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*************************************** | |
* YoYo Games Linux Runner V1.3 * | |
*************************************** | |
CommandLine: -game game.unx | |
ExeName= /media/stuff/binaries/installers/linux/games/wildfire/wildfire/runner | |
MemoryManager allocated: 1722124 | |
*************************************** | |
* YoYo Games Runner v1.0(999)[r32908] * | |
*************************************** | |
RunnerLoadGame: game.unx | |
RunnerLoadGame() - assets/game.unx | |
Checking if INIFile assets/options.ini Exists | |
assets/options.ini file contents: [Linux] | |
DisplayName="wildfire" | |
NewDebugger=0 | |
INI DisplayName=wildfire | |
Reading File assets/game.unx | |
Loaded File assets/game.unx(105644310) | |
IFF wad found | |
Get Resolution | |
Get Header Information | |
InitGMLFunctions | |
HighScore..SavePrePend /home/cheeseness/.config/wildfire/ | |
Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: Initialising Ubuntu support | |
GAMEPAD: 4 axis values (last) at 0xf6d9f580 | |
GAMEPAD: Enumerating 3 | |
GAMEPAD: device name Mad Catz Mad Catz M.M.O.7 Mouse | |
GAMEPAD: buttons - 22, axes - 0 | |
GAMEPAD: 4 axis values (last) at 0xf6d9f4c0 | |
GAMEPAD: Enumerating 4 | |
GAMEPAD: device name Logitech Gamepad F310 | |
GAMEPAD: buttons - 11, axes - 8 | |
GAMEPAD: 4 axis values (last) at 0xf6d9f420 | |
GAMEPAD: 4 axis values (last) at 0xf6d9f400 | |
Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini | |
Code_Load() | |
VARI_Load() | |
got 516 global variables | |
got 3503 instance variables | |
got 43 local variables | |
ID_STRG | |
Create Window | |
Display Size(Pixels): 3840,1080 | |
GameDisplayName=wildfire | |
Win #1 | |
XF86VidModeExtension-Version 2.2 | |
Got Doublebuffered Visual! | |
glX-Version 1.4 | |
Icon: w=64 h=64 | |
sw=1920 wh=1080 | |
WindowCentre: 1440,270 | |
Depth 24 | |
Congrats, you have Direct Rendering! | |
sync = 1 | |
**** GLX Extensions *** | |
GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address | |
Checking for GLX_EXT_swap_control | |
Vsync: GLX_EXT | |
DOUBLE BUFFERED | |
Init Graphics | |
GR_D3D_Init() | |
OpenGL: version string 4.5.0 NVIDIA 375.27.14 | |
OpenGL: vendor string NVIDIA Corporation | |
OpenGL GLSL: version string 4.50 NVIDIA | |
Check TextureID | |
finished(2)!! | |
Texture #1 16,16 | |
Texture #2 16,16 | |
Check TextureID | |
finished(2)!! | |
Background_InitTextures() | |
Sprite_InitTextures() | |
Font_InitTextures() | |
IO Init | |
Process Messages | |
Splash! | |
Start Frame | |
Part Create Textures | |
Debug Init Remote Interface | |
VM Init | |
Create Score Form | |
Create Load Form | |
Create Error Form | |
Do The Work | |
LoadGameData() | |
initialise everything! | |
Process Chunk: GEN8 624 | |
Process Chunk: OPTN 64 | |
Process Chunk: LANG 12 | |
Process Chunk: EXTN 4 | |
Process Chunk: SOND 18804 | |
Audio_Load() | |
Process Chunk: AGRP 20 | |
AudioGroup_Load() | |
Process Chunk: SPRT 6123128 | |
Process Chunk: BGND 1876 | |
Process Chunk: PATH 4 | |
Process Chunk: SCPT 5116 | |
Process Chunk: GLOB 4 | |
