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@Cheeseness
Created April 24, 2017 12:13
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***************************************
* YoYo Games Linux Runner V1.3 *
***************************************
CommandLine: -game game.unx
ExeName= /media/stuff/binaries/installers/linux/games/wildfire/wildfire/runner
MemoryManager allocated: 1722124
***************************************
* YoYo Games Runner v1.0(999)[r32908] *
***************************************
RunnerLoadGame: game.unx
RunnerLoadGame() - assets/game.unx
Checking if INIFile assets/options.ini Exists
assets/options.ini file contents: [Linux]
DisplayName="wildfire"
NewDebugger=0
INI DisplayName=wildfire
Reading File assets/game.unx
Loaded File assets/game.unx(105644310)
IFF wad found
Get Resolution
Get Header Information
InitGMLFunctions
HighScore..SavePrePend /home/cheeseness/.config/wildfire/
Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: Initialising Ubuntu support
GAMEPAD: 4 axis values (last) at 0xf6d9f580
GAMEPAD: Enumerating 3
GAMEPAD: device name Mad Catz Mad Catz M.M.O.7 Mouse
GAMEPAD: buttons - 22, axes - 0
GAMEPAD: 4 axis values (last) at 0xf6d9f4c0
GAMEPAD: Enumerating 4
GAMEPAD: device name Logitech Gamepad F310
GAMEPAD: buttons - 11, axes - 8
GAMEPAD: 4 axis values (last) at 0xf6d9f420
GAMEPAD: 4 axis values (last) at 0xf6d9f400
Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini
Code_Load()
VARI_Load()
got 516 global variables
got 3503 instance variables
got 43 local variables
ID_STRG
Create Window
Display Size(Pixels): 3840,1080
GameDisplayName=wildfire
Win #1
XF86VidModeExtension-Version 2.2
Got Doublebuffered Visual!
glX-Version 1.4
Icon: w=64 h=64
sw=1920 wh=1080
WindowCentre: 1440,270
Depth 24
Congrats, you have Direct Rendering!
sync = 1
**** GLX Extensions ***
GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
Checking for GLX_EXT_swap_control
Vsync: GLX_EXT
DOUBLE BUFFERED
Init Graphics
GR_D3D_Init()
OpenGL: version string 4.5.0 NVIDIA 375.27.14
OpenGL: vendor string NVIDIA Corporation
OpenGL GLSL: version string 4.50 NVIDIA
Check TextureID
finished(2)!!
Texture #1 16,16
Texture #2 16,16
Check TextureID
finished(2)!!
Background_InitTextures()
Sprite_InitTextures()
Font_InitTextures()
IO Init
Process Messages
Splash!
Start Frame
Part Create Textures
Debug Init Remote Interface
VM Init
Create Score Form
Create Load Form
Create Error Form
Do The Work
LoadGameData()
initialise everything!
