final string is a CSV which you can import and use
celebrate automation 🎉
Pasting this for my own future usage / refinement for pulling the entire cast out.. good starting point and looking at the source should get you any details that are presented and have the copy/paste protection on the website
Felt like I was in both games because of good reads / just solid neutral but when we got down to last stock / kill situation I changed my playstyle and allowed him to comeback (recognized I was about to take a game off of him G1 and then proceeded to flub and remove my hands from the controller on his bair flash)
fighting his Palu like I did gave me some confidence and ideas in the MU. I didnt go into the fight thinking I had no chance. I knew I had to be solid and felt like I was for 90% of the game
Game vs Aka
Won G1 in a comeback fashion (lost an early stock when he had ~40%) and brought it back for a nice win. After the game he thought about switching to Fox which would have been a big mistake on his part (easiest spacie to fight for DH). G2 I was down to 1 stock to his 3 and decided to just download for the rest of the game since there was no chance.. I brought it back to 1 stock a piece and got him to 50+ before ten
I'll do my best to keep all my disappointment out of this post but I am obviously a little upset that after X hours of work I didn't have a game to deliver. I think there are tons of things to take away from the entire experience even though technical tooling issues became too much.
What Ended Everything
I don't think it's fair to blame all the problems on a single extension but I will say that it was not smart on my part to try and use something I had never used (full cycle; dev -> deliverable .exe / HTML package).. I'm usually not the one to buy into the marketing hype but I was sold on the idea of having my draw functions be reloaded when I saved an object without having to recompile (was a huge save) without truly thinking about the potential consequences 3 days into the competition...
Not testing the tool (GMLive) adequately before jumping into a competition was a mistake.. should have / could have used a day before the Jam to create a small project that I had tested the