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@Bleuje
Last active January 5, 2023 15:08
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int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.png");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 3;
int numFrames = 50;
float shutterAngle = 0.7;
boolean recording = true;
// use opensimplex noise code in another tab
// code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
OpenSimplexNoise noise;
void setup(){
size(600,600,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
}
// number of objects in the spiral
int m = 80;
// number of vertices in a polygon
int k = 30;
// number of polygons per object
int kk = 30;
// number of turns of the spiral
int turns = 5;
void draw_(){
background(0);
push();
translate(width/2,height/2);
rotate(HALF_PI);
scale(0.75);
//fill(255);
noFill();
for(int i=0;i<m;i++){
float p = 1.0*(i+1-t)/m;
float q = ease(min(min(15*p,1.0),2*(1-p)),1.5);
float theta = turns*TWO_PI*pow(p,0.5);
float r = 1.0*width/2*pow(p,0.5);
float x = r*cos(theta);
float y = r*sin(theta);
float sw = map((float)noise.eval(100*p,0),-1,1,0.75,2.75);
strokeWeight(sw);
float qq = ease(min(min(60*p,1.0),10*(1-p)),1.5);
stroke(255,100*qq);
push();
translate(x,y);
rotate(-10*TWO_PI*p);
for(int ii=1;ii<=kk;ii++){
beginShape();
for(int j=0;j<k;j++){
float th = TWO_PI*j/k;
float rad = 0.5;
float rr = q*24*ii/kk*map((float)noise.eval(rad*cos(th),rad*sin(th),200*p,0.3*ii),-1,1,0.5,1.5);
float xx = rr*cos(th);
float yy = rr*sin(th);
vertex(xx,yy);
}
endShape(CLOSE);
}
pop();
}
pop();
}
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