Process Chunk: GEN8 624
Process Chunk: OPTN 64
Process Chunk: LANG 12
Process Chunk: EXTN 4
Process Chunk: SOND 18804
Audio_Load()
Process Chunk: AGRP 20
AudioGroup_Load()
Process Chunk: SPRT 6123128
Process Chunk: BGND 1876
Process Chunk: PATH 4
Process Chunk: SCPT 5116
Process Chunk: GLOB 4
Process Chunk: SHDR 4436
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Error linking program:
Vertex info
-----------
(0) : error C5145: must write to gl_Position
Copying error Vertex info
-----------
(0) : error C5145: must write to gl_Position
Process Chunk: FONT 61524
Process Chunk: TMLN 4
Process Chunk: OBJT 170460
Process Chunk: ROOM 4490824
Process Chunk: DAFL 0
Process Chunk: TPAG 160788
Process Chunk: CODE 1720696
Process Chunk: VARI 139672
Process Chunk: FUNC 47472
Process Chunk: STRG 618188
Process Chunk: TXTR 22107256
Process Chunk: AUDO 69973134
Audio_WAVs()
PrepareGame()
Extension_Prepare()
Code_Constant_Prepare()
Script_Prepare()
TimeLine_Prepare()
Object_Prepare()
Preparing 465 objects:
Objects 0: obj_title_ground
Objects 1: obj_title_ground2
Objects 2: obj_title_trees_distant
Objects 3: obj_title_trees_distant2
Objects 4: obj_title_trees_rear
Objects 5: obj_title_player
Objects 6: obj_title_player_front
Objects 7: obj_title_menu
Objects 8: obj_title_trees_front
Objects 9: obj_title_glow_solid
Objects 10: obj_title_glow_blur
Objects 11: obj_title_screen_black
Objects 12: obj_title_village_sky
Objects 13: obj_title_village_sunset
Objects 14: obj_wildfire_logotype
Objects 15: obj_title_village_waves
Objects 16: obj_title_village_sparkle
Objects 17: obj_title_village_clouds
Objects 18: obj_title_village_clouds2
Objects 19: obj_tutorial_firebounce
Objects 20: obj_tutorial_smokebomb
Objects 21: obj_tutorial_firejump
Objects 22: obj_tutorial_smokeride
Objects 23: obj_tutorial_bubble
Objects 24: obj_tutorial_rejuvenate
Objects 25: obj_tutorial_entanglingvines
Objects 26: obj_tutorial_stoneskin
Objects 27: obj_tutorial_grapple
Objects 28: obj_title
Objects 29: obj_camera_scroll
Objects 30: obj_forest_trailer_script
Objects 31: obj_embers_black_background
Objects 32: obj_tutorial_popup
Objects 33: obj_tutorial_control_icon
Objects 34: obj_tutorial1_movement
Objects 35: obj_tutorial1_jump
Objects 36: obj_tutorial_village_movement
Objects 37: obj_tutorial_village_sprinting
Objects 38: obj_tutorial_village_longjump
Objects 39: obj_tutorial_village_farm
Objects 40: obj_tutorial_village_meteor
Objects 41: obj_tutorial_village_grass
Objects 42: obj_tutorial_village_grass_muffle
Objects 43: obj_tutorial_village_enemy
Objects 44: obj_tutorial_village_whistle
Objects 45: obj_tutorial_village_oranges
Objects 46: obj_tutorial_village_meteor_guard
Objects 47: obj_tutorial_village_surface
Objects 48: obj_tutorial_village_capture
Objects 49: obj_tutorial_village_firetest
Objects 50: obj_tutorial_village_escape
Objects 51: obj_tutorial_chicken1
Objects 52: obj_tutorial_chicken2
Objects 53: obj_tutorial_chicken3
Objects 54: obj_tutorial_navia_basin
Objects 55: obj_tutorial_follow_whistle
Objects 56: obj_tutorial1b_jumps
Objects 57: obj_tutorial1c_jumps2
Objects 58: obj_tutorial_slide
Objects 59: obj_tutorial_gamepad_capture
Objects 60: obj_tutorial_ally
Objects 61: obj_tutorial_catch
Objects 62: obj_tutorial2_fire
Objects 63: obj_tutorial2_water
Objects 64: obj_tutorial3_firecapture
Objects 65: obj_tutorial4_enemies1
