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Daikatana Entity Definitions as .json
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[ | |
[ | |
[ | |
"classname", | |
"worldspawn" | |
], | |
[ | |
"color", | |
"0 0 0" | |
], | |
[ | |
"rem", | |
"Only used for the world entity." | |
], | |
[ | |
"rem", | |
"cdtrack - number of CD track to play when level starts" | |
], | |
[ | |
"rem", | |
"fog_value - fog on-off/intensity" | |
], | |
[ | |
"rem", | |
"fog_color - rgb color of fog" | |
], | |
[ | |
"rem", | |
"fog_start - start of fog volume" | |
], | |
[ | |
"rem", | |
"fog_end - end of fog volume" | |
], | |
[ | |
"rem", | |
"sky - skybox name" | |
], | |
[ | |
"rem", | |
"cloudname - name of cloud texture to use, no suffix" | |
], | |
[ | |
"rem", | |
"cloudxdir - cloud x scroll value (-1 to 1, default 1.0)" | |
], | |
[ | |
"rem", | |
"cloudydir - cloud y scroll value (-1 to 1, default 0.8)" | |
], | |
[ | |
"rem", | |
"cloud1tile - number of repeats of layer 1 cloud texture (default 8)" | |
], | |
[ | |
"rem", | |
"cloud2tile - number of repeats of layer 2 cloud texture (default 2)" | |
], | |
[ | |
"rem", | |
"cloud1speed - scrolling speed for layer 1 (default 1)" | |
], | |
[ | |
"rem", | |
"cloud2speed - scrolling speed for layer 2 (default 4)" | |
], | |
[ | |
"rem", | |
"cloud2alpha - translucency of layer 2 (default 0.7, 0 means no layer 2)" | |
], | |
[ | |
"rem", | |
"lightningfreq - min seconds between lightning flashes (default 0.25, 0 means no lightning)" | |
], | |
[ | |
"rem", | |
"cinematic_intro - min seconds between lightning flashes (default 0.25, 0 means no lightning)" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"viewthing" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"rem", | |
"For debugging only." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"light" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"color", | |
"0 1 0" | |
], | |
[ | |
"flag", | |
"START_OFF" | |
], | |
[ | |
"flag", | |
"FLARE" | |
], | |
[ | |
"rem", | |
"light - intensity of light" | |
], | |
[ | |
"rem", | |
"style - number of style to use, 0-63" | |
], | |
[ | |
"rem", | |
"lightstyle - string to define lightstyle" | |
], | |
[ | |
"rem", | |
"To create a custom lightstle, set the style" | |
], | |
[ | |
"rem", | |
"key to a value between 12 and 63. Then set" | |
], | |
[ | |
"rem", | |
"the lightstyle key. Valid values for the " | |
], | |
[ | |
"rem", | |
"lightstyle key are a - z, a being the brightest" | |
], | |
[ | |
"rem", | |
"and z being the darkest. Each value represents" | |
], | |
[ | |
"rem", | |
"1 server frame whihc is 1/10th of a second." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"light_flare" | |
], | |
[ | |
"modelname", | |
"models/global/e_flare2.sp2" | |
], | |
[ | |
"spritetype", | |
"2" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"color", | |
"0.9 0.9 0.9" | |
], | |
[ | |
"flag", | |
"START_OFF" | |
], | |
[ | |
"rem", | |
"model - name of sprite model for flare effect" | |
], | |
[ | |
"rem", | |
" for example, \"models/global/e_flare1.sp2\"" | |
], | |
[ | |
"rem", | |
"scale - set the scale of the model (default is 1.0)" | |
], | |
[ | |
"rem", | |
"make sure you specify x y and z (seperated by spaces)." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"light_walltorch" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"color", | |
"0 1 0" | |
], | |
[ | |
"flag", | |
"START_ON" | |
], | |
[ | |
"rem", | |
"style - number of style to use, 0-63" | |
], | |
[ | |
"rem", | |
"lightstyle - string to define lightstyle" | |
], | |
[ | |
"rem", | |
"To create a custom lightstle, set the style" | |
], | |
[ | |
"rem", | |
"key to a value between 12 and 63. Then set" | |
], | |
[ | |
"rem", | |
"the lightstyle key. Valid values for the " | |
], | |
[ | |
"rem", | |
"lightstyle key are a - z, a being the brightest" | |
], | |
[ | |
"rem", | |
"and z being the darkest. Each value represents" | |
], | |
[ | |
"rem", | |
"1 server frame whihc is 1/10th of a second." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"light_e1" | |
], | |
[ | |
"modelname", | |
"models/global/e2_firea.sp2" | |
], | |
[ | |
"spritetype", | |
"1" | |
], | |
[ | |
"size", | |
"-8 -8 -28 8 8 8" | |
], | |
[ | |
"color", | |
"0 1 0" | |
], | |
[ | |
"rem", | |
"scale - amount to scale (%f %f %f)" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"light_e2" | |
], | |
[ | |
"modelname", | |
"models/global/e2_firea.sp2" | |
], | |
[ | |
"spritetype", | |
"1" | |
], | |
[ | |
"size", | |
"-8 -8 -28 8 8 8" | |
], | |
[ | |
"color", | |
"0 1 0" | |
], | |
[ | |
"flag", | |
"D2_TORCH1" | |
], | |
[ | |
"flag", | |
"D2_TORCH1B" | |
], | |
[ | |
"flag", | |
"D2_TORCH2" | |
], | |
[ | |
"flag", | |
"D2_TORCH3" | |
], | |
[ | |
"rem", | |
"scale - amount to scale (%f %f %f)" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"light_e3" | |
], | |
[ | |
"modelname", | |
"models/global/e3_firea.sp2" | |
], | |
[ | |
"spritetype", | |
"1" | |
], | |
[ | |
"size", | |
"-8 -8 -28 8 8 8" | |
], | |
[ | |
"color", | |
"0 1 0" | |
], | |
[ | |
"flag", | |
"D3_FIRESHELF" | |
], | |
[ | |
"flag", | |
"D3_CANDLE" | |
], | |
[ | |
"flag", | |
"D3_FLAMHOLD" | |
], | |
[ | |
"rem", | |
"scale - amount to scale (%f %f %f)" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"light_e4" | |
], | |
[ | |
"modelname", | |
"models/global/e4_firea.sp2" | |
], | |
[ | |
"spritetype", | |
"1" | |
], | |
[ | |
"size", | |
"-8 -8 -28 8 8 8" | |
], | |
[ | |
"color", | |
"0 1 0" | |
], | |
[ | |
"flag", | |
"D4_BARREL1" | |
], | |
[ | |
"rem", | |
"scale - amount to scale (%f %f %f)" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"light_strobe" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"color", | |
"0 1 0" | |
], | |
[ | |
"flag", | |
"START_ON" | |
], | |
[ | |
"rem", | |
"style - number of style to use, 0-63" | |
], | |
[ | |
"rem", | |
"lightstyle - string to define lightstyle" | |
], | |
[ | |
"rem", | |
"To create a custom lightstle, set the style" | |
], | |
[ | |
"rem", | |
"key to a value between 12 and 63. Then set" | |
], | |
[ | |
"rem", | |
"the lightstyle key. Valid values for the " | |
], | |
[ | |
"rem", | |
"lightstyle key are a - z, a being the brightest" | |
], | |
[ | |
"rem", | |
"and z being the darkest. Each value represents" | |
], | |
[ | |
"rem", | |
"1 server frame whihc is 1/10th of a second." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"effect_fog" | |
], | |
[ | |
"color", | |
"0 1 0" | |
], | |
[ | |
"rem", | |
"Duh, fog." | |
], | |
[ | |
"rem", | |
"" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"effect_snow" | |
], | |
[ | |
"color", | |
"1 1 1" | |
], | |
[ | |
"height", | |
"10" | |
], | |
[ | |
"flag", | |
"FALL_STRAIGHT" | |
], | |
[ | |
"rem", | |
"Creates a snow volume.. height is automatically" | |
], | |
[ | |
"rem", | |
"calculated from the size of the original brush" | |
], | |
[ | |
"rem", | |
"height - distance the snow/rain is supposed to fall" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"effect_rain" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
], | |
[ | |
"flag", | |
"NORTH" | |
], | |
[ | |
"flag", | |
"SOUTH" | |
], | |
[ | |
"flag", | |
"EAST" | |
], | |
[ | |
"flag", | |
"WEST" | |
], | |
[ | |
"height", | |
"10" | |
], | |
[ | |
"rem", | |
"Creates a rain volume.. height is automatically" | |
], | |
[ | |
"rem", | |
"calculated from the size of the original brush" | |
], | |
[ | |
"rem", | |
"height - distance the snow/rain is supposed to fall" | |
], | |
[ | |
"rem", | |
"Flags:" | |
], | |
[ | |
"rem", | |
" by default the rain falls straight down.. use the" | |
], | |
[ | |
"rem", | |
" checkboxes to get the rain to fall at an angle" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"effect_lightning" | |
], | |
[ | |
"color", | |
"1.0 1.0 1.0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"flag", | |
"START ON" | |
], | |
[ | |
"flag", | |
"CYCLE" | |
], | |
[ | |
"flag", | |
"GROUND STRIKES" | |
], | |
[ | |
"flag", | |
"RANDOM DELAY" | |
], | |
[ | |
"flag", | |
"SPAWN LIGHT" | |
], | |
[ | |
"flag", | |
"NO CLIENTS" | |
], | |
[ | |
"flag", | |
"TRACE DMG" | |
], | |
[ | |
"flag", | |
"STRIKE ONCE" | |
], | |
[ | |
"flag", | |
"NO SPARKS" | |
], | |
[ | |
"flag", | |
"CONSTANT" | |
], | |
[ | |
"flag", | |
"SCORCH" | |
], | |
[ | |
"sndkeys", | |
"sound,sound1,sound2,sound3" | |
], | |
[ | |
"rem", | |
"target - attractors with targetname of target will get struck" | |
], | |
[ | |
"rem", | |
" by this entity" | |
], | |
[ | |
"rem", | |
"targetname - allows this entity to be turned on and off" | |
], | |
[ | |
"rem", | |
"delay - time between strikes (default 2.0)" | |
], | |
[ | |
"rem", | |
"dmg - damage if a PLAYER gets hit (default 0.0) based on duration (default 0.5<meaning 5x dmg)" | |
], | |
[ | |
"rem", | |
"scale - set the scale of the lightning model (default 4.0)" | |
], | |
[ | |
"rem", | |
"chance - pct chance a player will be hit (default 0.10)" | |
], | |
[ | |
"rem", | |
"modulation - % of modulation to apply to lightning. Scalar value." | |
], | |
[ | |
"rem", | |
"_color - Color of lightning. (Use 'k')" | |
], | |
[ | |
"rem", | |
"gndchance - if GROUND STRIKES is checked, chance for ground hit (default 0.20)" | |
], | |
[ | |
"rem", | |
"duration - Period of time that lightning will exist during its strike.(scalar)" | |
], | |
[ | |
"rem", | |
"sound, sound1.. - wave file to play when lightning strikes (random if > 1 defined)" | |
], | |
[ | |
"rem", | |
"SpawnFlags:" | |
], | |
[ | |
"rem", | |
" START ON - lightning strikes immediately" | |
], | |
[ | |
"rem", | |
" CYCLE - strike attractors in attractor 'triggerindex' order" | |