Process Chunk: SHDR 4436 | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Error linking program: | |
Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Copying error Vertex info | |
----------- | |
(0) : error C5145: must write to gl_Position | |
Process Chunk: FONT 61524 | |
Process Chunk: TMLN 4 | |
Process Chunk: OBJT 170460 | |
Process Chunk: ROOM 4490824 | |
Process Chunk: DAFL 0 | |
Process Chunk: TPAG 160788 | |
Process Chunk: CODE 1720696 | |
Process Chunk: VARI 139672 | |
Process Chunk: FUNC 47472 | |
Process Chunk: STRG 618188 | |
Process Chunk: TXTR 22107256 | |
Process Chunk: AUDO 69973134 | |
Audio_WAVs() | |
PrepareGame() | |
Extension_Prepare() | |
Code_Constant_Prepare() | |
Script_Prepare() | |
TimeLine_Prepare() | |
Object_Prepare() | |
Preparing 465 objects: | |
Objects 0: obj_title_ground | |
Objects 1: obj_title_ground2 | |
Objects 2: obj_title_trees_distant | |
Objects 3: obj_title_trees_distant2 | |
Objects 4: obj_title_trees_rear | |
Objects 5: obj_title_player | |
Objects 6: obj_title_player_front | |
Objects 7: obj_title_menu | |
Objects 8: obj_title_trees_front | |
Objects 9: obj_title_glow_solid | |
Objects 10: obj_title_glow_blur | |
Objects 11: obj_title_screen_black | |
Objects 12: obj_title_village_sky | |
Objects 13: obj_title_village_sunset | |
Objects 14: obj_wildfire_logotype | |
Objects 15: obj_title_village_waves | |
Objects 16: obj_title_village_sparkle | |
Objects 17: obj_title_village_clouds | |
Objects 18: obj_title_village_clouds2 | |
Objects 19: obj_tutorial_firebounce | |
Objects 20: obj_tutorial_smokebomb | |
Objects 21: obj_tutorial_firejump | |
Objects 22: obj_tutorial_smokeride | |
Objects 23: obj_tutorial_bubble | |
Objects 24: obj_tutorial_rejuvenate | |
Objects 25: obj_tutorial_entanglingvines | |
Objects 26: obj_tutorial_stoneskin | |
Objects 27: obj_tutorial_grapple | |
Objects 28: obj_title | |
Objects 29: obj_camera_scroll | |
Objects 30: obj_forest_trailer_script | |
Objects 31: obj_embers_black_background | |
Objects 32: obj_tutorial_popup | |
Objects 33: obj_tutorial_control_icon | |
Objects 34: obj_tutorial1_movement | |
Objects 35: obj_tutorial1_jump | |
Objects 36: obj_tutorial_village_movement | |
Objects 37: obj_tutorial_village_sprinting | |
Objects 38: obj_tutorial_village_longjump | |
Objects 39: obj_tutorial_village_farm | |
Objects 40: obj_tutorial_village_meteor | |
Objects 41: obj_tutorial_village_grass | |
Objects 42: obj_tutorial_village_grass_muffle | |
Objects 43: obj_tutorial_village_enemy | |
Objects 44: obj_tutorial_village_whistle | |
Objects 45: obj_tutorial_village_oranges | |
Objects 46: obj_tutorial_village_meteor_guard | |
Objects 47: obj_tutorial_village_surface | |
Objects 48: obj_tutorial_village_capture | |
Objects 49: obj_tutorial_village_firetest | |
Objects 50: obj_tutorial_village_escape | |
Objects 51: obj_tutorial_chicken1 | |
Objects 52: obj_tutorial_chicken2 | |
Objects 53: obj_tutorial_chicken3 | |
Objects 54: obj_tutorial_navia_basin | |
Objects 55: obj_tutorial_follow_whistle | |
Objects 56: obj_tutorial1b_jumps | |
Objects 57: obj_tutorial1c_jumps2 | |
