-0.6,0,1),3.5);
rotateZ(-HALF_PI*ind);
rotateX(rot);
scale(pow(1/RATIO,ind-t));
int l = 0;
for(int i=-1;i<=1;i++){
for(int j=-1;j<=1;j++){
for(int k=-1;k<=1;k++){
if(!(i==0&&j==0&&(k==1||k==0))){
float x = i*L;
float y = j*L;
float z = k*L;
push();
translate(x,y,z);
array[l].show(p);
pop();
l++;
}
}
}
}
stroke(255);
fill(255);
strokeWeight(1.0);
float r = L/4;
push();
translate(-1.5*L,0,0);
sphere(r);
translate(3*L,0,0);
sphere(r);
pop();
push();
translate(-1.5*L-3*L,0,0);
sphere(r);
translate(3*L+6*L,0,0);
sphere(r);
pop();
strokeWeight(8.0);
line(-1.5*L,0,0,-1.5*L-3*L,0,0);
line(1.5*L,0,0,1.5*L+3*L,0,0);
int N = 4;
float R = 2.0*L;
strokeWeight(8.0);
for(int i=0;i<N;i++){
float theta = TWO_PI*i/N;
float X = R*cos(theta);
float Y = R*sin(theta);
line(-1.5*L-3*L+5,0,0,-1.5*L-3*L+5,X,Y);
line(1.5*L+3*L-5,0,0,1.5*L+3*L-5,X,Y);
}
pop();
}
void show(){
for(int i=-1;i<depth;i++){
float p = map(i+1-t,0,depth,0,1);
show(p,i);
}
}
}
Thing thing;
void setup(){
size(600,600,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
thing = new Thing();
}
void draw_(){
background(0);
push();
translate(width/2,height/2);
rotateZ(HALF_PI*t);
thing.show();
pop();
}
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