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BlurryLight / Bloom.shader
Created June 7, 2022 06:40 — forked from CarlLee/Bloom.shader
UE4 bloom for unity
Shader "Hidden/Bloom"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
HLSLINCLUDE
#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
struct appdata