Objects 58: obj_tutorial_slide | |
Objects 59: obj_tutorial_gamepad_capture | |
Objects 60: obj_tutorial_ally | |
Objects 61: obj_tutorial_catch | |
Objects 62: obj_tutorial2_fire | |
Objects 63: obj_tutorial2_water | |
Objects 64: obj_tutorial3_firecapture | |
Objects 65: obj_tutorial4_enemies1 | |
Objects 66: obj_tutorial4_grassland | |
Objects 67: obj_tutorial_upgrades | |
Objects 68: obj_tutorial5_stealth1 | |
Objects 69: obj_tutorial6_panic | |
Objects 70: obj_tutorial_bodies | |
Objects 71: obj_tutorial6b_smoke | |
Objects 72: obj_tutorial_sleeping | |
Objects 73: obj_tutorial7_water | |
Objects 74: obj_tutorial_slippery | |
Objects 75: obj_tutorial_checkpoint | |
Objects 76: obj_tutorial_bubble_old | |
Objects 77: obj_tutorial_barrels | |
Objects 78: obj_tutorial_earth | |
Objects 79: obj_tutorial7b_vine | |
Objects 80: obj_tutorial_whistle | |
Objects 81: obj_tutorial_follow | |
Objects 82: obj_tutorial_controlscreen | |
Objects 83: obj_tutorial8_selffire | |
Objects 84: obj_tutorial9_jumpfire | |
Objects 85: obj_tutorial6c_fast | |
Objects 86: obj_tutorial8b_ranged | |
Objects 87: obj_tutorial_cat | |
Objects 88: obj_tutorial_cat_fire | |
Objects 89: obj_tutorial_dark | |
Objects 90: obj_tutorial_final | |
Objects 91: obj_tutorial_lineofsight | |
Objects 92: obj_tutorial_music_caution_fadein | |
Objects 93: obj_tutorial_music_ambience_fadein | |
Objects 94: obj_tutorial_music_alert_fadein | |
Objects 95: obj_tutorial_grasssight | |
Objects 96: obj_tutorial_grasscarry | |
Objects 97: obj_tutorial_coop_exit | |
Objects 98: obj_tutorial_ledgegrab | |
Objects 99: obj_tutorial_coop | |
Objects 100: obj_tutorial_objectives | |
Objects 101: obj_tutorial_upgrades_map | |
Objects 102: obj_editor_init | |
Objects 103: obj_editor_button | |
Objects 104: obj_editor_roomname | |
Objects 105: obj_editor_button_level | |
Objects 106: obj_menu_item_editor | |
Objects 107: obj_background_change_large | |
Objects 108: obj_background_change | |
Objects 109: obj_editor_play | |
Objects 110: obj_editor_edit | |
Objects 111: obj_objectives_rescue_one_ally | |
Objects 112: obj_objectives_kidnap_enemy | |
Objects 113: obj_objectives_skeletons_coffins | |
Objects 114: obj_dialogue_test | |
Objects 115: obj_conv_iria_plain | |
Objects 116: obj_conv_brevis_pass | |
Objects 117: obj_conv_lubri_prison | |
Objects 118: obj_dialogue_test_JKRoom4_alt | |
Objects 119: obj_conv_ezra_carry | |
Objects 120: obj_global_controller | |
Objects 121: obj_colour_overlay_test | |
Objects 122: obj_fluid_dynamics | |
Objects 123: obj_fd_example_main_ext | |
Objects 124: obj_fd_object_with_mask | |
Objects 125: obj_quicksave | |
Objects 126: obj_circle_wipe | |
Objects 127: obj_title_card | |
Objects 128: obj_lighting | |
Objects 129: obj_screen_flash | |
Objects 130: obj_screen_flash_background | |
Objects 131: obj_lightshaft | |
Objects 132: obj_bg_darken | |
Objects 133: obj_colour_filter | |
Objects 134: obj_title_chapter | |
Objects 135: obj_title_credits_opening | |
Objects 136: obj_next_room | |
Objects 137: obj_next_room_right | |
Objects 138: obj_next_room_small | |