], | |
[ | |
"rem", | |
" GROUND STRIKES - strike the ground (no attractors are needed)" | |
], | |
[ | |
"rem", | |
" RANDOM DELAY - randomize the delay value" | |
], | |
[ | |
"rem", | |
" SPAWN LIGHT - spawns a dynamic light where the light hits" | |
], | |
[ | |
"rem", | |
" NO CLIENTS - don't use clients as attractors" | |
], | |
[ | |
"rem", | |
" TRACE DMG - electrocute an asshole walking thru the bolt" | |
], | |
[ | |
"rem", | |
" STRIKE ONCE - strike only when triggered" | |
], | |
[ | |
"rem", | |
" NO SPARKS - don't put the little sparks on the lightning" | |
], | |
[ | |
"rem", | |
" CONSTANT - constant bolt. .more efficient than low delay times" | |
], | |
[ | |
"rem", | |
" SCORCH - leave a scorch mark on the ground or on bmodels" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"effect_steam" | |
], | |
[ | |
"color", | |
"1.0 0.6 0.3" | |
], | |
[ | |
"flag", | |
"RANDOM DELAY" | |
], | |
[ | |
"flag", | |
"START ON" | |
], | |
[ | |
"flag", | |
"JET ONCE" | |
], | |
[ | |
"flag", | |
"FREEZE SPRAY" | |
], | |
[ | |
"sndkeys", | |
"loop_sound" | |
], | |
[ | |
"rem", | |
"effect_steam is a volume brush that generates steam blasts" | |
], | |
[ | |
"rem", | |
"delay - time between jets (default 6.0)" | |
], | |
[ | |
"rem", | |
"duration - length of time to spray (default 2.0)" | |
], | |
[ | |
"rem", | |
"vector - direction/distance to jet steam" | |
], | |
[ | |
"rem", | |
"damage - damage if a PLAYER gets hit (default 0.0)" | |
], | |
[ | |
"rem", | |
"scale - set the scale of the steam sprite (default 1.0)" | |
], | |
[ | |
"rem", | |
"sound - sound played while steam is jetting" | |
], | |
[ | |
"rem", | |
"SpawnFlags:" | |
], | |
[ | |
"rem", | |
" START ON - steam jets immediately" | |
], | |
[ | |
"rem", | |
" RANDOM DELAY - randomize the delay value" | |
], | |
[ | |
"rem", | |
" JET ONCE - jet only when triggered" | |
], | |
[ | |
"rem", | |
" FREEZE SPRAY - damage is freeze effect" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"sfx_complex_particle" | |
], | |
[ | |
"color", | |
".65 0.65 0.15" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"flag", | |
"P_SIMPLE" | |
], | |
[ | |
"flag", | |
"P_TRIANGLE" | |
], | |
[ | |
"flag", | |
"P_RAIN" | |
], | |
[ | |
"flag", | |
"P_SMOKE" | |
], | |
[ | |
"flag", | |
"P_FLARE" | |
], | |
[ | |
"flag", | |
"P_DEBRIS" | |
], | |
[ | |
"flag", | |
"P_SOFTROUND" | |
], | |
[ | |
"flag", | |
"P_BUBBLE" | |
], | |
[ | |
"flag", | |
"Toggle Emit" | |
], | |
[ | |
"flag", | |
"Random Emit" | |
], | |
[ | |
"flag", | |
"Start Off" | |
], | |
[ | |
"flag", | |
"Toggle" | |
], | |
[ | |
"rem", | |
"###################NSS#####################" | |
], | |
[ | |
"rem", | |
"#############Complex Particle##############" | |
], | |
[ | |
"rem", | |
"##################v1.4#####################" | |
], | |
[ | |
"rem", | |
"DEFINES:......................................................................" | |
], | |
[ | |
"rem", | |
" COUNT:\t\tNumber of particles to spray(1 is normal for streams of particles)..(int) !> 10" | |
], | |
[ | |
"rem", | |
" SPREAD:\t\tDegrees of Conic spread for the particle stream (360 = a sphere)...(int)" | |
], | |
[ | |
"rem", | |
" VELOCITY:\t\tHow fast the particles move..............(float)" | |
], | |
[ | |
"rem", | |
" EMISSION:\t\tEmission rate on a per frame basis.......(int) !<1 anything <1 will = 1" | |
], | |
[ | |
"rem", | |
" EMISSIONTIME:\tActive only if Toggle Emmision flag is set. Amount of frames particle Emission occurs.(int)" | |
], | |
[ | |
"rem", | |
" SCALE:\t\tThe size of the particles................(float) !< 0.01f !>200.0f" | |
], | |
[ | |
"rem", | |
" DELTA_ALPHA:\tThe decay rate of the particle's life time. The smaller the value(i.e. 0.10) the longer the life)(float)" | |
], | |
[ | |
"rem", | |
" ALPHA_LEVEL:\tThe initial state of the Alpha level.....(float)" | |
], | |
[ | |
"rem", | |
" TARGET:\t\tName of target to project towards with initial velocity..(chars)" | |
], | |
[ | |
"rem", | |
" GRAVITY:\t\tHow much gravity to apply to particles. The value is rate of acceleration. This is scalar. Default is none.(float)" | |
], | |
[ | |
"rem", | |
" GRAVITYDIR:\tName of target that gravity will be applied towards.(chars) Gets turned into normalized vector. Default is down." | |
], | |
[ | |
"rem", | |
" TARGETNAME:\tName of particle stream. Can be used if targeted from other objects." | |
], | |
[ | |
"rem", | |
" STOPTIME:\t\tTime for the SFX Particle generator to spit out particles before it completely shuts down. It will not generate particles until triggered again." | |
], | |
[ | |
"rem", | |
" RADIUS:\t\tRadius spread for spawning particles. If you are not targeted then you will not get a clean cylindrical shape." | |
], | |
[ | |
"rem", | |
" RADIUS Notes:\tSuggested use would be a targeted complex particle with, say, more than 3 particles being spawned at once." | |
], | |
[ | |
"rem", | |
" To get a clean cylinder make sure your spread is a very low value(i.e. 0 -5). If you emit more than 8 particles make SURE your emission time is higher than 3 if your delta_alpha is a low value." | |
], | |
[ | |
"rem", | |
" The color is set by the standard color selection window(hit k when entity is highlighted)" | |
], | |
[ | |
"rem", | |
"FLAGS:......................................................................." | |
], | |
[ | |
"rem", | |
" P_<Name>:\t\tThe type of particle to use. The last particle selection will be the one used." | |
], | |
[ | |
"rem", | |
" Toggle Emit:\tThis will toggle the particle stream off for 'Emission' number of frames. This will also maintain the particle stream for 'EMISSIONTIME' number of frames." | |
], | |
[ | |
"rem", | |
" Random Emit:\tUsed in conjunction with Toggle Emission only, this will randomize the 'Emission' value, but does assure to hold off for at least 1/4th 'Emission'." | |
], | |
[ | |
"rem", | |
" Start Off:\tThis will start the particle generator in an off state and will not start until triggered." | |
], | |
[ | |
"rem", | |
"##########################################" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_areaportal" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_group" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_gib" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-4 -4 -4 4 4 4" | |
], | |
[ | |
"flag", | |
"GIB_ROBOTIC" | |
], | |
[ | |
"flag", | |
"GIB_BONE" | |
], | |
[ | |
"flag", | |
"NO BLOOD" | |
], | |
[ | |
"flag", | |
"START ON" | |
], | |
[ | |
"flag", | |
"NO TOGGLE" | |
], | |
[ | |
"rem", | |
"###################NSS#####################" | |
], | |
[ | |
"rem", | |
"###############GIB GENERATOR###############" | |
], | |
[ | |
"rem", | |
"##################v1.0#####################" | |
], | |
[ | |
"rem", | |
"DEFINES:......................................................................" | |
], | |
[ | |
"rem", | |
" COUNT:\t\tNumber of gibs to throw out per think cycle..(int) !> 10" | |
], | |
[ | |
"rem", | |
" SPREAD:\t\tDegrees of Conic spread for the particle stream (360 = a sphere)...(int)" | |
], | |
[ | |
"rem", | |
" VELOCITY:\t\tHow fast the gibs move..............(float)" | |
], | |
[ | |
"rem", | |
" SCALE:\t\tThe size of the gibs................(float) !< 0.01f !>200.0f" | |
], | |
[ | |
"rem", | |
" TARGET:\t\tName of target to project towards with initial velocity..(chars)" | |
], | |
[ | |
"rem", | |
" TARGETNAME:\tName of gib stream. Can be used if targeted from other objects." | |
], | |
[ | |
"rem", | |
" STOPTIME:\t\tTime for the gib generator to spit out gibs before it toggles itself off." | |
], | |
[ | |
"rem", | |
" MIN:\t\t\tMin range for sound.(distance)" | |
], | |
[ | |
"rem", | |
" MAX:\t\t\tMax range for sound.(distance)" | |
], | |
[ | |
"rem", | |
" VOLUME:\t\tVolume for sound.(scalar)" | |
], | |
[ | |
"rem", | |
"FLAGS:......................................................................." | |
], | |
[ | |
"rem", | |
" GIB_ROBOTIC:\tRobitc type gibs(default is meaty chunks)." | |
], | |
[ | |
"rem", | |
" GIB_BONE:\t\tBone type gibs." | |
], | |
[ | |
"rem", | |
" NO BLOOD:\t\tGib pieces will not have a blood stream following them." | |
], | |
[ | |
"rem", | |
" START ON:\t\tMakes the gib generator start on." | |
], | |
[ | |
"rem", | |
" NO TOGGLE:\tAssures a constant stream of gibs always." | |
], | |
[ | |
"rem", | |
"##########################################" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_door" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
], | |
[ | |
"health", | |
"0" | |
], | |
[ | |
"speed", | |
"100" | |
], | |
[ | |
"wait", | |
"3" | |
], | |
[ | |
"lip", | |
"8" | |
], | |
[ | |
"dmg", | |
"2" | |
], | |
[ | |
"angle", | |
"0 0 0" | |
], | |
[ | |
"targetname", | |
"" | |
], | |
[ | |
"flag", | |
"START_OPEN" | |
], | |
[ | |
"flag", | |
"REVERSE" | |
], | |
[ | |
"flag", | |
"DOOR_DONT_LINK" | |
], | |
[ | |
"flag", | |
"TOGGLE" | |
], | |
[ | |
"flag", | |
"AUTO_OPEN" | |
], | |
[ | |
"flag", | |
"USE_TO_CLOSE" | |
], | |
[ | |
"flag", | |
"CONTINUOUS" | |
], | |
[ | |
"flag", | |
"LOOP_DOOR_SOUNDS" | |
], | |
[ | |
"flag", | |
"STRUGGLE" | |
], | |
[ | |
"flag", | |
"FORCEMOVE" | |
], | |
[ | |
"sndkeys", | |
"sound_opening,sound_open_finish,sound_closing,sound_close_finish" | |
], | |
[ | |
"rem", | |
"Doors that touch are linked together to operate as one." | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"message - printed when the door is touched if it is a trigger door and it hasn't been fired yet" | |
], | |
[ | |
"rem", | |
"angle - determines the opening direction" | |
], | |
[ | |
"rem", | |
"targetname - if set, no touch field will be spawned and a remote button or trigger field activates the door." | |
