##Basics of Working with Sprites In order to get the most out of Sprites we will undoubtedly want to add some animation and control to bring our objects to life.
In this episode we will take a look at the core of sprite control within Objects. We will also take a look at working with sprite sheets and using the built in Sprite Editor tool.
We will start with a single sprite spr_player
that we control from a top down perspective through our obj_payer
. Even though the player is moving around in the room we want to sync up some animation with the players input.
In order to do this we need to add the appropriate sprites for each of the movements that we will be using in our object. Luckily artists have given us the sprite sheet which is a clever way to shove all the relevant sprites we need onto 1 image.
For this project we will be using the artwork for the Liberated Pixel Cup and because we want