Objects 139: obj_next_room_tutorial | |
Objects 140: obj_next_room_title | |
Objects 141: obj_death | |
Objects 142: obj_meteor_storm | |
Objects 143: obj_checkpoint | |
Objects 144: obj_checkpoint_rear | |
Objects 145: obj_checkpoint_lock | |
Objects 146: obj_text | |
Objects 147: obj_text_popup | |
Objects 148: obj_tooltip | |
Objects 149: obj_dialogue | |
Objects 150: obj_menu_item | |
Objects 151: obj_menu_item_upgrade | |
Objects 152: obj_menu_abilities_sidebar | |
Objects 153: obj_lightning_strike | |
Objects 154: obj_secret_wall | |
Objects 155: obj_screenshake | |
Objects 156: obj_score_screen | |
Objects 157: obj_capture_debug | |
Objects 158: obj_button_map | |
Objects 159: obj_map | |
Objects 160: obj_player_map | |
Objects 161: obj_map_coat | |
Objects 162: obj_map_coat_details | |
Objects 163: obj_aim_cursor | |
Objects 164: obj_load_screen | |
Objects 165: obj_enemy | |
Objects 166: obj_enemy_ranged | |
Objects 167: obj_enemy_fast | |
Objects 168: obj_enemy_heavy | |
Objects 169: obj_enemy_demon | |
Objects 170: obj_visioncone | |
Objects 171: obj_audioring256 | |
Objects 172: obj_smell_ring | |
Objects 173: obj_shadow_entity | |
Objects 174: obj_last_known_position | |
Objects 175: obj_arrow | |
Objects 176: obj_arrow_trail | |
Objects 177: obj_health_ring | |
Objects 178: obj_symbol_interact | |
Objects 179: obj_gamepad_cursor | |
Objects 180: obj_gamepad_cursor_snap | |
Objects 181: obj_stealth_vignette | |
Objects 182: obj_zoom_test | |
Objects 183: obj_smell_detection | |
Objects 184: obj_key | |
Objects 185: obj_readable | |
Objects 186: obj_readable_popup | |
Objects 187: obj_arrow_tutorial | |
Objects 188: obj_damage | |
Objects 189: obj_ally | |
Objects 190: obj_ally_aang | |
Objects 191: obj_ally_sokka | |
Objects 192: obj_ally_iroh | |
Objects 193: obj_ally_zuko | |
Objects 194: obj_ally_katara | |
Objects 195: obj_ally_arm | |
Objects 196: obj_interactive | |
Objects 197: obj_throwable | |
Objects 198: obj_player | |
Objects 199: obj_barrel | |
Objects 200: obj_bird | |
Objects 201: obj_fish | |
Objects 202: obj_chicken | |
Objects 203: obj_chicken_feather | |
Objects 204: obj_bird_flock | |
Objects 205: obj_orange | |
Objects 206: obj_skeleton | |
Objects 207: obj_house_floor | |
Objects 208: obj_house_wall | |
Objects 209: obj_house_ceiling | |
Objects 210: obj_house_stilts_front | |
Objects 211: obj_house_stilts_back | |
Objects 212: obj_wall | |
Objects 213: obj_wall_passable | |
Objects 214: obj_elevator | |
Objects 215: obj_wall_corner | |
Objects 216: obj_flammable_terrain | |
Objects 217: obj_breakable_terrain | |
Objects 218: obj_flammable_item | |
Objects 219: obj_decoration | |
Objects 220: obj_mantlepiece | |
Objects 221: obj_stone_rocks_foreground | |
Objects 222: obj_grass_flowers | |
Objects 223: obj_terrain_details | |
Objects 224: obj_stone_spikes_background | |
Objects 225: obj_exit_door_rear | |
Objects 226: obj_exit_door_rear_right | |
Objects 227: obj_exit_door_front | |
Objects 228: obj_exit_door_front_right | |
Objects 229: obj_exit_door_closed | |
Objects 230: obj_sulphur_rear | |
