Created
November 6, 2023 23:28
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FoundryVTT macro to distribute gold between players
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let actors = canvas.tokens.controlled.map(({ actor }) => actor); | |
let actorCount = actors.length; | |
let actorIncrement = 0; | |
let randomActor = Math.floor(Math.random() * actorCount); | |
let winningActor = ''; | |
let permissionCheck = false; | |
if (game.user.isGM == true || game.user.isTrusted == true) { permissionCheck = true; } | |
function awardCurrency(totalPP, totalGP, totalEP, totalSP, totalCP) | |
{ | |
let splitPP = Math.floor(totalPP / actorCount); | |
let splitGP = Math.floor(totalGP / actorCount); | |
let splitEP = Math.floor(totalEP / actorCount); | |
let splitSP = Math.floor(totalSP / actorCount); | |
let splitCP = Math.floor(totalCP / actorCount); | |
let leftoverPP = totalPP % actorCount; | |
let leftoverGP = totalGP % actorCount; | |
let leftoverEP = totalEP % actorCount; | |
let leftoverSP = totalSP % actorCount; | |
let leftoverCP = totalCP % actorCount; | |
actors.forEach(actor => | |
{ | |
let newTotalPP = actor.data.data.currency.pp + splitPP; | |
let newTotalGP = actor.data.data.currency.gp + splitGP; | |
let newTotalEP = actor.data.data.currency.ep + splitEP; | |
let newTotalSP = actor.data.data.currency.sp + splitSP; | |
let newTotalCP = actor.data.data.currency.cp + splitCP; | |
if(actorIncrement == randomActor) | |
{ | |
newTotalPP += leftoverPP; | |
newTotalGP += leftoverGP; | |
newTotalEP += leftoverEP; | |
newTotalSP += leftoverSP; | |
newTotalCP += leftoverCP; | |
winningActor = actor.data.name; | |
actor.update({"data.currency.pp" : newTotalPP, "data.currency.gp" : newTotalGP, "data.currency.ep" : newTotalEP, "data.currency.sp" : newTotalSP, "data.currency.cp" : newTotalCP}); | |
} | |
else | |
{ | |
actor.update({"data.currency.pp" : newTotalPP, "data.currency.gp" : newTotalGP, "data.currency.ep" : newTotalEP, "data.currency.sp" : newTotalSP, "data.currency.cp" : newTotalCP}); | |
} | |
actorIncrement++; | |
}); | |
let strOutput = "<b>Gave " + actorCount + " players each</b>:<br />"; | |
if (splitPP > 0) { strOutput += "<span style='color:#90A2B6'>" + splitPP + "pp</span>"; if (splitGP > 0 || splitEP > 0 || splitSP > 0 || splitCP > 0) { strOutput += ", "; } } | |
if (splitGP > 0) { strOutput += "<span style='color:#B08C34'>" + splitGP + "gp</span>"; if (splitEP > 0 || splitSP > 0 || splitCP > 0) { strOutput += ", "; } } | |
if (splitEP > 0) { strOutput += "<span style='color:#617480'>" + splitEP + "ep</span>"; if (splitSP > 0 || splitCP > 0) { strOutput += ", "; } } | |
if (splitSP > 0) { strOutput += "<span style='color:#717773'>" + splitSP + "sp</span>"; if (splitCP > 0) { strOutput += ", "; } } | |
if (splitCP > 0) { strOutput += "<span style='color:#9D5934'>" + splitCP + "cp</span>"; } | |
if (leftoverPP > 0 || leftoverGP > 0 || leftoverEP > 0 || leftoverSP > 0 || leftoverCP > 0) | |
{ | |
strOutput = strOutput + "<hr /><b>" + winningActor + " gets the remainder</b>:<br />"; | |
if (leftoverPP > 0) { strOutput += "<span style='color:#90A2B6'>" + leftoverPP + "pp</span>"; if (leftoverGP > 0 || leftoverEP > 0 || leftoverSP > 0 || leftoverCP > 0) { strOutput += ", "; } } | |
if (leftoverGP > 0) { strOutput += "<span style='color:#B08C34'>" + leftoverGP + "gp</span>"; if (leftoverEP > 0 || leftoverSP > 0 || leftoverCP > 0) { strOutput += ", "; } } | |
if (leftoverEP > 0) { strOutput += "<span style='color:#617480'>" + leftoverEP + "ep</span>"; if (leftoverSP > 0 || leftoverCP > 0) { strOutput += ", "; } } | |
if (leftoverSP > 0) { strOutput += "<span style='color:#717773'>" + leftoverSP + "sp</span>"; if (leftoverCP > 0) { strOutput += ", "; } } | |
if (leftoverCP > 0) { strOutput += "<span style='color:#9D5934'>" + leftoverCP + "cp</span>"; } | |
} | |
ChatMessage.create({content: strOutput}); | |
}; | |
let currencyTotals = permissionCheck ? ` | |
<b>Currency Totals:</b><br /> | |
<div style="display: flex; width: 100%; margin: 10px 0px 10px 0px"> | |
<label for="pp" style="white-space: nowrap; margin: 4px 10px 0px 10px;">PP:</label> | |
<input type="number" id="pp" name="pp" /> | |
<label for="pp" style="white-space: nowrap; margin: 4px 10px 0px 10px;">GP:</label> | |
<input type="number" id="gp" name="gp" /> | |
<label for="pp" style="white-space: nowrap; margin: 4px 10px 0px 10px;">EP:</label> | |
<input type="number" id="ep" name="ep" /> | |
<label for="pp" style="white-space: nowrap; margin: 4px 10px 0px 10px;">SP:</label> | |
<input type="number" id="sp" name="sp"/ > | |
<label for="pp" style="white-space: nowrap; margin: 4px 10px 0px 10px;">CP:</label> | |
<input type="number" id="cp" name="cp"/ > | |
</div> | |
` : ''; | |
new Dialog({ | |
title: `Distribute Currency`, | |
content: ` | |
<form> | |
${currencyTotals} | |
</form> | |
`, | |
buttons: { | |
yes: { | |
icon: "<i class='fas fa-check'></i>", | |
label: `Distribute`, | |
callback: (html) => { | |
let totalPP = html.find('#pp').val(); | |
let totalGP = html.find('#gp').val(); | |
let totalEP = html.find('#ep').val(); | |
let totalSP = html.find('#sp').val(); | |
let totalCP = html.find('#cp').val(); | |
if (totalPP == null || Number.isInteger(+totalPP) == false) { totalPP = 0; } | |
if (totalGP == null || Number.isInteger(+totalGP) == false) { totalGP = 0; } | |
if (totalEP == null || Number.isInteger(+totalEP) == false) { totalEP = 0; } | |
if (totalSP == null || Number.isInteger(+totalSP) == false) { totalSP = 0; } | |
if (totalCP == null || Number.isInteger(+totalCP) == false) { totalCP = 0; } | |
if (permissionCheck) { | |
awardCurrency(totalPP, totalGP, totalEP, totalSP, totalCP); | |
} | |
} | |
}, | |
no: { | |
icon: "<i class='fas fa-times'></i>", | |
label: `Cancel` | |
}, | |
}, | |
default: "yes" | |
}).render(true) |
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