], | |
[ | |
"rem", | |
"keyname - if set, the player must have the specified item in their inventory i.e. 'item_crypt_key'" | |
], | |
[ | |
"rem", | |
"health - if set, door must be shot open" | |
], | |
[ | |
"rem", | |
"speed - movement speed (100 default)" | |
], | |
[ | |
"rem", | |
"wait - time to wait before returning (3 default, -1 = never return)" | |
], | |
[ | |
"rem", | |
"lip - amount of door visible remaining at end of move (8 default)" | |
], | |
[ | |
"rem", | |
"dmg - damage to inflict when blocked (2 default)" | |
], | |
[ | |
"rem", | |
"sound_opening - name of the sound to play during opening, ie. doors/creek.wav" | |
], | |
[ | |
"rem", | |
"sound_open_finish - name of the sound to play when opening completes, ie. doors/slam.wav" | |
], | |
[ | |
"rem", | |
"sound_closing - name of the sound to play when closing starts, ie. doors/creek.wav" | |
], | |
[ | |
"rem", | |
"sound_close_finish - name of the sound to play when closing completes, ie. doors/slam.wav" | |
], | |
[ | |
"rem", | |
"cinescript - name of the cinematic script to run" | |
], | |
[ | |
"rem", | |
"aiscript - name of the AI script to run" | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"Spawnflags:" | |
], | |
[ | |
"rem", | |
"TOGGLE causes the door to wait in both the start and end states for a" | |
], | |
[ | |
"rem", | |
"trigger event." | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"START_OPEN causes the door to move to its destination when spawned, and" | |
], | |
[ | |
"rem", | |
"operate in reverse. It is used to temporarily or permanently close off an" | |
], | |
[ | |
"rem", | |
"area when triggered (not usefull for touch or takedamage doors)." | |
], | |
[ | |
"rem", | |
"AUTO_OPEN will spawn a trigger field around the door that can open it without" | |
], | |
[ | |
"rem", | |
"its being used." | |
], | |
[ | |
"rem", | |
"DOOR_DONT_LINK will stop a door from being automatically linked to other doors" | |
], | |
[ | |
"rem", | |
"that it touches." | |
], | |
[ | |
"rem", | |
"DOOR_CONTINUOUS will make the door keep opening and closing once it is triggered" | |
], | |
[ | |
"rem", | |
"If triggered again, it will stop." | |
], | |
[ | |
"rem", | |
"LOOP_DOOR_SOUNDS will loop the opening and closing sounds. Otherwise they will" | |
], | |
[ | |
"rem", | |
"only be played once." | |
], | |
[ | |
"rem", | |
"STRUGGLE - plays struggle sound if object is not useable (locked, etc)" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"misc_hosportal" | |
], | |
[ | |
"modelname", | |
"models/e1/hosportal2" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"color", | |
"1.0 0.0 0.0" | |
], | |
[ | |
"health", | |
"100" | |
], | |
[ | |
"max_juice", | |
"100" | |
], | |
[ | |
"bestow_rate", | |
"0.25" | |
], | |
[ | |
"recharge_rate", | |
"1.0" | |
], | |
[ | |
"style", | |
"0" | |
], | |
[ | |
"flag", | |
"ALLOW_HEALTH" | |
], | |
[ | |
"sndkeys", | |
"sound_use,sound_healthup,sound_use_done,sound_use_out,sound_recharged" | |
], | |
[ | |
"rem", | |
"style - 0=large (with walls), 1=medium (no walls), 2=small (monitor)" | |
], | |
[ | |
"rem", | |
"health - health of entity (0 if indestructable)" | |
], | |
[ | |
"rem", | |
"max_juice - max amount of health to restore before depleted (100)" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"misc_fountain" | |
], | |
[ | |
"modelname", | |
"models/e2/a2_hlthfnt" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"color", | |
"1.0 0.0 0.0" | |
], | |
[ | |
"health", | |
"100" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"misc_drugbox" | |
], | |
[ | |
"modelname", | |
"models/e4/a4_dbox" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"color", | |
"1.0 0.0 0.0" | |
], | |
[ | |
"health", | |
"100" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"misc_healthtree" | |
], | |
[ | |
"modelname", | |
"models/e1/healthtree" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"color", | |
"1.0 0.0 0.0" | |
], | |
[ | |
"health", | |
"100" | |
], | |
[ | |
"max_fruit", | |
"5" | |
], | |
[ | |
"fruit_value", | |
"10.0" | |
], | |
[ | |
"recharge_rate", | |
"0.0" | |
], | |
[ | |
"rem", | |
"max_fruit - max # of fruits on tree (5)" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_plat" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
], | |
[ | |
"flag", | |
"PLAT_START_UP" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"PLAT_TOGGLE" | |
], | |
[ | |
"sndkeys", | |
"sound_up,sound_top,sound_down,sound_bottom" | |
], | |
[ | |
"rem", | |
"Plats should be drawn in the up position to spawn correctly" | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"message - printed when the door is touched if it is a trigger door and it hasn't been fired yet" | |
], | |
[ | |
"rem", | |
"angle - determines the opening direction" | |
], | |
[ | |
"rem", | |
"targetname - if set, no touch field will be spawned and a remote button or trigger field activates the door." | |
], | |
[ | |
"rem", | |
"health - if set, door must be shot open" | |
], | |
[ | |
"rem", | |
"speed - movement speed (100 default)" | |
], | |
[ | |
"rem", | |
"wait - time to wait before returning (3 default, -1 = never return)" | |
], | |
[ | |
"rem", | |
"height - number of units to move the platform up from spawn position. If height is" | |
], | |
[ | |
"rem", | |
"not specified, then the movement distance is determined based on the vertical size of the platform." | |
], | |
[ | |
"rem", | |
"dmg - damage to inflict when blocked (2 default)" | |
], | |
[ | |
"rem", | |
"sound_up - name of the sound to play when going up, ie. doors/creek.wav" | |
], | |
[ | |
"rem", | |
"sound_top - name of the sound to play when plat hits top, ie. doors/slam.wav" | |
], | |
[ | |
"rem", | |
"sound_down - name of the sound to play when going down, ie. doors/creek.wav" | |
], | |
[ | |
"rem", | |
"sound_bottom - name of the sound to play when plat hits bottom, ie. doors/slam.wav" | |
], | |
[ | |
"rem", | |
"volume - 0.0 to 1.0" | |
], | |
[ | |
"rem", | |
"min - 0 to 2040 - minimum distance (volume full)" | |
], | |
[ | |
"rem", | |
"max - 0 to 8160 - maximum distance (volume none)" | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"Spawnflags:" | |
], | |
[ | |
"rem", | |
"PLAT_START_UP starts the platform in the up (drawn) position" | |
], | |
[ | |
"rem", | |
"(height added to drawn position)" | |
], | |
[ | |
"rem", | |
"TOGGLE causes the platform to wait in both the start and end states for a" | |
], | |
[ | |
"rem", | |
"trigger event." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_door_rotate" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
], | |
[ | |
"flag", | |
"START_OPEN" | |
], | |
[ | |
"flag", | |
"REVERSE" | |
], | |
[ | |
"flag", | |
"DOOR_DONT_LINK" | |
], | |
[ | |
"flag", | |
"TOGGLE" | |
], | |
[ | |
"flag", | |
"AUTO_OPEN" | |
], | |
[ | |
"flag", | |
"USE_TO_CLOSE" | |
], | |
[ | |
"flag", | |
"CONTINUOUS" | |
], | |
[ | |
"flag", | |
"X_AXIS" | |
], | |
[ | |
"flag", | |
"Y_AXIS" | |
], | |
[ | |
"flag", | |
"SWING" | |
], | |
[ | |
"flag", | |
"STRUGGLE" | |
], | |
[ | |
"flag", | |
"ROTATE_LOOP_SOUNDS" | |
], | |
[ | |
"sndkeys", | |
"sound_opening,sound_open_finish,sound_closing,sound_close_finish" | |
], | |
[ | |
"rem", | |
"if two doors touch, they are assumed to be connected and operate as a unit." | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"TOGGLE causes the door to wait in both the start and end states for a" | |
], | |
[ | |
"rem", | |
"trigger event." | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"START_OPEN causes the door to move to its destination when spawned, and" | |
], | |
[ | |
"rem", | |
"operate in reverse. It is used to temporarily or permanently close off an" | |
], | |
[ | |
"rem", | |
"area when triggered (not usefull for touch or takedamage doors)." | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"Key doors are allways wait -1." | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"You need to have an origin brush as part of this entity. The center of" | |
], | |
[ | |
"rem", | |
"that brush will be" | |
], | |
[ | |
"rem", | |
"the point around which it is rotated. It will rotate around the Z axis by" | |
], | |
[ | |
"rem", | |
"default. You can" | |
], | |
[ | |
"rem", | |
"check either the X_AXIS or Y_AXIS box to change that." | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"'distance'\tis how many degrees the door will be rotated." | |
], | |
[ | |
"rem", | |
"'speed'\tdetermines how fast the door moves; default value is 100." | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"REVERSE will cause the door to rotate in the opposite direction." | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"'message'\tis printed when the door is touched if it is a trigger door and" | |
], | |
[ | |
"rem", | |
"\t\tit hasn't been fired yet." | |
], | |
[ | |
"rem", | |
"'targetname'\tif set, no touch field will be spawned and a remote button or" | |
], | |
[ | |
"rem", | |
"\t\t\ttrigger field activates the door." | |
], | |
[ | |
"rem", | |
"'health'\tif set, door must be shot open" | |
], | |
[ | |
"rem", | |
"'wait'\twait before returning (3 default, -1 = never return)" | |
], | |
[ | |
"rem", | |
"'damage'\tdamage to inflict when blocked (2 default)" | |
], | |
[ | |
"rem", | |
"sound_opening - name of the sound to play during opening, ie. doors/creek.wav" | |
], | |
[ | |
"rem", | |
"sound_open_finish - name of the sound to play when opening completes, ie. doors/slam.wav" | |
], | |
[ | |
"rem", | |
"sound_closing - name of the sound to play when closing starts, ie. doors/creek.wav" | |
], | |
[ | |
"rem", | |