Objects 231: obj_bridge_anchor | |
Objects 232: obj_bridge_ropes | |
Objects 233: obj_bridge_chunk | |
Objects 234: obj_chunk_basic | |
Objects 235: obj_door_basic | |
Objects 236: obj_snow | |
Objects 237: obj_snow_pile | |
Objects 238: obj_grass_snowfall | |
Objects 239: obj_grass_burning | |
Objects 240: obj_grass_burnt | |
Objects 241: obj_grass3_back | |
Objects 242: obj_scaffolding_rear | |
Objects 243: obj_plank_details | |
Objects 244: obj_plank_pit | |
Objects 245: obj_plank_pit_details | |
Objects 246: obj_grass_tuft | |
Objects 247: obj_door_front | |
Objects 248: obj_leaf | |
Objects 249: obj_navia_basin_temple_columns | |
Objects 250: obj_lubri_prison_tree_rear | |
Objects 251: obj_lubri_prison_tree_front | |
Objects 252: obj_statue_giant | |
Objects 253: obj_statue_giant_arm_right | |
Objects 254: obj_statue_giant_arm_right_rear | |
Objects 255: obj_statue_giant_arm_left | |
Objects 256: obj_statue_giant_arm_left_rear | |
Objects 257: obj_floating_platform | |
Objects 258: obj_crucible | |
Objects 259: obj_crucible_front | |
Objects 260: obj_crucible_room | |
Objects 261: obj_crucible_slot | |
Objects 262: obj_campfire | |
Objects 263: obj_spitroast | |
Objects 264: obj_standing_lamp | |
Objects 265: obj_bookcase | |
Objects 266: obj_weapon_rack | |
Objects 267: obj_skeletons | |
Objects 268: obj_skeletons_pole | |
Objects 269: obj_pole | |
Objects 270: obj_tent | |
Objects 271: obj_wheel | |
Objects 272: obj_statues | |
Objects 273: obj_statues_arm | |
Objects 274: obj_coffin | |
Objects 275: obj_coffin_lid | |
Objects 276: obj_statue_upgrade | |
Objects 277: obj_statue_upgrade_front | |
Objects 278: obj_skeletons_pike | |
Objects 279: obj_table_single | |
Objects 280: obj_poster | |
Objects 281: obj_wanted_poster | |
Objects 282: obj_menhir | |
Objects 283: obj_book | |
Objects 284: obj_stone_pressure_plate | |
Objects 285: obj_stone_pressure_plate_details | |
Objects 286: obj_fence_posts | |
Objects 287: obj_barrel_fruit | |
Objects 288: obj_bucket_fruit | |
Objects 289: obj_crate_fruit | |
Objects 290: obj_grass_village | |
Objects 291: obj_target | |
Objects 292: obj_sunshaft | |
Objects 293: obj_gate_wood | |
Objects 294: obj_gate_metal | |
Objects 295: obj_gate_frame | |
Objects 296: obj_gate_chain_bottom | |
Objects 297: obj_gate_chain | |
Objects 298: obj_padlock | |
Objects 299: obj_gate | |
Objects 300: obj_gate_platinum | |
Objects 301: obj_gate_log | |
Objects 302: obj_gate_log_rear | |
Objects 303: obj_gate_log_door | |
Objects 304: obj_switch | |
Objects 305: obj_padlock_bar | |
Objects 306: obj_exit_door_right | |
Objects 307: obj_exit_door | |
Objects 308: obj_entry_door | |
Objects 309: obj_door | |
Objects 310: obj_door_stone | |
Objects 311: obj_door_house | |
Objects 312: obj_house_test | |
Objects 313: obj_house_cutaway | |
Objects 314: obj_house_cutaway_rear | |
Objects 315: obj_house_cutaway_door | |
Objects 316: obj_house_cutaway_collision | |
Objects 317: obj_village_screen1 | |
Objects 318: obj_village_screen1_mid | |
Objects 319: obj_village_screen1_front | |
Objects 320: obj_village_screen1_house | |
