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Crystal Rush - Java Starter
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import static java.lang.Math.*; | |
import java.io.*; | |
import java.nio.*; | |
import java.util.*; | |
class Coord { | |
final int x; | |
final int y; | |
Coord(int x, int y) { | |
this.x = x; | |
this.y = y; | |
} | |
Coord(Scanner in) { | |
this(in.nextInt(), in.nextInt()); | |
} | |
Coord add(Coord other) { | |
return new Coord(x + other.x, y + other.y); | |
} | |
// Manhattan distance (for 4 directions maps) | |
// see: https://en.wikipedia.org/wiki/Taxicab_geometry | |
int distance(Coord other) { | |
return abs(x - other.x) + abs(y - other.y); | |
} | |
public int hashCode() { | |
final int PRIME = 31; | |
int result = 1; | |
result = PRIME * result + x; | |
result = PRIME * result + y; | |
return result; | |
} | |
public boolean equals(Object obj) { | |
if (this == obj) | |
return true; | |
if (obj == null) | |
return false; | |
if (getClass() != obj.getClass()) | |
return false; | |
Coord other = (Coord) obj; | |
return (x == other.x) && (y == other.y); | |
} | |
public String toString() { | |
return x + " " + y; | |
} | |
} | |
class Cell { | |
boolean known; | |
int ore; | |
boolean hole; | |
Cell(boolean known, int ore, boolean hole) { | |
this.known = known; | |
this.ore = ore; | |
this.hole = hole; | |
} | |
Cell(Scanner in) { | |
String oreStr = in.next(); | |
if (oreStr.charAt(0) == '?') { | |
known = false; | |
ore = 0; | |
} else { | |
known = true; | |
ore = Integer.parseInt(oreStr); | |
} | |
String holeStr = in.next(); | |
hole = (holeStr.charAt(0) != '0'); | |
} | |
} | |
class Action { | |
final String command; | |
final Coord pos; | |
final EntityType item; | |
String message; | |
private Action(String command, Coord pos, EntityType item) { | |
this.command = command; | |
this.pos = pos; | |
this.item = item; | |
} | |
static Action none() { | |
return new Action("WAIT", null, null); | |
} | |
static Action move(Coord pos) { | |
return new Action("MOVE", pos, null); | |
} | |
static Action dig(Coord pos) { | |
return new Action("DIG", pos, null); | |
} | |
static Action request(EntityType item) { | |
return new Action("REQUEST", null, item); | |
} | |
public String toString() { | |
StringBuilder builder = new StringBuilder(command); | |
if (pos != null) { | |
builder.append(' ').append(pos); | |
} | |
if (item != null) { | |
builder.append(' ').append(item); | |
} | |
if (message != null) { | |
builder.append(' ').append(message); | |
} | |
return builder.toString(); | |
} | |
} | |
enum EntityType { | |
NOTHING, ALLY_ROBOT, ENEMY_ROBOT, RADAR, TRAP, AMADEUSIUM; | |
static EntityType valueOf(int id) { | |
return values()[id + 1]; | |
} | |
} | |
class Entity { | |
private static final Coord DEAD_POS = new Coord(-1, -1); | |
// Updated every turn | |
final int id; | |
final EntityType type; | |
final Coord pos; | |
final EntityType item; | |
// Computed for my robots | |
Action action; | |
Entity(Scanner in) { | |
id = in.nextInt(); | |
type = EntityType.valueOf(in.nextInt()); | |
pos = new Coord(in); | |
item = EntityType.valueOf(in.nextInt()); | |
} | |
boolean isAlive() { | |
return !DEAD_POS.equals(pos); | |
} | |
} | |
class Team { | |
int score; | |
Collection<Entity> robots; | |
void readScore(Scanner in) { | |
score = in.nextInt(); | |
robots = new ArrayList<>(); | |
} | |
} | |
class Board { | |
// Given at startup | |
final int width; | |
final int height; | |
// Updated each turn | |
final Team myTeam = new Team(); | |
final Team opponentTeam = new Team(); | |
private Cell[][] cells; | |
int myRadarCooldown; | |
int myTrapCooldown; | |
Map<Integer, Entity> entitiesById; | |
Collection<Coord> myRadarPos; | |
Collection<Coord> myTrapPos; | |
Board(Scanner in) { | |
width = in.nextInt(); | |
height = in.nextInt(); | |
} | |
void update(Scanner in) { | |
// Read new data | |
myTeam.readScore(in); | |
opponentTeam.readScore(in); | |
cells = new Cell[height][width]; | |
for (int y = 0; y < height; y++) { | |
for (int x = 0; x < width; x++) { | |
cells[y][x] = new Cell(in); | |
} | |
} | |
int entityCount = in.nextInt(); | |
myRadarCooldown = in.nextInt(); | |
myTrapCooldown = in.nextInt(); | |
entitiesById = new HashMap<>(); | |
myRadarPos = new ArrayList<>(); | |
myTrapPos = new ArrayList<>(); | |
for (int i = 0; i < entityCount; i++) { | |
Entity entity = new Entity(in); | |
entitiesById.put(entity.id, entity); | |
if (entity.type == EntityType.ALLY_ROBOT) { | |
myTeam.robots.add(entity); | |
} else if (entity.type == EntityType.ENEMY_ROBOT) { | |
opponentTeam.robots.add(entity); | |
} else if (entity.type == EntityType.RADAR) { | |
myRadarPos.add(entity.pos); | |
} else if (entity.type == EntityType.TRAP) { | |
myTrapPos.add(entity.pos); | |
} | |
} | |
} | |
boolean cellExist(Coord pos) { | |
return (pos.x >= 0) && (pos.y >= 0) && (pos.x < width) && (pos.y < height); | |
} | |
Cell getCell(Coord pos) { | |
return cells[pos.y][pos.x]; | |
} | |
} | |
class Player { | |
public static void main(String args[]) { | |
new Player().run(); | |
} | |
final Scanner in = new Scanner(System.in); | |
void run() { | |
// Parse initial conditions | |
Board board = new Board(in); | |
while (true) { | |
// Parse current state of the game | |
board.update(in); | |
// Insert your strategy here | |
for (Entity robot : board.myTeam.robots) { | |
robot.action = Action.none(); | |
robot.action.message = "Java Starter"; | |
} | |
// Send your actions for this turn | |
for (Entity robot : board.myTeam.robots) { | |
System.out.println(robot.action); | |
} | |
} | |
} | |
} |
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