A lightweight object that has Components attached to it to describe it.
Using a Commands object received by a System, you can spawn a new entity by calling .spawn_bundle
on it,
which will return an EntityBuilder
to allow you to attach components to it.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
defmodule AwsResourceDetector do | |
@moduledoc """ | |
Fetches data about the AWS environment the app is running in, | |
and provides that to OpenTelemetry. | |
Add this module to the `:opentelemetry` application configuration to run it. | |
Remember to keep the default detectors in place. | |
config :opentelemetry, | |
resource_detectors: [ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"$schema": "https://raw.githubusercontent.com/jsonresume/resume-schema/v1.0.0/schema.json", | |
"basics": { | |
"name": "Rosa Richter", | |
"label": "Programmer", | |
"image": "", | |
"email": "cosmic.lady.rosa@gmail.com", | |
"phone": "+1 (314) 853-3675", | |
"url": "https://cosmicrose.srht.site", | |
"summary": "Rosa is an engineer; she solves practical problems. Her coworkers highlight her software knowledge as her biggest strength, and she's been told she's the nicest person folks have ever met. She loves to learn, to fix things, and to make things.", |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
let actors = canvas.tokens.controlled.map(({ actor }) => actor); | |
let actorCount = actors.length; | |
let actorIncrement = 0; | |
let randomActor = Math.floor(Math.random() * actorCount); | |
let winningActor = ''; | |
let permissionCheck = false; | |
if (game.user.isGM == true || game.user.isTrusted == true) { permissionCheck = true; } | |
function awardCurrency(totalPP, totalGP, totalEP, totalSP, totalCP) |
It seems to me like the entirety of a program's logic can be incorporated in process managers and aggregates of a CQRS/ES system. On the other end of the spectrum, it seems like you can also decide to only emit commands to change a database, which otherwise you're reading from for your logic as usual, with a majority of program state not in aggregates or process managers.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[profile] | |
layer_height = 0.3 | |
wall_thickness = 0.8 | |
retraction_enable = True | |
solid_layer_thickness = 0.6 | |
fill_density = 10 | |
print_speed = 65 | |
print_temperature = 190 | |
print_temperature2 = 0 | |
print_temperature3 = 0 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[profile] | |
layer_height = 0.1 | |
wall_thickness = 0.8 | |
retraction_enable = True | |
solid_layer_thickness = 0.6 | |
fill_density = 20 | |
print_speed = 40 | |
print_temperature = 190 | |
print_temperature2 = 0 | |
print_temperature3 = 0 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[print] | |
name = cura-repetier | |
defaultQuality = qMFVI6os8aZ0LPcdSMzMcMFTRMnGXJlJ | |
travelSpeedMin = 150 | |
travelSpeedMax = 150 | |
firstLayerSpeedMin = 30 | |
firstLayerSpeedMax = 30 | |
infillSpeedMin = 60 | |
infillSpeedMax = 100 | |
skinSpeedMin = 30 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[profile] | |
layer_height = 0.2 | |
wall_thickness = 1.0 | |
retraction_enable = True | |
solid_layer_thickness = 0.6 | |
fill_density = 20 | |
print_speed = 50 | |
print_temperature = 240 | |
print_temperature2 = 0 | |
print_temperature3 = 0 |
NewerOlder