"sound_close_finish - name of the sound to play when closing completes, ie. doors/slam.wav" | |
], | |
[ | |
"rem", | |
"volume - 0.0 to 1.0" | |
], | |
[ | |
"rem", | |
"min - 0 to 2040 - minimum distance (volume full)" | |
], | |
[ | |
"rem", | |
"max - 0 to 8160 - maximum distance (volume none)" | |
], | |
[ | |
"rem", | |
"AUTO_OPEN will spawn a trigger field around the door that can open it without" | |
], | |
[ | |
"rem", | |
"its being used." | |
], | |
[ | |
"rem", | |
"DOOR_DONT_LINK will stop a door from being automatically linked to other doors" | |
], | |
[ | |
"rem", | |
"that it touches." | |
], | |
[ | |
"rem", | |
"SWING - will allow a door to swing both ways" | |
], | |
[ | |
"rem", | |
"boing - 0 = ignore (default) 1 = simulate bouncing physics" | |
], | |
[ | |
"rem", | |
"accelerate - 0 = ignore (default) 1 = accelerate rotation from 0 to speed" | |
], | |
[ | |
"rem", | |
"mass - 0 = ignore (default) valid range is 1 = mass of player to 10" | |
], | |
[ | |
"rem", | |
" NOTE: dust and spawnquake are generated based on mass" | |
], | |
[ | |
"rem", | |
"dust - 0 = ignore (default) 1 = create a dust cloud when the brush stops" | |
], | |
[ | |
"rem", | |
"spawnquake\t- 0 = ignore (default) 1 = spawn a small quake when the brush stops" | |
], | |
[ | |
"rem", | |
"LOOP_DOOR_SOUNDS will loop the opening and closing sounds. Otherwise they will" | |
], | |
[ | |
"rem", | |
"only be played once." | |
], | |
[ | |
"rem", | |
"STRUGGLE- plays struggle sound if object is not useable (locked, etc)" | |
], | |
[ | |
"rem", | |
"FORCEMOVE- Since we ran out of flags, one must create this epair and set it to 1" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_rotate" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"flag", | |
"START_ON" | |
], | |
[ | |
"flag", | |
"REVERSE" | |
], | |
[ | |
"flag", | |
"X_AXIS" | |
], | |
[ | |
"flag", | |
"Y_AXIS" | |
], | |
[ | |
"rem", | |
"You need to have an origin brush as part of this entity." | |
], | |
[ | |
"rem", | |
"The center of that brush will be" | |
], | |
[ | |
"rem", | |
"the point around which it is rotated. It will rotate around the Z axis by" | |
], | |
[ | |
"rem", | |
"default. You can" | |
], | |
[ | |
"rem", | |
"check either the X_AXIS or Y_AXIS box to change that." | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"'speed'\tdetermines how fast it moves; default value is 100." | |
], | |
[ | |
"rem", | |
"'dmg'\tdamage to inflict when blocked (2 default)" | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"REVERSE will cause the it to rotate in the opposite direction." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_multiple" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"health", | |
"0" | |
], | |
[ | |
"delay", | |
"0" | |
], | |
[ | |
"wait", | |
"0.2" | |
], | |
[ | |
"sound", | |
"" | |
], | |
[ | |
"targetname", | |
"" | |
], | |
[ | |
"target", | |
"" | |
], | |
[ | |
"killtarget", | |
"" | |
], | |
[ | |
"message", | |
"" | |
], | |
[ | |
"flag", | |
"NOTOUCH" | |
], | |
[ | |
"flag", | |
"ALLOW MONSTERS" | |
], | |
[ | |
"flag", | |
"ALLOW SIDEKICKS" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"a repeatable trigger, targetted at the entity with the name" | |
], | |
[ | |
"rem", | |
"targetname." | |
], | |
[ | |
"rem", | |
"" | |
], | |
[ | |
"rem", | |
"health - if set the trigger must be killed to activate" | |
], | |
[ | |
"rem", | |
"delay - time to wait after activation before firing target" | |
], | |
[ | |
"rem", | |
"wait - time to wait between retriggering (default = 0.2 seconds)" | |
], | |
[ | |
"rem", | |
"" | |
], | |
[ | |
"rem", | |
"Spawnflags:" | |
], | |
[ | |
"rem", | |
"NOTOUCH - if set the trigger is only fired by other entities and" | |
], | |
[ | |
"rem", | |
"not by touching." | |
], | |
[ | |
"rem", | |
"ALLOW MONSTERS - if set the trigger will also be fired when monsters" | |
], | |
[ | |
"rem", | |
"touch it" | |
], | |
[ | |
"rem", | |
"ALLOW SIDEKICKS - if set the trigger will also be fired when sidekicks" | |
], | |
[ | |
"rem", | |
"touch it" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_console" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"message", | |
"" | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"rem", | |
"message - the command to send to the console when triggered" | |
], | |
[ | |
"rem", | |
"Spawnflags:" | |
], | |
[ | |
"rem", | |
"USE ONCE - if set the trigger is deleted after it's first use" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_script" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"wait", | |
"2.0" | |
], | |
[ | |
"scriptname", | |
"" | |
], | |
[ | |
"flag", | |
"MULTIPLE" | |
], | |
[ | |
"flag", | |
"NOTOUCH" | |
], | |
[ | |
"flag", | |
"SUPERFLY REQUIRED" | |
], | |
[ | |
"flag", | |
"MIKIKO REQUIRED" | |
], | |
[ | |
"rem", | |
"wait - time to wait between retriggering (default = 2.0 seconds)" | |
], | |
[ | |
"rem", | |
"delay - delay after triggering before script runs ** doesn't work" | |
], | |
[ | |
"rem", | |
"with touch triggers ** (default = 0.0 seconds)" | |
], | |
[ | |
"rem", | |
"cinescript - name of the cinematic script to run" | |
], | |
[ | |
"rem", | |
"aiscript - name of the AI script to run" | |
], | |
[ | |
"rem", | |
"Flags:" | |
], | |
[ | |
"rem", | |
" MULTIPLE - allows you to trigger the cinematic multiple" | |
], | |
[ | |
"rem", | |
" times if checked.. otherwise it deletes itself" | |
], | |
[ | |
"rem", | |
" NOTOUCH - if set the trigger is only fired by other entities" | |
], | |
[ | |
"rem", | |
" and not by touching." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_once" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"angle", | |
"0 0 0" | |
], | |
[ | |
"health", | |
"0" | |
], | |
[ | |
"delay", | |
"0" | |
], | |
[ | |
"sound", | |
"" | |
], | |
[ | |
"targetname", | |
"" | |
], | |
[ | |
"killtarget", | |
"" | |
], | |
[ | |
"message", | |
"" | |
], | |
[ | |
"flag", | |
"NOTOUCH" | |
], | |
[ | |
"flag", | |
"ALLOW MONSTERS" | |
], | |
[ | |
"flag", | |
"ALLOW SIDEKICKS" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"triggers once, then removes itself" | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"health - if set the trigger must be killed to activate" | |
], | |
[ | |
"rem", | |
"delay - time to wait after activation before firing target" | |
], | |
[ | |
"rem", | |
"wait - time to wait between retriggering (default = 0.2 seconds)" | |
], | |
[ | |
"rem", | |
"sound - name of sound to play upon firing" | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"Spawnflags:" | |
], | |
[ | |
"rem", | |
"NOTOUCH - if set the trigger is only fired by other entities and" | |
], | |
[ | |
"rem", | |
"not by touching." | |
], | |
[ | |
"rem", | |
"ALLOW MONSTERS - if set the trigger will also be fired when monsters" | |
], | |
[ | |
"rem", | |
"touch it" | |
], | |
[ | |
"rem", | |
"ALLOW SIDEKICKS - if set the trigger will also be fired when sidekicks" | |
], | |
[ | |
"rem", | |
"touch it" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_toggle" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"flag", | |
"USE_ON_EXIT" | |
], | |
[ | |
"flag", | |
"ALLOW MONSTERS" | |
], | |
[ | |
"flag", | |
"ALLOW SIDEKICKS" | |
], | |
[ | |
"flag", | |
"SIDEKICKS ONLY" | |
], | |
[ | |
"rem", | |
"triggers once, then when you exit" | |
], | |
[ | |
"rem", | |
"resets itself to be triggered again" | |
], | |
[ | |
"rem", | |
"USE_ON_EXIT - if set the trigger will also be fired when you exit" | |
], | |
[ | |
"rem", | |
"ALLOW MONSTERS - if set, the trigger will also be fired when monsters" | |
], | |
[ | |
"rem", | |
"touch it" | |
], | |
[ | |
"rem", | |
"ALLOW SIDEKICKS - if set, the trigger will also be fired when sidekicks" | |
], | |
[ | |
"rem", | |
"touch it" | |
], | |
[ | |
"rem", | |
"SIDEKICKS ONLY - if set, the trigger can only be fired when sidekicks" | |
], | |
[ | |
"rem", | |
"touch it" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_relay" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"delay", | |
"0" | |
], | |
[ | |
"sound", | |
"" | |
], | |
[ | |
"targetname", | |
"" | |
], | |
[ | |
"killtarget", | |
"" | |
], | |
[ | |
"message", | |
"" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"sound - name of sound to play upon firing" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_changetarget" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"targetname", | |
"" | |
], | |
[ | |
"target", | |
"" | |
], | |
[ | |
"newtarget", | |
"" | |
], | |
[ | |
"flag", | |
"USE_ONCE" | |
], | |
[ | |
"rem", | |
"target - targetname of entity to change target on" | |
], | |
[ | |
"rem", | |
"newtarget - new target for the targetted entity" | |
], | |
[ | |
"rem", | |
"FLAGS: USE_ONCE - delete after first use" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_teleport" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"sound", | |
"" | |
], | |
[ | |
"targetname", | |
"" | |
], | |
[ | |
"killtarget", | |
"" | |
], | |
[ | |
"message", | |
"" | |
], | |
[ | |
"flag", | |
"PLAYER_ONLY" | |
], | |
[ | |
"flag", | |
"NO_FLASH" | |
], | |
[ | |
"flag", | |
"NO_ANGLE_ADJUST" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"sound - name of sound to play upon firing, if not specified, then no" | |
], | |
[ | |
"rem", | |
"sound will be played" | |
], | |
[ | |
"rem", | |
"fog_value - sets fog_value to this when a teleporter is used" | |
], | |
[ | |
"rem", | |
"" | |
], | |
[ | |
"rem", | |
"Spawnflags:" | |
], | |
[ | |
"rem", | |
"PLAYER_ONLY - will only teleport players (NOT bots)" | |
], | |
[ | |
"rem", | |
"NO_FLASH - no spawn fog will be generated when an object teleports" | |
], | |
[ | |
"rem", | |