Objects 321: obj_village_screen2 | |
Objects 322: obj_village_screen2_front | |
Objects 323: obj_village_townsquare | |
Objects 324: obj_village_townsquare_front | |
Objects 325: obj_village_farm | |
Objects 326: obj_village_farm_front | |
Objects 327: obj_house_burnt_test | |
Objects 328: obj_house_burnt_front_test | |
Objects 329: obj_meteor_crater | |
Objects 330: obj_meteor_hole | |
Objects 331: obj_meteor_rocks_rear | |
Objects 332: obj_meteor_float | |
Objects 333: obj_village_comet | |
Objects 334: obj_player_explosion_fire | |
Objects 335: obj_player_explosion_glow | |
Objects 336: obj_sulphur | |
Objects 337: obj_mushrooms | |
Objects 338: obj_cave_stalagmites_small | |
Objects 339: obj_stone_snow_mid | |
Objects 340: obj_snow_mid | |
Objects 341: obj_bobcat_pen | |
Objects 342: obj_bobcat_pen_front | |
Objects 343: obj_bobcat_pen_collision_left | |
Objects 344: obj_bobcat_pen_collision_right | |
Objects 345: obj_city_house_prototype_collision | |
Objects 346: obj_city_house_prototype_collision_stretch | |
Objects 347: obj_city_house_prototype_objects | |
Objects 348: obj_city_house_prototype_decorations | |
Objects 349: obj_city_house_prototype_front | |
Objects 350: obj_city_house_prototype | |
Objects 351: obj_city_house_prototype_door_test | |
Objects 352: obj_city_house_prototype_trapdoor_test | |
Objects 353: obj_light_bulb | |
Objects 354: obj_light_switch | |
Objects 355: obj_teslacoil | |
Objects 356: obj_teslacoil_receiver | |
Objects 357: obj_wall_filler | |
Objects 358: obj_stone_mid | |
Objects 359: obj_stone_tiles_clean | |
Objects 360: obj_stone_tiles_rough | |
Objects 361: obj_stone_grass_mid | |
Objects 362: obj_grass_tile | |
Objects 363: obj_snow_tile | |
Objects 364: obj_stone_half | |
Objects 365: obj_stone_interior | |
Objects 366: obj_stone_interior_platform | |
Objects 367: obj_stone_interior_texture | |
Objects 368: obj_stone_interior_texture_tiled | |
Objects 369: obj_stone_interior_texture_tiled_edges | |
Objects 370: obj_stone_pit | |
Objects 371: obj_stone_pit_front | |
Objects 372: obj_stone_interior_light_center | |
Objects 373: obj_stone_interior_light_left | |
Objects 374: obj_stone_interior_light_right | |
Objects 375: obj_stone_interior_light_top | |
Objects 376: obj_ice_slip | |
Objects 377: obj_dirt | |
Objects 378: obj_dirt_grass | |
Objects 379: obj_crates1 | |
Objects 380: obj_crates_front | |
Objects 381: obj_crates2 | |
Objects 382: obj_crates3 | |
Objects 383: obj_crates_stackable | |
Objects 384: obj_boxes | |
Objects 385: obj_box_flammable | |
Objects 386: obj_box_flammable_tall | |
Objects 387: obj_box_flammable_small | |
Objects 388: obj_bridge | |
Objects 389: obj_stone_spikes | |
Objects 390: obj_plank | |
Objects 391: obj_scaffolding | |
Objects 392: obj_scaffolding_plank | |
Objects 393: obj_element_capture | |
Objects 394: obj_elementball | |
Objects 395: obj_glow | |
Objects 396: obj_light | |
Objects 397: obj_combustion | |
Objects 398: obj_fire | |
Objects 399: obj_fire_half | |
Objects 400: obj_fire_start | |
Objects 401: obj_fire_entity | |
Objects 402: obj_fire_vine | |
