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@Bolloxim
Created July 30, 2014 08:00
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A Pen by Andi Smithers.

Icosahedron - rendered in 2D

Old School 3D convex hull rendering using cross product in screenspace for backface culling removal and subsequent shading.

version 0.1 basic hedron rotating

version 0.2 true reason ... 3d shield effect

version 0.3 touch of shiny blue neon to the icosahedron

version 0.4 modified lighting changed perspective. increased shield alpha

A Pen by Andi Smithers on CodePen.

License.

<body>
<canvas id='icosahedron 3d'></canvas>
</body>
// constant options
const focalDepth = 80;
const focalPoint = 256;
// variables
var centreX;
var centreY;
var mouseX;
var mouseY;
var spawnX;
var spawnY;
var frameCount=0;
var shieldUp;
var splutterCount=0;
var splutterNoise=60;
// test multiple groups
var icosahedronVerts = [];
var icosahedronTris = [];
function buildVerts()
{
icosahedronVerts =
[
{x: 0.000, y: 0.000, z: 1.000},
{x: 0.894, y: 0.000, z: 0.447},
{x: 0.276, y: 0.851, z: 0.447},
{x:-0.724, y: 0.526, z: 0.447},
{x:-0.724, y:-0.526, z: 0.447},
{x: 0.276, y:-0.851, z: 0.447},
{x: 0.724, y: 0.526, z:-0.447},
{x:-0.276, y: 0.851, z:-0.447},
{x:-0.894, y: 0.000, z:-0.447},
{x:-0.276, y:-0.851, z:-0.447},
{x: 0.724, y:-0.526, z:-0.447},
{x: 0.000, y: 0.000, z:-1.000}
];
icosahedronTris =
[
0,1,2,
0,2,3,
0,3,4,
0,4,5,
0,5,1,
11,7,6,
11,8,7,
11,9,8,
11,10,9,
11,6,10,
2,1,6,
2,7,3,
3,8,4,
4,9,5,
5,10,1,
6,7,2,
7,8,3,
8,9,4,
9,10,5,
10,6,1
];
}
// initialization
function init()
{
// setup canvas and context
canvas = document.getElementById('icosahedron 3d');
context = canvas.getContext('2d');
// set canvas to be window dimensions
resize();
// create event listeners
canvas.addEventListener('mousemove', mouseMove);
canvas.addEventListener('click', mouseClick);
window.addEventListener('resize', resize);
// initialze variables
buildVerts();
}
// input functions
function mouseMove(event)
{
var rect = canvas.getBoundingClientRect();
mouseX = event.clientX - rect.left,
mouseY = event.clientY - rect.top
}
function mouseClick()
{
shieldUp^=1;
splutterCount = 30;
splutterNoise = 60;
}
function resize()
{
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// compute centre of screen
centreX = canvas.width/2;
centreY = canvas.height/2;
}
// rendering functions
var phi = Math.PI*0.5;
var theta = 0;
function renderIcosahedron()
{
var scale = 512/canvas.height;
phi+=0.009;
theta+=0.01;
var transforms = [];
var cphi = Math.cos(phi);
var sphi = Math.sin(phi);
var ctheta = Math.cos(theta);
var stheta = Math.sin(theta);
// transform into 3d coords
for (var i=0; i<icosahedronVerts.length; i++)
{
var vert = icosahedronVerts[i];
var tz = vert.z * ctheta + vert.y * stheta;
var ty = vert.y * ctheta - vert.z * stheta;
// rotate phi
var tx = vert.x * cphi - ty * sphi;
ty = ty * cphi + vert.x * sphi;
// pixel depth using a long focal distance to ensure all set is in focus
var depth = focalPoint*5 / ((tz + 5*scale) +1);
var x1 = tx*depth+centreX;
var y1 = ty*depth+centreY;
transforms.push( {x:x1, y:y1, z:tz} );
}
for (var i=0; i<icosahedronTris.length;i+=3)
{
var a = icosahedronTris[i];
var b = icosahedronTris[i+1];
var c = icosahedronTris[i+2];
// back face cull
var dx1 = transforms[b].x - transforms[a].x;