Objects 66: obj_tutorial4_grassland
Objects 67: obj_tutorial_upgrades
Objects 68: obj_tutorial5_stealth1
Objects 69: obj_tutorial6_panic
Objects 70: obj_tutorial_bodies
Objects 71: obj_tutorial6b_smoke
Objects 72: obj_tutorial_sleeping
Objects 73: obj_tutorial7_water
Objects 74: obj_tutorial_slippery
Objects 75: obj_tutorial_checkpoint
Objects 76: obj_tutorial_bubble_old
Objects 77: obj_tutorial_barrels
Objects 78: obj_tutorial_earth
Objects 79: obj_tutorial7b_vine
Objects 80: obj_tutorial_whistle
Objects 81: obj_tutorial_follow
Objects 82: obj_tutorial_controlscreen
Objects 83: obj_tutorial8_selffire
Objects 84: obj_tutorial9_jumpfire
Objects 85: obj_tutorial6c_fast
Objects 86: obj_tutorial8b_ranged
Objects 87: obj_tutorial_cat
Objects 88: obj_tutorial_cat_fire
Objects 89: obj_tutorial_dark
Objects 90: obj_tutorial_final
Objects 91: obj_tutorial_lineofsight
Objects 92: obj_tutorial_music_caution_fadein
Objects 93: obj_tutorial_music_ambience_fadein
Objects 94: obj_tutorial_music_alert_fadein
Objects 95: obj_tutorial_grasssight
Objects 96: obj_tutorial_grasscarry
Objects 97: obj_tutorial_coop_exit
Objects 98: obj_tutorial_ledgegrab
Objects 99: obj_tutorial_coop
Objects 100: obj_tutorial_objectives
Objects 101: obj_tutorial_upgrades_map
Objects 102: obj_editor_init
Objects 103: obj_editor_button
Objects 104: obj_editor_roomname
Objects 105: obj_editor_button_level
Objects 106: obj_menu_item_editor
Objects 107: obj_background_change_large
Objects 108: obj_background_change
Objects 109: obj_editor_play
Objects 110: obj_editor_edit
Objects 111: obj_objectives_rescue_one_ally
Objects 112: obj_objectives_kidnap_enemy
Objects 113: obj_objectives_skeletons_coffins
Objects 114: obj_dialogue_test
Objects 115: obj_conv_iria_plain
Objects 116: obj_conv_brevis_pass
Objects 117: obj_conv_lubri_prison
Objects 118: obj_dialogue_test_JKRoom4_alt
Objects 119: obj_conv_ezra_carry
Objects 120: obj_global_controller
Objects 121: obj_colour_overlay_test
Objects 122: obj_fluid_dynamics
Objects 123: obj_fd_example_main_ext
Objects 124: obj_fd_object_with_mask
Objects 125: obj_quicksave
Objects 126: obj_circle_wipe
Objects 127: obj_title_card
Objects 128: obj_lighting
Objects 129: obj_screen_flash
Objects 130: obj_screen_flash_background
Objects 131: obj_lightshaft
Objects 132: obj_bg_darken
Objects 133: obj_colour_filter
Objects 134: obj_title_chapter
Objects 135: obj_title_credits_opening
Objects 136: obj_next_room
Objects 137: obj_next_room_right
Objects 138: obj_next_room_small
Objects 139: obj_next_room_tutorial
Objects 140: obj_next_room_title
Objects 141: obj_death
Objects 142: obj_meteor_storm
Objects 143: obj_checkpoint
Objects 144: obj_checkpoint_rear
Objects 145: obj_checkpoint_lock
Objects 146: obj_text
Objects 147: obj_text_popup
Objects 148: obj_tooltip
Objects 149: obj_dialogue
Objects 150: obj_menu_item
Objects 151: obj_menu_item_upgrade
Objects 152: obj_menu_abilities_sidebar
Objects 153: obj_lightning_strike
Objects 154: obj_secret_wall
Objects 155: obj_screenshake
Objects 156: obj_score_screen
Objects 157: obj_capture_debug
Objects 158: obj_button_map
Objects 159: obj_map
Objects 160: obj_player_map
Objects 161: obj_map_coat
Objects 162: obj_map_coat_details
Objects 163: obj_aim_cursor
Objects 164: obj_load_screen
Objects 165: obj_enemy
Objects 166: obj_enemy_ranged
Objects 167: obj_enemy_fast