"NO_ANGLE_ADJUST - the object's angle will not be adjusted when it is" | |
], | |
[ | |
"rem", | |
"teleported." | |
], | |
[ | |
"rem", | |
"TELEPORT - This will turn the teleporter into a special cinescriptor teleporter." | |
], | |
[ | |
"rem", | |
"TELEPORT - Enter in the target name of the entity you wish to spawn or just 'player' for the player." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"info_teleport_destination" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"size", | |
"-8.0 -8.0 -8.0 8.0 8.0 8.0" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_hurt" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"sound", | |
"" | |
], | |
[ | |
"dmg", | |
"2.0" | |
], | |
[ | |
"wait", | |
"2.0" | |
], | |
[ | |
"message", | |
"" | |
], | |
[ | |
"flag", | |
"ALLOW_TOGGLE" | |
], | |
[ | |
"flag", | |
"START_DISABLED" | |
], | |
[ | |
"flag", | |
"FLOWTHRU DMG" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"sound - name of sound to play upon firing" | |
], | |
[ | |
"rem", | |
"dmg - the amount of damage the trigger will do to an object" | |
], | |
[ | |
"rem", | |
"wait - the number of seconds between triggerings and" | |
], | |
[ | |
"rem", | |
"START_DISABLED - when checked, allows the trigger_hurt field" | |
], | |
[ | |
"rem", | |
"to be turned on and off by targeting it" | |
], | |
[ | |
"rem", | |
"FLOWTHRU DMG - when hitting the trigger, gibs flow in the" | |
], | |
[ | |
"rem", | |
"same dir of the player's velocity" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_push" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"sound", | |
"" | |
], | |
[ | |
"message", | |
"" | |
], | |
[ | |
"speed", | |
"200.0" | |
], | |
[ | |
"flag", | |
"PUSH_ONCE" | |
], | |
[ | |
"flag", | |
"ALLOW_TOGGLE" | |
], | |
[ | |
"flag", | |
"START_DISABLED" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"speed - the velocity to give the object" | |
], | |
[ | |
"rem", | |
"sound - the wave to play when triggered" | |
], | |
[ | |
"rem", | |
"message - text message to display when triggered" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_counter" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"sound", | |
"" | |
], | |
[ | |
"flag", | |
"NO_MESSAGE" | |
], | |
[ | |
"flag", | |
"NO_TOUCH" | |
], | |
[ | |
"flag", | |
"INCLUDE_MONSTERS" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"count - number of times to trigger before firing" | |
], | |
[ | |
"rem", | |
"sound - name of sound to play upon firing" | |
], | |
[ | |
"rem", | |
"message - message to display upon last triggering" | |
], | |
[ | |
"rem", | |
"when NO_MESSAGE is set, no messages are displayed upon triggering" | |
], | |
[ | |
"rem", | |
"NO_TOUCH - Does not get touched." | |
], | |
[ | |
"rem", | |
"INCLUDE_MONSTERS - set so that monsters can trigger this." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_changelevel" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"sound", | |
"" | |
], | |
[ | |
"map", | |
"" | |
], | |
[ | |
"flag", | |
"INTERMISSION" | |
], | |
[ | |
"flag", | |
"REQUIRES_SUPERFLY" | |
], | |
[ | |
"flag", | |
"REQUIRES_MIKIKO" | |
], | |
[ | |
"flag", | |
"THE_END" | |
], | |
[ | |
"flag", | |
"KEEP_SIDEKICKS" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"sound - name of sound to play upon firing" | |
], | |
[ | |
"rem", | |
"target - the target of the info_player_start on the next level" | |
], | |
[ | |
"rem", | |
"map - the name of the map to go to" | |
], | |
[ | |
"rem", | |
"cinematic - name of cinematic to play before exiting" | |
], | |
[ | |
"rem", | |
"Flags:" | |
], | |
[ | |
"rem", | |
"INTERMISSION\t - Go to intermission before changing level" | |
], | |
[ | |
"rem", | |
"REQUIRES_SUPERFLY - Requires Superfly to trigger" | |
], | |
[ | |
"rem", | |
"REQUIRES_MIKIKO - Requires Mikiko to trigger" | |
], | |
[ | |
"rem", | |
"THE_END - End of Game" | |
], | |
[ | |
"rem", | |
"KEEP_SIDEKICKS - Transition sidekicks to next level, even if they're not required (put spawn points in a box)" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"target_crosslevel_target" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"flag", | |
"TARGET 1" | |
], | |
[ | |
"flag", | |
"TARGET 2" | |
], | |
[ | |
"flag", | |
"TARGET 3" | |
], | |
[ | |
"flag", | |
"TARGET 4" | |
], | |
[ | |
"flag", | |
"TARGET 5" | |
], | |
[ | |
"flag", | |
"TARGET 6" | |
], | |
[ | |
"flag", | |
"TARGET 7" | |
], | |
[ | |
"flag", | |
"TARGET 8" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"target_crosslevel_trigger" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"flag", | |
"TRIGGER 1" | |
], | |
[ | |
"flag", | |
"TRIGGER 2" | |
], | |
[ | |
"flag", | |
"TRIGGER 3" | |
], | |
[ | |
"flag", | |
"TRIGGER 4" | |
], | |
[ | |
"flag", | |
"TRIGGER 5" | |
], | |
[ | |
"flag", | |
"TRIGGER 6" | |
], | |
[ | |
"flag", | |
"TRIGGER 7" | |
], | |
[ | |
"flag", | |
"TRIGGER 8" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_remove_inventory_item" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"rem", | |
"item - the name of the item to remove " | |
], | |
[ | |
"rem", | |
"from the inventory of the entity that" | |
], | |
[ | |
"rem", | |
"touches the trigger ( e.g. weapon_daikatana )" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_change_sfx" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"fxstyle", | |
"0" | |
], | |
[ | |
"wait", | |
"0" | |
], | |
[ | |
"volume", | |
"100" | |
], | |
[ | |
"reverb", | |
"0" | |
], | |
[ | |
"flag", | |
"NORMAL" | |
], | |
[ | |
"flag", | |
"PRESET1" | |
], | |
[ | |
"flag", | |
"PRESET2" | |
], | |
[ | |
"flag", | |
"PRESET3" | |
], | |
[ | |
"flag", | |
"PRESET4" | |
], | |
[ | |
"rem", | |
"fxstyle - the effect style to be activated" | |
], | |
[ | |
"rem", | |
"wait - the number of seconds to wait until triggering" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_secret" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"sound", | |
"" | |
], | |
[ | |
"message", | |
"" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"sound - name of sound to play upon firing" | |
], | |
[ | |
"rem", | |
"message - message to display upon last triggering" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_sidekick" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"sound", | |
"" | |
], | |
[ | |
"sidekick", | |
"" | |
], | |
[ | |
"toggle", | |
"1" | |
], | |
[ | |
"message", | |
"" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"sidekick - sidekick to activate ('Mikiko' or 'Superfly')" | |
], | |
[ | |
"rem", | |
"toggle - 0 = off, 1 = on" | |
], | |
[ | |
"rem", | |
"sound - name of sound to play upon triggering" | |
], | |
[ | |
"rem", | |
"message - message to display upon last triggering" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_sidekick_stop" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"sound", | |
"" | |
], | |
[ | |
"animation", | |
"" | |
], | |
[ | |
"x", | |
"" | |
], | |
[ | |
"y", | |
"" | |
], | |
[ | |
"z", | |
"" | |
], | |
[ | |
"rem", | |
"sound - name of sound to play upon triggering" | |
], | |
[ | |
"rem", | |
"animation- animtion to play when triggered" | |
], | |
[ | |
"rem", | |
"x - x location of for the sidekicks to move when triggered" | |
], | |
[ | |
"rem", | |
"y - y location of for the sidekicks to move when triggered" | |
], | |
[ | |
"rem", | |
"z - z location of for the sidekicks to move when triggered" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_sidekick_teleport" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"sound", | |
"" | |
], | |
[ | |
"animation", | |
"animtion to play when triggered" | |
], | |
[ | |
"wait", | |
"seconds between activations if MULTIUSE flag is set" | |
], | |
[ | |
"x", | |
"" | |
], | |
[ | |
"y", | |
"" | |
], | |
[ | |
"z", | |
"" | |
], | |
[ | |
"flag", | |
"TELEPORT_AND_STAY" | |
], | |
[ | |
"flag", | |
"TELEPORT_AND_COME_TO_OWNER" | |
], | |
[ | |
"flag", | |
"MULTIUSE" | |
], | |
[ | |
"rem", | |
"sound - name of sound to play upon triggering" | |
], | |
[ | |
"rem", | |
"animation- animtion to play when triggered" | |
], | |
[ | |
"rem", | |
"x - x location of for the sidekicks to move when triggered" | |
], | |
[ | |
"rem", | |
"y - y location of for the sidekicks to move when triggered" | |
], | |
[ | |
"rem", | |
"z - z location of for the sidekicks to move when triggered" | |
], | |
[ | |
"rem", | |
"The default state of the sidekick when teleported is just to IDLE" | |
], | |
[ | |
"MULTIUSE", | |
"can be used more than once" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_wall" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
], | |
[ | |
"health", | |
"0" | |
], | |
[ | |
"message", | |
"" | |
], | |
[ | |
"targetname", | |
"" | |
], | |
[ | |
"target", | |
"" | |
], | |
[ | |
"killtarget", | |
"" | |
], | |
[ | |
"flag", | |
"TRIGGER_SPAWN" | |
], | |
[ | |
"flag", | |
"TOGGLE" | |
], | |
[ | |
"flag", | |
"START_ON" | |
], | |
[ | |
"flag", | |
"ANIMATED" | |
], | |
[ | |
"flag", | |
"ANIMATED_FAST" | |
], | |
[ | |
"flag", | |
"NOT_SOLID" | |
], | |
[ | |
"flag", | |
"CTF_WALL_ONLY" | |
], | |
[ | |
"rem", | |
"targetname - the name of this wall if it is a target" | |
], | |
[ | |
"rem", | |
"target - the next entity to trigger when this" | |
], | |
[ | |
"rem", | |
" one is triggered" | |
], | |
[ | |
"rem", | |
"killtarget - the targetname of the entity to remove" | |
], | |
[ | |
"rem", | |
" when triggered" | |
], | |
[ | |
"rem", | |
"cinescript - name of the cinematic script to run when" | |
], | |
[ | |
"rem", | |
" toggled" | |
], | |
[ | |
"rem", | |
"aiscript - name of the AI script to run when toggled" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_button" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
