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""" | |
stable diffusion dreaming | |
creates hypnotic moving videos by smoothly walking randomly through the sample space | |
example way to run this script: | |
$ python stablediffusionwalk.py --prompt "blueberry spaghetti" --name blueberry | |
to stitch together the images, e.g.: | |
$ ffmpeg -r 10 -f image2 -s 512x512 -i blueberry/frame%06d.jpg -vcodec libx264 -crf 10 -pix_fmt yuv420p blueberry.mp4 |
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static const FString RootName = "SGameLayerManager"; | |
bool IsOverUIElement() | |
{ | |
FVector2D CursorPos = FSlateApplication::Get().GetCursorPos(); | |
FWidgetPath WidgetPath = FSlateApplication::Get().LocateWindowUnderMouse( CursorPos, FSlateApplication::Get().GetInteractiveTopLevelWindows() ); | |
if ( WidgetPath.IsValid() ) | |
{ | |
const FArrangedChildren::FArrangedWidgetArray& AllArrangedWidgets = WidgetPath.Widgets.GetInternalArray(); |
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@echo off | |
SETLOCAL | |
rem Set your plugin name, should match the .uplugin filename | |
set PLUGIN_NAME=BYGYouTrackFiller | |
rem Always add trailing space please | |
rem Don't put trailing slashes | |
set UNREAL_PATHS=E:\UE_4.25 ^ | |
E:\UE_4.26 ^ |
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;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger (doppelheathen@gmail.com) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |