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@yasirkula
yasirkula / MultiScreenshotCapture.cs
Last active July 9, 2024 13:19
Capture multiple screenshots with different resolutions simultaneously in Unity 3D
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace MultiScreenshotCaptureNamespace
{
internal static class ReflectionExtensions
@TiborUdvari
TiborUdvari / ExcemptFromEncryption.cs
Last active April 23, 2024 16:22
Marks ITSAppUsesNonExemptEncryption in Unity generated Info.plist file to false. Doing this no longer requires manually marking the app as not using non-exempt encryption in iTunes Connect for Testflight beta testing.
using UnityEngine;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor;
using UnityEditor.iOS.Xcode;
using System.IO;
public class ExcemptFromEncryption : IPostprocessBuildWithReport // Will execute after XCode project is built
{
public int callbackOrder { get { return 0; } }
@mob-sakai
mob-sakai / RemoveEmptyFolders.cs
Last active September 22, 2023 18:33
Automatically remove empty folders in project for Unity.
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Linq;
using System;
/// <summary>
/// Remove empty folders automatically.
@joshbuchea
joshbuchea / semantic-commit-messages.md
Last active July 23, 2024 10:19
Semantic Commit Messages

Semantic Commit Messages

See how a minor change to your commit message style can make you a better programmer.

Format: <type>(<scope>): <subject>

<scope> is optional

Example

@phosphoer
phosphoer / SimpleGeo.cs
Last active June 11, 2024 16:16
Simple Geometry Painter for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
@van800
van800 / RiderUnityIntegration.cs
Last active November 9, 2017 16:29
Unity3D JetBrains Rider cross-platform Integration
moved to https://github.com/JetBrains/Unity3dRider
@cocoaNib
cocoaNib / exportOptionsAdHoc.plist
Last active April 2, 2024 01:41
Xcode build with exportOptionsPlist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>method</key>
<string>ad-hoc</string>
</dict>
</plist>
@marcteys
marcteys / BlinkShader.cs
Last active July 6, 2017 18:42
Unity Shader Trick
using UnityEngine;
using System.Collections;
public class BlinkShader : MonoBehaviour
{
public float fadeSpeed = 2f;
public float highIntensity = 2f;
public float lowIntensity = 0.5f;
public float changeMargin = 0.2f;
public bool blinkOn;
@digitalshadow
digitalshadow / OpenSimplexNoise.cs
Last active June 25, 2024 07:41
OpenSimplex Noise Refactored for C#
/* OpenSimplex Noise in C#
* Ported from https://gist.github.com/KdotJPG/b1270127455a94ac5d19
* and heavily refactored to improve performance. */
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace NoiseTest
@NathanSweet
NathanSweet / Illustrator-LayersToPNG.jsx
Last active October 15, 2018 06:53
Adobe Illustrator script to export to Esoteric Software's Spine: http://esotericsoftware.com/
Please note this script has moved: https://github.com/EsotericSoftware/spine-scripts