], | |
[ | |
"health", | |
"0" | |
], | |
[ | |
"targetname", | |
"" | |
], | |
[ | |
"target", | |
"" | |
], | |
[ | |
"killtarget", | |
"" | |
], | |
[ | |
"speed", | |
"" | |
], | |
[ | |
"wait", | |
"" | |
], | |
[ | |
"angle", | |
"" | |
], | |
[ | |
"lip", | |
"" | |
], | |
[ | |
"flag", | |
"PUSH_TOUCH" | |
], | |
[ | |
"flag", | |
"STRUGGLE" | |
], | |
[ | |
"sndkeys", | |
"sound_use,sound_return" | |
], | |
[ | |
"rem", | |
"targetname - the name of this wall if it is a target" | |
], | |
[ | |
"rem", | |
"target - the next entity to trigger when" | |
], | |
[ | |
"rem", | |
" this one is triggered" | |
], | |
[ | |
"rem", | |
"killtarget - the targetname of the entity" | |
], | |
[ | |
"rem", | |
" to remove when triggered" | |
], | |
[ | |
"rem", | |
"keyname - if set, the player must have the" | |
], | |
[ | |
"rem", | |
" specified item in their inventory" | |
], | |
[ | |
"rem", | |
" i.e. 'item_crypt_key'" | |
], | |
[ | |
"rem", | |
"sound_use - the sound to play when the button" | |
], | |
[ | |
"rem", | |
" is used (defaults to none)" | |
], | |
[ | |
"rem", | |
"sound_return - the sound to play when the button" | |
], | |
[ | |
"rem", | |
" returns (defaults to none)" | |
], | |
[ | |
"rem", | |
"speed - rate of travel when button moves" | |
], | |
[ | |
"rem", | |
"wait - seconds to wait befor returning to useable" | |
], | |
[ | |
"rem", | |
" (-1 = never return) (default 1.0)" | |
], | |
[ | |
"rem", | |
"angle - direction of travel" | |
], | |
[ | |
"rem", | |
"lip - amount of button left sticking out after" | |
], | |
[ | |
"rem", | |
" being pushed (default 4)" | |
], | |
[ | |
"rem", | |
"health - when > 0 the button must be killed" | |
], | |
[ | |
"rem", | |
" in order to fire" | |
], | |
[ | |
"rem", | |
"cinescript - name of the cinematic script to run" | |
], | |
[ | |
"rem", | |
"aiscript - name of the AI script to run" | |
], | |
[ | |
"rem", | |
"PUSH_TOUCH will allow the button to be pushed by running into it, Quake style" | |
], | |
[ | |
"rem", | |
"STRUGGLE - plays struggle sound if object is not useable (locked, etc)" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_multi_button" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
], | |
[ | |
"health", | |
"0" | |
], | |
[ | |
"targetname", | |
"" | |
], | |
[ | |
"target", | |
"" | |
], | |
[ | |
"killtarget", | |
"" | |
], | |
[ | |
"speed", | |
"" | |
], | |
[ | |
"wait", | |
"" | |
], | |
[ | |
"angle", | |
"" | |
], | |
[ | |
"lip", | |
"" | |
], | |
[ | |
"flag", | |
"PUSH_TOUCH" | |
], | |
[ | |
"flag", | |
"CYCLE" | |
], | |
[ | |
"sndkeys", | |
"sound_use,sound_return" | |
], | |
[ | |
"rem", | |
"targetname - the name of this wall if it is a target" | |
], | |
[ | |
"rem", | |
"target - the next entity to trigger when" | |
], | |
[ | |
"rem", | |
" this one is triggered" | |
], | |
[ | |
"rem", | |
"killtarget - the targetname of the entity" | |
], | |
[ | |
"rem", | |
" to remove when triggered" | |
], | |
[ | |
"rem", | |
"sound_use - the sound to play when the button" | |
], | |
[ | |
"rem", | |
" is used (defaults to none)" | |
], | |
[ | |
"rem", | |
"sound_return - the sound to play when the button" | |
], | |
[ | |
"rem", | |
" returns (defaults to none)" | |
], | |
[ | |
"rem", | |
"speed - rate of travel when button moves" | |
], | |
[ | |
"rem", | |
"wait - seconds to wait befor returning to useable" | |
], | |
[ | |
"rem", | |
" (-1 = never return)" | |
], | |
[ | |
"rem", | |
"angle - direction of travel" | |
], | |
[ | |
"rem", | |
"health - when > 0 the button must be killed" | |
], | |
[ | |
"rem", | |
" in order to fire" | |
], | |
[ | |
"rem", | |
"distance - distance button travels on each push" | |
], | |
[ | |
"rem", | |
"count - number of positions this button has" | |
], | |
[ | |
"rem", | |
"" | |
], | |
[ | |
"rem", | |
"PUSH_TOUCH will allow the button to be pushed" | |
], | |
[ | |
"rem", | |
"by running into it, Quake style" | |
], | |
[ | |
"rem", | |
"CYCLE - button will not return to top from last" | |
], | |
[ | |
"rem", | |
"position, but will go back through all positions" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_train" | |
], | |
[ | |
"distance", | |
"90.0" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"FORCEMOVE" | |
], | |
[ | |
"flag", | |
"START_ON" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"targetname - the name of this train" | |
], | |
[ | |
"rem", | |
"target - the path_corner that the" | |
], | |
[ | |
"rem", | |
"\t train will spawn at" | |
], | |
[ | |
"rem", | |
"killtarget - the targetname of the entity" | |
], | |
[ | |
"rem", | |
" to remove when triggered" | |
], | |
[ | |
"rem", | |
"" | |
], | |
[ | |
"rem", | |
"func_trains should have an origin brush." | |
], | |
[ | |
"rem", | |
"They will spawn with the origin located at" | |
], | |
[ | |
"rem", | |
"the center of the first path_corner_train." | |
], | |
[ | |
"rem", | |
"" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"path_corner_train" | |
], | |
[ | |
"distance", | |
"90.0" | |
], | |
[ | |
"color", | |
"0.5 0.3 0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"flag", | |
"X_AXIS" | |
], | |
[ | |
"flag", | |
"Y_AXIS" | |
], | |
[ | |
"flag", | |
"Z_AXIS" | |
], | |
[ | |
"flag", | |
"TRIGWAIT" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TELEPORT" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"sndkeys", | |
"sound_start, sound_stop, sound" | |
], | |
[ | |
"rem", | |
"killtarget - the targetname of the entity to remove when this" | |
], | |
[ | |
"rem", | |
" path_corner is reached" | |
], | |
[ | |
"rem", | |
"speed - rate of travel from this path_corner to the next" | |
], | |
[ | |
"rem", | |
"wait - seconds to wait after the actions on this path_corner" | |
], | |
[ | |
"rem", | |
" are complete" | |
], | |
[ | |
"rem", | |
"sound - sound to play at this path corner" | |
], | |
[ | |
"rem", | |
"x_distance - distance in degrees to rotate around x axis" | |
], | |
[ | |
"rem", | |
"y_distance - distance in degrees to rotate around y axis" | |
], | |
[ | |
"rem", | |
"z_distance - distance in degrees to rotate around z axis" | |
], | |
[ | |
"rem", | |
"x_speed - speed to rotate along x axis in degrees per second" | |
], | |
[ | |
"rem", | |
"y_speed - speed to rotate along y axis in degrees per second" | |
], | |
[ | |
"rem", | |
"z_speed - speed to rotate along z axis in degrees per second" | |
], | |
[ | |
"rem", | |
"health - if health is set, the train will wait at this path corner" | |
], | |
[ | |
"rem", | |
" until it is killed." | |
], | |
[ | |
"rem", | |
"pathtarget - target to trigger when this path_corner is" | |
], | |
[ | |
"rem", | |
" reached" | |
], | |
[ | |
"rem", | |
"" | |
], | |
[ | |
"rem", | |
"Spawnflags:" | |
], | |
[ | |
"rem", | |
"X_AXIS - when checked train will rotate continually" | |
], | |
[ | |
"rem", | |
" around x axis at x_speed degrees per second" | |
], | |
[ | |
"rem", | |
"Y_AXIS - when checked train will rotate continually around " | |
], | |
[ | |
"rem", | |
" around y axis at y_speed degrees per second" | |
], | |
[ | |
"rem", | |
"Z_AXIS - when checked train will rotate continually around " | |
], | |
[ | |
"rem", | |
" around z axis at z_speed degrees per second" | |
], | |
[ | |
"rem", | |
"cinescript - name of the cinematic script to run" | |
], | |
[ | |
"rem", | |
"aiscript - name of the AI script to run" | |
], | |
[ | |
"rem", | |
"TRIGWAIT - wait here until triggered" | |
], | |
[ | |
"rem", | |
"TELEPORT - teleport the func_train to the next target" | |
], | |
[ | |
"rem", | |
"LOOPSOUND - specifies that the sound specified in 'sound" | |
], | |
[ | |
"rem", | |
"\t\t\t should loop." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"info_player_start" | |
], | |
[ | |
"modelname", | |
"models/global/m_hiro" | |
], | |
[ | |
"color", | |
"1 0 0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"NO_OFFSET" | |
], | |
[ | |
"rem", | |
"Location player starts in single play." | |
], | |
[ | |
"rem", | |
"If NO_OFFSET is checked, then do not take into" | |
], | |
[ | |
"rem", | |
"account the offset from the changelevel" | |
], | |
[ | |
"rem", | |
"trigger on the previous level" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"info_player_intermission" | |
], | |
[ | |
"color", | |
"1 0 0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"rem", | |
"Intermission camera point." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"info_mikiko_start" | |
], | |
[ | |
"modelname", | |
"models/global/m_mikiko" | |
], | |
[ | |
"color", | |
"1 0 0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"rem", | |
"Location Mikiko starts in single play." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"info_superfly_start" | |
], | |
[ | |
"modelname", | |
"models/global/m_superfly" | |
], | |
[ | |
"color", | |
"1 0 0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"IDLE" | |
], | |
[ | |
"rem", | |
"Location Superfly starts in single play." | |
], | |
[ | |
"rem", | |
"By default, Superfly will look for the first" | |
], | |
[ | |
"rem", | |
"client that connects and start following them" | |
], | |
[ | |
"rem", | |
"IDLE - puts Superfly in idle (standing) mode" | |
], | |
[ | |
"rem", | |
" he will not follow until triggered to do so" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"info_mikikofly_start" | |
], | |
[ | |
"modelname", | |
"models/global/m_mikikofly" | |
], | |
[ | |
"color", | |
"1 0 0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"IDLE" | |
], | |
[ | |
"rem", | |
"Location mikikofly starts in single play." | |
], | |
[ | |
"rem", | |
"By default, mikikofly will look for the first" | |