Objects 168: obj_enemy_heavy
Objects 169: obj_enemy_demon
Objects 170: obj_visioncone
Objects 171: obj_audioring256
Objects 172: obj_smell_ring
Objects 173: obj_shadow_entity
Objects 174: obj_last_known_position
Objects 175: obj_arrow
Objects 176: obj_arrow_trail
Objects 177: obj_health_ring
Objects 178: obj_symbol_interact
Objects 179: obj_gamepad_cursor
Objects 180: obj_gamepad_cursor_snap
Objects 181: obj_stealth_vignette
Objects 182: obj_zoom_test
Objects 183: obj_smell_detection
Objects 184: obj_key
Objects 185: obj_readable
Objects 186: obj_readable_popup
Objects 187: obj_arrow_tutorial
Objects 188: obj_damage
Objects 189: obj_ally
Objects 190: obj_ally_aang
Objects 191: obj_ally_sokka
Objects 192: obj_ally_iroh
Objects 193: obj_ally_zuko
Objects 194: obj_ally_katara
Objects 195: obj_ally_arm
Objects 196: obj_interactive
Objects 197: obj_throwable
Objects 198: obj_player
Objects 199: obj_barrel
Objects 200: obj_bird
Objects 201: obj_fish
Objects 202: obj_chicken
Objects 203: obj_chicken_feather
Objects 204: obj_bird_flock
Objects 205: obj_orange
Objects 206: obj_skeleton
Objects 207: obj_house_floor
Objects 208: obj_house_wall
Objects 209: obj_house_ceiling
Objects 210: obj_house_stilts_front
Objects 211: obj_house_stilts_back
Objects 212: obj_wall
Objects 213: obj_wall_passable
Objects 214: obj_elevator
Objects 215: obj_wall_corner
Objects 216: obj_flammable_terrain
Objects 217: obj_breakable_terrain
Objects 218: obj_flammable_item
Objects 219: obj_decoration
Objects 220: obj_mantlepiece
Objects 221: obj_stone_rocks_foreground
Objects 222: obj_grass_flowers
Objects 223: obj_terrain_details
Objects 224: obj_stone_spikes_background
Objects 225: obj_exit_door_rear
Objects 226: obj_exit_door_rear_right
Objects 227: obj_exit_door_front
Objects 228: obj_exit_door_front_right
Objects 229: obj_exit_door_closed
Objects 230: obj_sulphur_rear
Objects 231: obj_bridge_anchor
Objects 232: obj_bridge_ropes
Objects 233: obj_bridge_chunk
Objects 234: obj_chunk_basic
Objects 235: obj_door_basic
Objects 236: obj_snow
Objects 237: obj_snow_pile
Objects 238: obj_grass_snowfall
Objects 239: obj_grass_burning
Objects 240: obj_grass_burnt
Objects 241: obj_grass3_back
Objects 242: obj_scaffolding_rear
Objects 243: obj_plank_details
Objects 244: obj_plank_pit
Objects 245: obj_plank_pit_details
Objects 246: obj_grass_tuft
Objects 247: obj_door_front
Objects 248: obj_leaf
Objects 249: obj_navia_basin_temple_columns
Objects 250: obj_lubri_prison_tree_rear
Objects 251: obj_lubri_prison_tree_front
Objects 252: obj_statue_giant
Objects 253: obj_statue_giant_arm_right
Objects 254: obj_statue_giant_arm_right_rear
Objects 255: obj_statue_giant_arm_left
Objects 256: obj_statue_giant_arm_left_rear
Objects 257: obj_floating_platform
Objects 258: obj_crucible
Objects 259: obj_crucible_front
Objects 260: obj_crucible_room
Objects 261: obj_crucible_slot
Objects 262: obj_campfire
Objects 263: obj_spitroast
Objects 264: obj_standing_lamp
Objects 265: obj_bookcase
Objects 266: obj_weapon_rack
Objects 267: obj_skeletons
Objects 268: obj_skeletons_pole
Objects 269: obj_pole
Objects 270: obj_tent
Objects 271: obj_wheel
Objects 272: obj_statues
Objects 273: obj_statues_arm
Objects 274: obj_coffin
Objects 275: obj_coffin_lid
Objects 276: obj_statue_upgrade
Objects 277: obj_statue_upgrade_front
Objects 278: obj_skeletons_pike