var dy1 = transforms[b].y - transforms[a].y;
var dx2 = transforms[b].x - transforms[c].x;
var dy2 = transforms[b].y - transforms[c].y;
var cross = (dx1*dy2 - dy1*dx2);
if (cross < 0) continue;
// use cross product normal to reflect light
var shade = Math.floor(Math.sqrt(cross)*scale)+10;
// fill the triangle
context.beginPath();
context.moveTo(transforms[a].x, transforms[a].y);
context.lineTo(transforms[b].x, transforms[b].y);
context.lineTo(transforms[c].x, transforms[c].y);
context.closePath();
context.fillStyle = 'rgba('+shade+','+shade+','+shade+',1)';
context.fill();
// edge it in red for fun
context.lineWidth = 4;
context.strokeStyle = 'rgba('+(shade>>2)+','+(shade>>2)+','+shade+', 1)';
context.stroke();
}
}
var spin =0;
function renderShield()
{
var phi = Math.PI*0.5;
var theta = spin;
var transforms = [];
var cphi = Math.cos(phi);
var sphi = Math.sin(phi);
var ctheta = Math.cos(theta);
var stheta = Math.sin(theta);
// transform into 3d coords
for (var i=0; i<icosahedronVerts.length; i++)
{
var vert = icosahedronVerts[i];
var tz = vert.z * ctheta + vert.y * stheta;
var ty = vert.y * ctheta - vert.z * stheta;
// rotate phi
var tx = vert.x * cphi - ty * sphi;
ty = ty * cphi + vert.x * sphi;
// pixel depth using a long focal distance to ensure all set is in focus
var depth = 1200 / ((tz + 0.2*256/canvas.height) +1);
var x1 = tx*depth+centreX;
var y1 = ty*depth+centreY;
transforms.push( {x:x1, y:y1, z:tz} );
}
for (var i=0; i<icosahedronTris.length;i+=3)
{
var a = icosahedronTris[i];
var b = icosahedronTris[i+1];
var c = icosahedronTris[i+2];
// back face cull
var dx1 = transforms[b].x - transforms[a].x;
var dy1 = transforms[b].y - transforms[a].y;
var dx2 = transforms[b].x - transforms[c].x;
var dy2 = transforms[b].y - transforms[c].y;
var cross = (dx1*dy2 - dy1*dx2);
if (cross > 0) continue;
// use cross product normal to reflect light
var shade = Math.floor(Math.sqrt(-cross));
// fill the triangle
context.beginPath();
context.moveTo(transforms[a].x, transforms[a].y);
context.lineTo(transforms[b].x, transforms[b].y);
context.lineTo(transforms[c].x, transforms[c].y);
context.closePath();
context.fillStyle = 'rgba('+0+','+shade+','+0+',0.25)';
context.fill();
// edge it in red for fun
context.lineWidth = 1;
context.strokeStyle = 'rgba('+0+','+shade+','+0+', 0.1)';
context.stroke();
}
}
function render()
{
context.fillStyle = 'black';
context.clearRect(0, 0, canvas.width, canvas.height);
context.globalCompositeOperation='lighter';
renderIcosahedron();
splutterNoise++;
spin+=0.01;
if (splutterCount) splutterCount--;
var splutter = splutterNoise&splutterCount;
if ( shieldUp & !splutter) renderShield();
context.globalCompositeOperation='source-over';
context.globalAlpha = 1.0;
context.font = '20pt Calibri';
context.fillStyle = 'rgb(255,255,255)';
context.textAlign = "center";
context.fillText('Icosahedron', canvas.width/2, 20);
context.font = '14pt Calibri';
context.fillText('(mouse button to Shield Up)', canvas.width/2, 40);
}
// movement functions
function update()
{
}
// per frame tick functions
function animate()
{
frameCount++;
// movement update
update();
// render update
render();
// trigger next frame
requestAnimationFrame(animate);
}
// entry point
init();
animate();
body{
background:#000000
}
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