], | |
[ | |
"rem", | |
"client that connects and start following them" | |
], | |
[ | |
"rem", | |
"IDLE - puts mikikofly in idle (standing) mode" | |
], | |
[ | |
"rem", | |
" he will not follow until triggered to do so" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"info_null" | |
], | |
[ | |
"color", | |
"1 0 0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"rem", | |
"use only for lights. info_nulls are removed" | |
], | |
[ | |
"rem", | |
"after all other entities spawn." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"info_not_null" | |
], | |
[ | |
"color", | |
"1 0 0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"rem", | |
"You can point anything to this as a target" | |
], | |
[ | |
"rem", | |
"These are not removed when the level spawns." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"info_player_deathmatch" | |
], | |
[ | |
"color", | |
"1 0 1" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"OVERRIDE WEAPONS" | |
], | |
[ | |
"flag", | |
"WEAPON 1" | |
], | |
[ | |
"flag", | |
"WEAPON 2" | |
], | |
[ | |
"flag", | |
"WEAPON 3" | |
], | |
[ | |
"flag", | |
"WEAPON 4" | |
], | |
[ | |
"flag", | |
"WEAPON 5" | |
], | |
[ | |
"flag", | |
"WEAPON 6" | |
], | |
[ | |
"flag", | |
"WEAPON 7" | |
], | |
[ | |
"rem", | |
"Location player starts in deathmatch" | |
], | |
[ | |
"rem", | |
"Flags:" | |
], | |
[ | |
"rem", | |
"Override will force the player's starting weapons" | |
], | |
[ | |
"rem", | |
"to be set to the choices of WEAPON # flags" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"info_player_coop" | |
], | |
[ | |
"color", | |
"1 0 1" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"OVERRIDE WEAPONS" | |
], | |
[ | |
"flag", | |
"WEAPON 1" | |
], | |
[ | |
"flag", | |
"WEAPON 2" | |
], | |
[ | |
"flag", | |
"WEAPON 3" | |
], | |
[ | |
"flag", | |
"WEAPON 4" | |
], | |
[ | |
"flag", | |
"WEAPON 5" | |
], | |
[ | |
"flag", | |
"WEAPON 6" | |
], | |
[ | |
"flag", | |
"WEAPON 7" | |
], | |
[ | |
"rem", | |
"Location player starts in coop" | |
], | |
[ | |
"rem", | |
"Flags:" | |
], | |
[ | |
"rem", | |
"Override will force the player's starting weapons" | |
], | |
[ | |
"rem", | |
"to be set to the choices of WEAPON # flags" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_door_secret" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
], | |
[ | |
"health", | |
"0" | |
], | |
[ | |
"speed", | |
"100" | |
], | |
[ | |
"wait", | |
"3" | |
], | |
[ | |
"lip", | |
"8" | |
], | |
[ | |
"dmg", | |
"2" | |
], | |
[ | |
"angle", | |
"0 0 0" | |
], | |
[ | |
"message", | |
"we all suck" | |
], | |
[ | |
"targetname", | |
"" | |
], | |
[ | |
"flag", | |
"OPEN_ONCE" | |
], | |
[ | |
"flag", | |
"1ST_LEFT" | |
], | |
[ | |
"flag", | |
"1ST_DOWN" | |
], | |
[ | |
"flag", | |
"NO_SHOOT" | |
], | |
[ | |
"flag", | |
"YES_SHOOT" | |
], | |
[ | |
"sndkeys", | |
"sound_opening,sound_open_finish,sound_closing,sound_close_finish" | |
], | |
[ | |
"rem", | |
"message - printed when the door is touched if it is a trigger door and it hasn't been fired yet" | |
], | |
[ | |
"rem", | |
"angle - determines the opening direction" | |
], | |
[ | |
"rem", | |
"targetname - if set, no touch field will be spawned and a remote button or trigger field activates the door." | |
], | |
[ | |
"rem", | |
"health - if set, door must be shot open" | |
], | |
[ | |
"rem", | |
"speed - movement speed (100 default)" | |
], | |
[ | |
"rem", | |
"wait - time to wait before returning (3 default, -1 = never return)" | |
], | |
[ | |
"rem", | |
"dmg - damage to inflict when blocked (2 default)" | |
], | |
[ | |
"rem", | |
"sound_opening - name of the sound to play during opening, ie. doors/creek.wav" | |
], | |
[ | |
"rem", | |
"sound_open_finish - name of the sound to play when opening completes, ie. doors/slam.wav" | |
], | |
[ | |
"rem", | |
"sound_closing - name of the sound to play when closing starts, ie. doors/creek.wav" | |
], | |
[ | |
"rem", | |
"sound_close_finish - name of the sound to play when closing completes, ie. doors/slam.wav" | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"Spawnflags:" | |
], | |
[ | |
"rem", | |
"SECRET_OPEN_ONCE - door stays open (imagine that...)" | |
], | |
[ | |
"rem", | |
"SECRET_1ST_LEFT - first move is left of move direction" | |
], | |
[ | |
"rem", | |
"SECRET_1ST_DOWN - first move is down from move direction" | |
], | |
[ | |
"rem", | |
"SECRET_NO_SHOOT - only opened by a trigger" | |
], | |
[ | |
"rem", | |
"SECRET_YES_SHOOT - shootable even if targeted" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_wall_explode" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
], | |
[ | |
"health", | |
"0" | |
], | |
[ | |
"message", | |
"" | |
], | |
[ | |
"targetname", | |
"" | |
], | |
[ | |
"target", | |
"" | |
], | |
[ | |
"killtarget", | |
"" | |
], | |
[ | |
"model_1", | |
"" | |
], | |
[ | |
"model_2", | |
"" | |
], | |
[ | |
"model_3", | |
"" | |
], | |
[ | |
"group", | |
"" | |
], | |
[ | |
"triggerindex", | |
"" | |
], | |
[ | |
"flag", | |
"ROCK_CHUNKS" | |
], | |
[ | |
"flag", | |
"WOOD_CHUNKS" | |
], | |
[ | |
"flag", | |
"EXTRA_CHUNKS" | |
], | |
[ | |
"flag", | |
"EXTRA_VELOCITY" | |
], | |
[ | |
"flag", | |
"NO_CHUNKS" | |
], | |
[ | |
"flag", | |
"NO_SOUND" | |
], | |
[ | |
"flag", | |
"METAL_CHUNKS" | |
], | |
[ | |
"flag", | |
"NO_EXPLOSIONS" | |
], | |
[ | |
"rem", | |
"targetname - the name of this wall if it is a target" | |
], | |
[ | |
"rem", | |
"target - the next entity to trigger when this one is triggered" | |
], | |
[ | |
"rem", | |
"killtarget - the targetname of the entity to remove when triggered" | |
], | |
[ | |
"rem", | |
"health - ummm... this would be the health of the wall, if it is 0 then" | |
], | |
[ | |
"rem", | |
"the wall can only be exploded by targetting it" | |
], | |
[ | |
"rem", | |
"message - this prints out when wall go boom" | |
], | |
[ | |
"rem", | |
"model_1 - the specific pathname of the first model to throw when killed" | |
], | |
[ | |
"rem", | |
"if model_1 is set then spawnflags ROCK_CHUNKS and WOOD_CHUNKS are overridden" | |
], | |
[ | |
"rem", | |
"model_2 - the pathname of the second model" | |
], | |
[ | |
"rem", | |
"model_3 - I wouldn't bet on it, but this is probably the name of the 3rd model" | |
], | |
[ | |
"rem", | |
"group - you can add a name here and group func_wall_explodes.. use triggerindex" | |
], | |
[ | |
"rem", | |
" to specify priority of which one blows up first " | |
], | |
[ | |
"rem", | |
"triggerindex - the lower the index, the higher it's priority (i.e. it blows up 1st" | |
], | |
[ | |
"rem", | |
" func_wall_explodes with the same triggerindex blow up randomly" | |
], | |
[ | |
"rem", | |
"mindamage - minimum damage it takes to destroy this wall. Any damage less" | |
], | |
[ | |
"rem", | |
" than mindamage will be healed instantly so wall cannot be warn down." | |
], | |
[ | |
"rem", | |
"Spawnflags:" | |
], | |
[ | |
"rem", | |
"ROCK_CHUNKS - makes rock chunk wall-gibs fly" | |
], | |
[ | |
"rem", | |
"WOOD_CHUNKS - makes wood chunk wall-gibs fly" | |
], | |
[ | |
"rem", | |
"EXTRA_CHUNKS - makes up to 3 chunks per explosion, instead of just one" | |
], | |
[ | |
"rem", | |
"EXTRA_VELOCITY - gives chunks a higher velocity (good for underwater)" | |
], | |
[ | |
"rem", | |
"NO_CHUNKS - um, no chunks" | |
], | |
[ | |
"rem", | |
"NO_SOUND - no sound, use when lots of func walls are activated simultaneously to keep the" | |
], | |
[ | |
"rem", | |
"Quake engine from choking with too many sounds at once." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_debris" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
], | |
[ | |
"target", | |
"" | |
], | |
[ | |
"flag", | |
"GO_TO_ACTIVATOR" | |
], | |
[ | |
"flag", | |
"NO_ROTATE" | |
], | |
[ | |
"flag", | |
"MOMENTUM_DAMAGE" | |
], | |
[ | |
"flag", | |
"NO_ROTATION_ADJUST" | |
], | |
[ | |
"flag", | |
"DROP_ONLY" | |
], | |
[ | |
"flag", | |
"QUARTER_SIZE" | |
], | |
[ | |
"sndkeys", | |
"fly_sound,hit_sound" | |
], | |
[ | |
"rem", | |
"target - debris will fly towards targeted entity" | |
], | |
[ | |
"rem", | |
"fly_sound - sound to play while the entity flies through the air" | |
], | |
[ | |
"rem", | |
"hit_sound - sound to play when the entity hits something" | |
], | |
[ | |
"rem", | |
"volume - 0.0 to 1.0" | |
], | |
[ | |
"rem", | |
"min - 0 to 2040 - minimum distance (volume full)" | |
], | |
[ | |
"rem", | |
"max - 0 to 8160 - maximum distance (volume none)" | |
], | |
[ | |
"rem", | |
"damage - amount of damage to do when hitting another object" | |
], | |
[ | |
"rem", | |
"if MOMENTUM_DAMAGE is selected, then damage will be based on the" | |
], | |
[ | |
"rem", | |
"speed of the debris when it impacts the object and damage becomes" | |
], | |
[ | |
"rem", | |
"the divisor, so if speed at impact = 300 and damge = 3, then damage done" | |
], | |
[ | |
"rem", | |
"while 300 / 3 = 100 points. If damage is not set, then momentum damage" | |
], | |
[ | |
"rem", | |
"will be the default with a damage divisor of 3." | |
], | |
[ | |
"rem", | |
"Spawnflags:" | |
], | |
[ | |
"rem", | |
"GO_TO_ACTIVATOR - debris will fly at whoever activated it" | |
], | |
[ | |
"rem", | |
"NO_ROTATE - don't give this debris any random rotation" | |
], | |
[ | |
"rem", | |
"MOMENTUM_DAMAGE - damage based on velocity" | |
], | |
[ | |
"rem", | |
"DROP_ONLY - no upward velocity, debris just falls" | |
], | |
[ | |
"rem", | |
"QUARTER_SIZE - shrink bounding box by 1/4" | |
], | |
[ | |
"rem", | |
"Notes:" | |
], | |
[ | |
"rem", | |
"A func debris entity must have an origin brush contained in it," | |
], | |
[ | |
"rem", | |
"otherwise it will rotate around the center of the level, not" | |
