RELEASE TARGET
- iOS = Android > PC > Unix
DESIGN PATTERN
- Level based gameplay. Think old school mario, super meatboy, etc
iOS VIEW PORT
- 960 x 640
Android VIEW PORT
- 800 x 480
LEVEL DESIGN
- You have X bullets and there are Y targets. Each level will open up with a full view of the level, when the player is ready they hit start and the timer begins.
LEVEL TIMER
- Depending on the time the level is completed the player is awarded Gold,Silver,Bronze or Stars
PLAYER CONTROLS
- Movement, Engage Shot -> Shoot
OBSTACLES
- Bodily Harm (Crushing, Falling to Death, etc.), limited ammo, difficult shots, choices of guns to use
GAME FEEL
- Mario/Super Meat Boy controls with an Angry Birds / Rope Cut level achievement.