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diff --git a/SFML-2.5.0/src/SFML/Window/Unix/WindowImplX11.cpp b/SFML-2.5.0/src/SFML/Window/Unix/WindowImplX11.cpp | |
index e2c8d29..a4dcd8e 100644 | |
--- a/SFML-2.5.0/src/SFML/Window/Unix/WindowImplX11.cpp | |
+++ b/SFML-2.5.0/src/SFML/Window/Unix/WindowImplX11.cpp | |
@@ -641,7 +641,10 @@ m_lastInputTime (0) | |
hints.decorations |= MWM_DECOR_BORDER | MWM_DECOR_TITLE | MWM_DECOR_MINIMIZE | MWM_DECOR_MENU; | |
hints.functions |= MWM_FUNC_MOVE | MWM_FUNC_MINIMIZE; | |
} | |
- if (style & Style::Resize) | |
+ |
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#!/bin/bash | |
# Quick and dirty mousewarp script to keep mouse cursor within Everspace's 1440x900 window on my second monitor | |
while true | |
do | |
IFS="," | |
arr=($(xdotool getmouselocation | awk '{ print substr($2,3,length($2)) "," substr($1,3,length($1)) }')) | |
warp=0 | |
if [ ${arr[1]} -lt 2160 ] |
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/* | |
* A function for toggling windowed mode in a C++ SDL app. Fullscreen windows will appear on whichever screen the window was on. | |
* | |
* Could be used in conjunction with SDL_GetDisplayName(int displayIndex) | |
* and SDL_GetNumVideoDisplays(void) to programmatically force fullscreen onto a particular display | |
*/ | |
void toggleWindowed() | |
{ | |
//Grab the mouse so that we don't end up with unexpected movement when the dimensions/position of the window changes. |
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Kernel: Linux 3.19.8-100.fc20.x86_64 x86_64 | |
Distro: Fedora release 20 (Heisenbug) | |
CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz | |
4 cores/threads | |
3900.00 MHz | |
RAM: 15.61 GiB | |
GPU: GeForce GTX 650 Ti/PCIe/SSE2 | |
OpenGL 4.5.0 NVIDIA 352.63 | |
GLSL 4.50 NVIDIA | |
Screen: 3840x1080 |
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Name/handle: | |
7DFPS jams participated in: | |
Development distro: | |
1) Please describe your 7DFPS game. | |
2) What attracted you to 7DFPS? | |
3) Have you worked on any games previously? If so, what are they, if not, what's inspired you to try? |
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HDMI-0 connected 1080x1920+3840+0 (normal left inverted right x axis y axis) 71mm x 126mm | |
1080x1920 75.00*+ 72.00 60.00 | |
1080x948 119.99 |
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Hi, and thank you for your interest in my upcoming article on Another World | |
(also known as Out of This World), which will be published at cheesetalks.net | |
Although the deadline for responses to this questionnaire was the 25th of | |
February 2016, I have decided to leave it open to anybody who would still like | |
to share their memories and feelings about the game. Depending upon how far | |
through the post-research portion of this project I am, late responses may or | |
may not be included in analyses and interpretations of the data I have | |
gathered. |
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diff -aur neverball-1.4.0/ball/main.c neverball-1.4.0-mod/ball/main.c | |
--- neverball-1.4.0/ball/main.c 2004-09-08 23:14:17.000000000 +0300 | |
+++ neverball-1.4.0-mod/ball/main.c 2007-05-09 19:48:53.000000000 +0300 | |
@@ -233,6 +233,9 @@ | |
audio_init(); | |
+ if (config_get_d(CONFIG_VOICE) == 0) | |
+ audio_mute_channel(1, 1); | |
+ |
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Index: share/config.c | |
=================================================================== | |
--- share/config.c (revision 902) | |
+++ share/config.c (working copy) | |
@@ -83,6 +83,7 @@ | |
config_set_d(CONFIG_FPS, DEFAULT_FPS); | |
config_set_d(CONFIG_SOUND_VOLUME, DEFAULT_SOUND_VOLUME); | |
config_set_d(CONFIG_MUSIC_VOLUME, DEFAULT_MUSIC_VOLUME); | |
+ config_set_d(CONFIG_VOICE, DEFAULT_VOICE); | |
config_set_d(CONFIG_JOYSTICK, DEFAULT_JOYSTICK); |
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#!/bin/bash | |
# Change to the directory that the script and binaries are in | |
cd "`dirname "$0"`" | |
# uname provides some system information. -m is the machine hardware name and returns x86_64 for 64 bit kernels. | |
if [ $(uname -m) == "x86_64" ]; then | |
# Print some output to let the user know what's going on | |
echo "Running 64 bit" |