Objects 403: obj_fireball | |
Objects 404: obj_smoke_column | |
Objects 405: obj_smoke | |
Objects 406: obj_smokebomb | |
Objects 407: obj_fire_glow_256 | |
Objects 408: obj_propagation | |
Objects 409: obj_explosion | |
Objects 410: obj_oil_splash | |
Objects 411: obj_dust_kick | |
Objects 412: obj_lantern | |
Objects 413: obj_torch | |
Objects 414: obj_ember | |
Objects 415: obj_sulphur_glow | |
Objects 416: obj_lightning | |
Objects 417: obj_glow_editor | |
Objects 418: obj_lava | |
Objects 419: obj_lava_details | |
Objects 420: obj_particle | |
Objects 421: obj_oil | |
Objects 422: obj_oil_details | |
Objects 423: obj_rain_test_block | |
Objects 424: obj_rain_test | |
Objects 425: obj_rain | |
Objects 426: obj_rain_parent_collision | |
Objects 427: obj_wet | |
Objects 428: obj_water | |
Objects 429: obj_water_tile | |
Objects 430: obj_water_tile_filler | |
Objects 431: obj_waterball | |
Objects 432: obj_water_splash | |
Objects 433: obj_rejuvenate_splash | |
Objects 434: obj_ice_splash | |
Objects 435: obj_waterfall_spawner | |
Objects 436: obj_waterfall | |
Objects 437: obj_ice | |
Objects 438: obj_ice_glow | |
Objects 439: obj_lightning_glow | |
Objects 440: obj_bubble | |
Objects 441: obj_bubble_oxygen | |
Objects 442: obj_ice_stalactite | |
Objects 443: obj_ice_stalactite_base | |
Objects 444: obj_ice_cap | |
Objects 445: obj_water_tile_front | |
Objects 446: obj_water_bathroom | |
Objects 447: obj_earth | |
Objects 448: obj_earthball | |
Objects 449: obj_propagation_earth | |
Objects 450: obj_grass | |
Objects 451: obj_vine | |
Objects 452: obj_vine_side | |
Objects 453: obj_vine_entangling | |
Objects 454: obj_vine_entangling_rear | |
Objects 455: obj_earth_single_use | |
Objects 456: obj_stone_skin | |
Objects 457: obj_fd_example_main | |
Objects 458: obj_fd_example_leaf | |
Objects 459: obj_fd_example_button_change_room | |
Objects 460: obj_fd_example_slider | |
Objects 461: obj_fd_example_button_dissipation_type | |
Objects 462: obj_fd_example_dropdown | |
Objects 463: obj_fd_example_toggle_box | |
Objects 464: obj_fd_rectangle | |
Room_Prepare() | |
Sound_Prepare() | |
InitGraphics() | |
Finished PrepareGame() | |
Run_Start | |
sync = 1 | |
**** GLX Extensions *** | |
GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address | |
Checking for GLX_EXT_swap_control | |
Vsync: GLX_EXT | |
Total memory used = 110883786(0x069bf3ca) bytes | |
**********************************. | |
Entering main loop. | |
**********************************. | |
Texture #3 1024,768 | |
Texture #3 1024,1024 | |
Texture #3 512,256 | |
Texture #3 2048,2048 | |
Texture #3 2048,2048 | |
Texture #3 2048,2048 | |
Texture #3 2048,2048 | |
Texture #3 2048,2048 | |
Texture #3 2048,2048 | |
Texture #3 2048,2048 | |
Texture #3 2048,2048 | |
Texture #3 512,512 | |
Texture #3 2048,2048 | |
Texture #3 2048,2048 | |
Texture #3 1024,2048 | |
Texture #1 1,1 | |
Texture #2 1,1 | |
Check TextureID | |
finished(2)!! | |
Texture #3 2048,2048 | |
Texture #3 2048,2048 | |
Texture #3 2048,2048 | |
Window closed |
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