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Phaser v3 temp (css) scale amanger
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//ScaleManager.js | |
class ScaleManager { | |
constructor(canvas, isMobile) { | |
this.canvas = canvas; | |
this.mobile = isMobile; | |
window.addEventListener('resize', () => { | |
this.resize(this.canvas); | |
if (this.mobile) { | |
if (window.innerWidth < window.innerHeight) { | |
this.leaveIncorrectOrientation(); | |
} else { | |
this.enterIncorrectOrientation(); | |
} | |
} | |
}); | |
this.resize(this.canvas); | |
} | |
resize(canvas) { | |
let scale = Math.min(window.innerWidth / canvas.width, window.innerHeight / canvas.height); | |
let orientation = (this.mobile) ? 'left' : 'center'; | |
canvas.setAttribute('style', '-ms-transform-origin: ' + orientation + ' top; -webkit-transform-origin: ' + orientation + ' top;' + | |
' -moz-transform-origin: ' + orientation + ' top; -o-transform-origin: ' + orientation + ' top; transform-origin: ' + orientation + ' top;' + | |
' -ms-transform: scale(' + scale + '); -webkit-transform: scale3d(' + scale + ', 1);' + | |
' -moz-transform: scale(' + scale + '); -o-transform: scale(' + scale + '); transform: scale(' + scale + ');' + | |
' display: block; margin: 0 auto;' | |
); | |
} | |
enterIncorrectOrientation() { | |
document.getElementById("orientation").style.display = "block"; | |
document.getElementById("content").style.display = "none"; | |
} | |
leaveIncorrectOrientation() { | |
document.getElementById("orientation").style.display = "none"; | |
document.getElementById("content").style.display = "block"; | |
} | |
} | |
export default ScaleManager; | |
//index.js | |
import ScaleManager from './ScaleManager'; | |
var game = new Game({ | |
type: WEBGL, | |
parent: 'content', | |
width: 720, | |
height: 1280, | |
scene: [ Preloader, MainMenu, Gameplay ], | |
transparent: true, | |
callbacks: { | |
postBoot: () => { | |
new ScaleManager(game.canvas, (!game.device.os.windows && !game.device.os.linux && !game.device.os.macOs)); | |
} | |
} | |
}); |
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