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A premake5 script for building assimp
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-- How to use: | |
-- 0. Get assimp from https://github.com/assimp/assimp | |
-- 1. Place this file next to the cloned assimp repository like this: | |
-- | |
-- assimp.lua | |
-- assimp/ | |
-- | |
-- 2. Set up configuration headers | |
-- | |
-- 2.1 Create a folder for configuration headers, I usually name it _config_headers/ | |
-- | |
-- _config_headers/assimp/ <- config.h will be included as "assimp/config.h" so the assimp/ part is important | |
-- assimp.lua | |
-- assimp | |
-- | |
-- 2.2 Generate config.h and revision.h from assimp/code/config.h.in and assimp/revision.h.in and put them into _config_headers/assimp. (You can also just edit and rename them, that's what I usually end up doing.) | |
-- | |
-- _config_headers/ | |
-- assimp/ | |
-- config.h | |
-- revision.h | |
-- assimp.lua | |
-- assimp | |
-- | |
-- 3. Edit the 'files { ... }' and 'defines { ... }' depending on which importers/exporters you need. By default I enabled COLLADA, OBJ, FBX and ASSBIN (assimp binary, good for caching) | |
project '*' | |
includedirs { | |
'_config_headers/', | |
'_config_headers/assimp/', -- Location of assimp's config.h, for a template see include/assimp/config.h.in | |
'assimp/include/', | |
} | |
project 'assimp' | |
kind 'SharedLib' | |
warnings 'Off' | |
optimize 'Speed' | |
includedirs { | |
'_config_headers/', | |
'_config_headers/assimp/', | |
'assimp/', | |
'assimp/contrib/', | |
'assimp/contrib/irrXML/', | |
'assimp/contrib/unzip/', | |
'assimp/contrib/rapidjson/include/', | |
'assimp/contrib/pugixml/src/', | |
'assimp/contrib/zlib/', | |
'assimp/contrib/utf8cpp/source', | |
'assimp/code', | |
'assimp/include', | |
} | |
files { | |
-- Dependencies | |
'assimp/contrib/unzip/**', | |
'assimp/contrib/irrXML/**', | |
'assimp/contrib/zlib/*', | |
-- Common | |
'assimp/code/Common/**', | |
'assimp/code/PostProcessing/**', | |
'assimp/code/Material/**', | |
'assimp/code/CApi/**', | |
'assimp/code/Geometry/**', | |
-- Importers | |
'assimp/code/AssetLib/IQM/**', | |
'assimp/code/AssetLib/Assbin/**', | |
'assimp/code/AssetLib/Collada/**', | |
'assimp/code/AssetLib/Obj/**', | |
-- 'assimp/code/AssetLib/Blender/**', 'assimp/contrib/poly2tri/poly2tri/**', | |
'assimp/code/AssetLib/FBX/**', | |
-- 'assimp/code/glTF2/**', | |
-- 'assimp/code/glTF/**', | |
'assimp/code/Assbin/**' -- Very fast format to parse/write, useful for caching | |
} | |
-- Importers | |
defines { | |
'ASSIMP_BUILD_NO_3D_IMPORTER', | |
'ASSIMP_BUILD_NO_3DS_IMPORTER', | |
'ASSIMP_BUILD_NO_3MF_IMPORTER', | |
'ASSIMP_BUILD_NO_AC_IMPORTER', | |
'ASSIMP_BUILD_NO_AMF_IMPORTER', | |
'ASSIMP_BUILD_NO_ASE_IMPORTER', | |
-- 'ASSIMP_BUILD_NO_ASSBIN_IMPORTER' | |
'ASSIMP_BUILD_NO_B3D_IMPORTER', | |
'ASSIMP_BUILD_NO_BLEND_IMPORTER', | |
'ASSIMP_BUILD_NO_BVH_IMPORTER', | |
'ASSIMP_BUILD_NO_C4D_IMPORTER', | |
'ASSIMP_BUILD_NO_COB_IMPORTER', | |
-- 'ASSIMP_BUILD_NO_COLLADA_IMPORTER', | |
'ASSIMP_BUILD_NO_CSM_IMPORTER', | |
'ASSIMP_BUILD_NO_DXF_IMPORTER', | |
-- 'ASSIMP_BUILD_NO_FBX_IMPORTER', | |
'ASSIMP_BUILD_NO_GLTF_IMPORTER', | |
'ASSIMP_BUILD_NO_HMP_IMPORTER', | |
'ASSIMP_BUILD_NO_IFC_IMPORTER', | |