Objects 279: obj_table_single
Objects 280: obj_poster
Objects 281: obj_wanted_poster
Objects 282: obj_menhir
Objects 283: obj_book
Objects 284: obj_stone_pressure_plate
Objects 285: obj_stone_pressure_plate_details
Objects 286: obj_fence_posts
Objects 287: obj_barrel_fruit
Objects 288: obj_bucket_fruit
Objects 289: obj_crate_fruit
Objects 290: obj_grass_village
Objects 291: obj_target
Objects 292: obj_sunshaft
Objects 293: obj_gate_wood
Objects 294: obj_gate_metal
Objects 295: obj_gate_frame
Objects 296: obj_gate_chain_bottom
Objects 297: obj_gate_chain
Objects 298: obj_padlock
Objects 299: obj_gate
Objects 300: obj_gate_platinum
Objects 301: obj_gate_log
Objects 302: obj_gate_log_rear
Objects 303: obj_gate_log_door
Objects 304: obj_switch
Objects 305: obj_padlock_bar
Objects 306: obj_exit_door_right
Objects 307: obj_exit_door
Objects 308: obj_entry_door
Objects 309: obj_door
Objects 310: obj_door_stone
Objects 311: obj_door_house
Objects 312: obj_house_test
Objects 313: obj_house_cutaway
Objects 314: obj_house_cutaway_rear
Objects 315: obj_house_cutaway_door
Objects 316: obj_house_cutaway_collision
Objects 317: obj_village_screen1
Objects 318: obj_village_screen1_mid
Objects 319: obj_village_screen1_front
Objects 320: obj_village_screen1_house
Objects 321: obj_village_screen2
Objects 322: obj_village_screen2_front
Objects 323: obj_village_townsquare
Objects 324: obj_village_townsquare_front
Objects 325: obj_village_farm
Objects 326: obj_village_farm_front
Objects 327: obj_house_burnt_test
Objects 328: obj_house_burnt_front_test
Objects 329: obj_meteor_crater
Objects 330: obj_meteor_hole
Objects 331: obj_meteor_rocks_rear
Objects 332: obj_meteor_float
Objects 333: obj_village_comet
Objects 334: obj_player_explosion_fire
Objects 335: obj_player_explosion_glow
Objects 336: obj_sulphur
Objects 337: obj_mushrooms
Objects 338: obj_cave_stalagmites_small
Objects 339: obj_stone_snow_mid
Objects 340: obj_snow_mid
Objects 341: obj_bobcat_pen
Objects 342: obj_bobcat_pen_front
Objects 343: obj_bobcat_pen_collision_left
Objects 344: obj_bobcat_pen_collision_right
Objects 345: obj_city_house_prototype_collision
Objects 346: obj_city_house_prototype_collision_stretch
Objects 347: obj_city_house_prototype_objects
Objects 348: obj_city_house_prototype_decorations
Objects 349: obj_city_house_prototype_front
Objects 350: obj_city_house_prototype
Objects 351: obj_city_house_prototype_door_test
Objects 352: obj_city_house_prototype_trapdoor_test
Objects 353: obj_light_bulb
Objects 354: obj_light_switch
Objects 355: obj_teslacoil
Objects 356: obj_teslacoil_receiver
Objects 357: obj_wall_filler
Objects 358: obj_stone_mid
Objects 359: obj_stone_tiles_clean
Objects 360: obj_stone_tiles_rough
Objects 361: obj_stone_grass_mid
Objects 362: obj_grass_tile
Objects 363: obj_snow_tile
Objects 364: obj_stone_half
Objects 365: obj_stone_interior
Objects 366: obj_stone_interior_platform
Objects 367: obj_stone_interior_texture
Objects 368: obj_stone_interior_texture_tiled
Objects 369: obj_stone_interior_texture_tiled_edges
Objects 370: obj_stone_pit
Objects 371: obj_stone_pit_front
Objects 372: obj_stone_interior_light_center
Objects 373: obj_stone_interior_light_left
Objects 374: obj_stone_interior_light_right
Objects 375: obj_stone_interior_light_top
Objects 376: obj_ice_slip
Objects 377: obj_dirt
Objects 378: obj_dirt_grass