'ASSIMP_BUILD_NO_IRR_IMPORTER', | |
'ASSIMP_BUILD_NO_IRRMESH_IMPORTER', | |
'ASSIMP_BUILD_NO_LWO_IMPORTER', | |
'ASSIMP_BUILD_NO_LWS_IMPORTER', | |
'ASSIMP_BUILD_NO_M3D_IMPORTER', | |
'ASSIMP_BUILD_NO_MD2_IMPORTER', | |
'ASSIMP_BUILD_NO_MD3_IMPORTER', | |
'ASSIMP_BUILD_NO_MD5_IMPORTER', | |
'ASSIMP_BUILD_NO_MDC_IMPORTER', | |
'ASSIMP_BUILD_NO_MDL_IMPORTER', | |
'ASSIMP_BUILD_NO_MMD_IMPORTER', | |
'ASSIMP_BUILD_NO_MS3D_IMPORTER', | |
'ASSIMP_BUILD_NO_NDO_IMPORTER', | |
'ASSIMP_BUILD_NO_NFF_IMPORTER', | |
-- 'ASSIMP_BUILD_NO_OBJ_IMPORTER', | |
'ASSIMP_BUILD_NO_OFF_IMPORTER', | |
'ASSIMP_BUILD_NO_OGRE_IMPORTER', | |
'ASSIMP_BUILD_NO_OPENGEX_IMPORTER', | |
'ASSIMP_BUILD_NO_PLY_IMPORTER', | |
'ASSIMP_BUILD_NO_Q3BSP_IMPORTER', | |
'ASSIMP_BUILD_NO_Q3D_IMPORTER', | |
'ASSIMP_BUILD_NO_RAW_IMPORTER', | |
'ASSIMP_BUILD_NO_SIB_IMPORTER', | |
'ASSIMP_BUILD_NO_SMD_IMPORTER', | |
'ASSIMP_BUILD_NO_STEP_IMPORTER', | |
'ASSIMP_BUILD_NO_STL_IMPORTER', | |
'ASSIMP_BUILD_NO_TERRAGEN_IMPORTER', | |
'ASSIMP_BUILD_NO_X_IMPORTER', | |
'ASSIMP_BUILD_NO_X3D_IMPORTER', | |
'ASSIMP_BUILD_NO_XGL_IMPORTER' | |
} | |
-- Exporters | |
defines { | |
'ASSIMP_BUILD_NO_COLLADA_EXPORTER', | |
'ASSIMP_BUILD_NO_X_EXPORTER', | |
'ASSIMP_BUILD_NO_STEP_EXPORTER', | |
'ASSIMP_BUILD_NO_OBJ_EXPORTER', | |
'ASSIMP_BUILD_NO_STL_EXPORTER', | |
'ASSIMP_BUILD_NO_PLY_EXPORTER', | |
'ASSIMP_BUILD_NO_3DS_EXPORTER', | |
'ASSIMP_BUILD_NO_GLTF_EXPORTER', | |
-- 'ASSIMP_BUILD_NO_ASSBIN_EXPORTER', | |
'ASSIMP_BUILD_NO_ASSXML_EXPORTER', | |
'ASSIMP_BUILD_NO_X3D_EXPORTER', | |
'ASSIMP_BUILD_NO_FBX_EXPORTER', | |
'ASSIMP_BUILD_NO_M3D_EXPORTER', | |
'ASSIMP_BUILD_NO_3MF_EXPORTER', | |
'ASSIMP_BUILD_NO_ASSJSON_EXPORTER' | |
} |
First of all, thank you @Cannedfood for making this much easier for me!
I've updated it to work with latest pull assimp, files have just been moved basically and new dependencies added. Only tested it working with FBX and Obj currently, use the above but replace files
and includedirs
with the following
files {
-- Dependencies
'assimp/contrib/unzip/**',
'assimp/contrib/irrXML/**',
'assimp/contrib/zlib/*',
-- Common
'assimp/code/Common/**',
'assimp/code/PostProcessing/**',
'assimp/code/Material/**',
'assimp/code/CApi/**',
'assimp/code/Geometry/**',
-- Importers
'assimp/code/AssetLib/IQM/**',
'assimp/code/AssetLib/Assbin/**',
'assimp/code/AssetLib/Collada/**',
'assimp/code/AssetLib/Obj/**',
-- 'assimp/code/AssetLib/Blender/**', 'assimp/contrib/poly2tri/poly2tri/**',
'assimp/code/AssetLib/FBX/**',
-- 'assimp/code/glTF2/**',
-- 'assimp/code/glTF/**',
'assimp/code/Assbin/**' -- For caching
}
includedirs {
'_config_headers/',
'_config_headers/assimp/',
'assimp/',
'assimp/contrib/',
'assimp/contrib/irrXML/',
'assimp/contrib/unzip/',
'assimp/contrib/rapidjson/include/',
'assimp/contrib/pugixml/src/',
'assimp/contrib/zlib/',
'assimp/contrib/utf8cpp/source',
'assimp/code',
'assimp/include',
}
Thank you very much @Karamu98! I updated the gist accordingly.
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@silvertakana Looks to me like either
I'm not working on any game engines that use assimp right now (I switched everything to gltf), so I am not keeping this file up to date very much.
If you manage to get it to work, feel free to post your updated version.