Objects 379: obj_crates1
Objects 380: obj_crates_front
Objects 381: obj_crates2
Objects 382: obj_crates3
Objects 383: obj_crates_stackable
Objects 384: obj_boxes
Objects 385: obj_box_flammable
Objects 386: obj_box_flammable_tall
Objects 387: obj_box_flammable_small
Objects 388: obj_bridge
Objects 389: obj_stone_spikes
Objects 390: obj_plank
Objects 391: obj_scaffolding
Objects 392: obj_scaffolding_plank
Objects 393: obj_element_capture
Objects 394: obj_elementball
Objects 395: obj_glow
Objects 396: obj_light
Objects 397: obj_combustion
Objects 398: obj_fire
Objects 399: obj_fire_half
Objects 400: obj_fire_start
Objects 401: obj_fire_entity
Objects 402: obj_fire_vine
Objects 403: obj_fireball
Objects 404: obj_smoke_column
Objects 405: obj_smoke
Objects 406: obj_smokebomb
Objects 407: obj_fire_glow_256
Objects 408: obj_propagation
Objects 409: obj_explosion
Objects 410: obj_oil_splash
Objects 411: obj_dust_kick
Objects 412: obj_lantern
Objects 413: obj_torch
Objects 414: obj_ember
Objects 415: obj_sulphur_glow
Objects 416: obj_lightning
Objects 417: obj_glow_editor
Objects 418: obj_lava
Objects 419: obj_lava_details
Objects 420: obj_particle
Objects 421: obj_oil
Objects 422: obj_oil_details
Objects 423: obj_rain_test_block
Objects 424: obj_rain_test
Objects 425: obj_rain
Objects 426: obj_rain_parent_collision
Objects 427: obj_wet
Objects 428: obj_water
Objects 429: obj_water_tile
Objects 430: obj_water_tile_filler
Objects 431: obj_waterball
Objects 432: obj_water_splash
Objects 433: obj_rejuvenate_splash
Objects 434: obj_ice_splash
Objects 435: obj_waterfall_spawner
Objects 436: obj_waterfall
Objects 437: obj_ice
Objects 438: obj_ice_glow
Objects 439: obj_lightning_glow
Objects 440: obj_bubble
Objects 441: obj_bubble_oxygen
Objects 442: obj_ice_stalactite
Objects 443: obj_ice_stalactite_base
Objects 444: obj_ice_cap
Objects 445: obj_water_tile_front
Objects 446: obj_water_bathroom
Objects 447: obj_earth
Objects 448: obj_earthball
Objects 449: obj_propagation_earth
Objects 450: obj_grass
Objects 451: obj_vine
Objects 452: obj_vine_side
Objects 453: obj_vine_entangling
Objects 454: obj_vine_entangling_rear
Objects 455: obj_earth_single_use
Objects 456: obj_stone_skin
Objects 457: obj_fd_example_main
Objects 458: obj_fd_example_leaf
Objects 459: obj_fd_example_button_change_room
Objects 460: obj_fd_example_slider
Objects 461: obj_fd_example_button_dissipation_type
Objects 462: obj_fd_example_dropdown
Objects 463: obj_fd_example_toggle_box
Objects 464: obj_fd_rectangle
Room_Prepare()
Sound_Prepare()
InitGraphics()
Finished PrepareGame()
Run_Start
sync = 1
**** GLX Extensions ***
GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
Checking for GLX_EXT_swap_control
Vsync: GLX_EXT
Total memory used = 110883786(0x069bf3ca) bytes
**********************************.
Entering main loop.
**********************************.
Texture #3 1024,768
Texture #3 1024,1024
Texture #3 512,256
Texture #3 2048,2048
Texture #3 2048,2048
Texture #3 2048,2048
Texture #3 2048,2048
Texture #3 2048,2048
Texture #3 2048,2048
Texture #3 2048,2048
Texture #3 2048,2048
Texture #3 512,512
Texture #3 2048,2048
Texture #3 2048,2048
Texture #3 1024,2048
Texture #1 1,1
Texture #2 1,1
Check TextureID
finished(2)!!
Texture #3 2048,2048
Texture #3 2048,2048
Texture #3 2048,2048
Window closed
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