], | |
[ | |
"rem", | |
"its own center. That is bad." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_debris_visible" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
], | |
[ | |
"target", | |
"" | |
], | |
[ | |
"flag", | |
"GO_TO_ACTIVATOR" | |
], | |
[ | |
"flag", | |
"NO_ROTATE" | |
], | |
[ | |
"flag", | |
"MOMENTUM_DAMAGE" | |
], | |
[ | |
"flag", | |
"NO_ROTATION_ADJUST" | |
], | |
[ | |
"flag", | |
"DROP_ONLY" | |
], | |
[ | |
"flag", | |
"QUARTER_SIZE" | |
], | |
[ | |
"sndkeys", | |
"fly_sound,hit_sound" | |
], | |
[ | |
"rem", | |
"SAME AS FUNC_DEBRIS EXCEPT DEBRIS IS VISIBLE BEFORE TARGETTING" | |
], | |
[ | |
"rem", | |
"target - debris will fly towards targeted entity" | |
], | |
[ | |
"rem", | |
"fly_sound - sound to play while the entity flies through the air" | |
], | |
[ | |
"rem", | |
"hit_sound - sound to play when the entity hits something" | |
], | |
[ | |
"rem", | |
"volume - 0.0 to 1.0" | |
], | |
[ | |
"rem", | |
"min - 0 to 2040 - minimum distance (volume full)" | |
], | |
[ | |
"rem", | |
"max - 0 to 8160 - maximum distance (volume none)" | |
], | |
[ | |
"rem", | |
"damage - amount of damage to do when hitting another object" | |
], | |
[ | |
"rem", | |
"if MOMENTUM_DAMAGE is selected, then damage will be based on the" | |
], | |
[ | |
"rem", | |
"speed of the debris when it impacts the object and damage becomes" | |
], | |
[ | |
"rem", | |
"the divisor, so if speed at impact = 300 and damge = 3, then damage done" | |
], | |
[ | |
"rem", | |
"while 300 / 3 = 100 points. If damage is not set, then momentum damage" | |
], | |
[ | |
"rem", | |
"will be the default with a damage divisor of 3." | |
], | |
[ | |
"rem", | |
"Spawnflags:" | |
], | |
[ | |
"rem", | |
"GO_TO_ACTIVATOR - debris will fly at whoever activated it" | |
], | |
[ | |
"rem", | |
"NO_ROTATE - don't give this debris any random rotation" | |
], | |
[ | |
"rem", | |
"MOMENTUM_DAMAGE - damage based on velocity" | |
], | |
[ | |
"rem", | |
"DROP_ONLY - no upward velocity, debris just falls" | |
], | |
[ | |
"rem", | |
"QUARTER_SIZE - shrink bounding box by 1/4" | |
], | |
[ | |
"rem", | |
"Notes:" | |
], | |
[ | |
"rem", | |
"A func debris entity must have an origin brush contained in it," | |
], | |
[ | |
"rem", | |
"otherwise it will rotate around the center of the level, not" | |
], | |
[ | |
"rem", | |
"its own center. That is bad." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_monitor" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
], | |
[ | |
"rem", | |
"target - the info_camera that the view will be from" | |
], | |
[ | |
"rem", | |
"fov\t- the field of view when looking through this camera" | |
], | |
[ | |
"rem", | |
"delay\t- Amount of time to delay before showing the monitor display." | |
], | |
[ | |
"rem", | |
"wait\t- Amount of time to wait before allowing the user to esc from display." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_dynalight" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"flag", | |
"START_ON" | |
], | |
[ | |
"flag", | |
"SPOTLIGHT" | |
], | |
[ | |
"flag", | |
"LIGHTFLARE" | |
], | |
[ | |
"flag", | |
"X_AXIS" | |
], | |
[ | |
"flag", | |
"Y_AXIS" | |
], | |
[ | |
"flag", | |
"Z_AXIS" | |
], | |
[ | |
"flag", | |
"REVERSE" | |
], | |
[ | |
"_color", | |
"1.0 1.0 1.0" | |
], | |
[ | |
"rem", | |
"length - length of the light beam.. default is 2048" | |
], | |
[ | |
"rem", | |
"light - light brightness value" | |
], | |
[ | |
"rem", | |
"radius - radius of starting point, end radius is based on length" | |
], | |
[ | |
"rem", | |
"default SPOTLIGHT color is white.. click color checkboxes to change colors" | |
], | |
[ | |
"rem", | |
"_color - use the color selection dialog to select the color of the light" | |
], | |
[ | |
"rem", | |
"NOTE: this is not applicable to spotlights.. use the check boxes for them" | |
], | |
[ | |
"rem", | |
"NOTE: SPOTLIGHT and LIGHTFLARE are mutually exclusive" | |
], | |
[ | |
"rem", | |
"Check X_AXIS or Y_AXIS\tor Z_AXIS to get the SPOTLIGHT to rotate" | |
], | |
[ | |
"rem", | |
"Check REVERSE to reverse the rotation" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_explosive" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"flag", | |
"TRIGGER_SPAWN" | |
], | |
[ | |
"flag", | |
"ANIMATED" | |
], | |
[ | |
"flag", | |
"ANIMATED_FAST" | |
], | |
[ | |
"flag", | |
"STONE" | |
], | |
[ | |
"flag", | |
"WOOD" | |
], | |
[ | |
"flag", | |
"METAL" | |
], | |
[ | |
"flag", | |
"NO CHUNKS" | |
], | |
[ | |
"flag", | |
"NO SOUND" | |
], | |
[ | |
"flag", | |
"NO EXPLOSION" | |
], | |
[ | |
"flag", | |
"NOT SOLID" | |
], | |
[ | |
"rem", | |
"-------------------------------------------------" | |
], | |
[ | |
"rem", | |
"Func_Explosive 2.0" | |
], | |
[ | |
"rem", | |
"-------------------------------------------------" | |
], | |
[ | |
"rem", | |
"Description: Any brush that you want to explode or break apart." | |
], | |
[ | |
"rem", | |
"If you want an explosion. If targeted it will not be shootable." | |
], | |
[ | |
"rem", | |
"The default debris type is glass." | |
], | |
[ | |
"rem", | |
"-------------------------------------------------" | |
], | |
[ | |
"rem", | |
"Key Values" | |
], | |
[ | |
"rem", | |
"-------------------------------------------------" | |
], | |
[ | |
"rem", | |
"damage - radius explosion of that amount, at center of brush" | |
], | |
[ | |
"rem", | |
"health - defaults to 100." | |
], | |
[ | |
"rem", | |
"delay\t- defaults to 1.0 to randomize the emission of debris chunks. The higher the number the longer it will take some chunks to chunk out." | |
], | |
[ | |
"rem", | |
"count - defaults to 10. This determines how many chunks are emitted. 10 = maximum of 10 chunks but is random so could be 5-10, no less than 5." | |
], | |
[ | |
"rem", | |
"rndcount - defaults to 0. Random number of debris entities plus the count." | |
], | |
[ | |
"rem", | |
"scale - This is the scale factor of the chunks. 1.0 is current Size." | |
], | |
[ | |
"rem", | |
"vectortarget - Sets the vector for the initial direction. It will be random in a 180 degree spread." | |
], | |
[ | |
"rem", | |
"speed - is a scaled value. 1.0 is normal speed." | |
], | |
[ | |
"rem", | |
"gravity - Gravity to apply to debris. Default is 1.0.(normal)" | |
], | |
[ | |
"rem", | |
"cinescript - name of the cinematic script to run" | |
], | |
[ | |
"rem", | |
"aiscript - name of the AI script to run" | |
], | |
[ | |
"rem", | |
"target - Determines what gets triggered next." | |
], | |
[ | |
"rem", | |
"volume - 0.0 to 1.0" | |
], | |
[ | |
"rem", | |
"min - 0 to 2040 - minimum distance (volume full)" | |
], | |
[ | |
"rem", | |
"max - 0 to 8160 - maximum distance (volume none)" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_timer" | |
], | |
[ | |
"color", | |
"0.3 0.1 0.6" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"target", | |
"" | |
], | |
[ | |
"wait", | |
"1" | |
], | |
[ | |
"random", | |
"0" | |
], | |
[ | |
"delay", | |
"0" | |
], | |
[ | |
"pausetime", | |
"0" | |
], | |
[ | |
"flag", | |
"START_ON" | |
], | |
[ | |
"flag", | |
"USE_ONCE" | |
], | |
[ | |
"rem", | |
"target\t\t- the timer will trigger this target" | |
], | |
[ | |
"rem", | |
"wait\t\t- base time between triggering all targets, default is 1" | |
], | |
[ | |
"rem", | |
"random\t\t- wait variance, default is 0" | |
], | |
[ | |
"rem", | |
"so, the basic time between firing is a random time between" | |
], | |
[ | |
"rem", | |
"(wait - random) and (wait + random)" | |
], | |
[ | |
"rem", | |
"delay\t\t- delay before first firing when turned on, default is 0" | |
], | |
[ | |
"rem", | |
"pausetime\t- additional delay used only the very first time" | |
], | |
[ | |
"rem", | |
"\t\t\t and only if spawned with START_ON" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_water" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"flag", | |
"START_OPEN" | |
], | |
[ | |
"angle", | |
"0 0 0" | |
], | |
[ | |
"speed", | |
"25" | |
], | |
[ | |
"wait", | |
"-1" | |
], | |
[ | |
"lip", | |
"0" | |
], | |
[ | |
"sounds", | |
"0" | |
], | |
[ | |
"sndkeys", | |
"sound_opening,sound_open_finish,sound_closing,sound_close_finish" | |
], | |
[ | |
"rem", | |
"func_water is a moveable water brush. It must be targeted to" | |
], | |
[ | |
"rem", | |
"operate. Use a non-water texture at your own risk." | |
], | |
[ | |
"rem", | |
"START_OPEN causes the water to move to its destination" | |
], | |
[ | |
"rem", | |
"when spawned and operate in reverse." | |
], | |
[ | |
"rem", | |
"angle - determines the opening direction (up or down only)" | |
], | |
[ | |
"rem", | |
"speed - movement speed (25 default)" | |
], | |
[ | |
"rem", | |
"wait -\twait before returning (-1 default, -1 = TOGGLE)" | |
], | |
[ | |
"rem", | |
"lip - lip remaining at end of move (0 default)" | |
], | |
[ | |
"rem", | |
"sound_opening - name of the sound to play when rising" | |
], | |
[ | |
"rem", | |
"sound_open_finish - name of the sound to play when at the top" | |
], | |
[ | |
"rem", | |
"sound_closing - name of the sound to play when receeding" | |
], | |
[ | |
"rem", | |
"sound_close_finish - name of the sound to play when empty" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"info_camera" | |
], | |
[ | |
"color", | |
"1 0 0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"misc_lavaball_drop" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"misc_lavaball_toss" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"rem", | |
"target = can be triggered" | |
], | |
[ | |
"rem", | |
"mintime = minimum time between tosses (default = 4.0 seconds)" | |
], | |
[ | |
"rem", | |
"maxtime = maximum time between tosses (default = 12.0 seconds)" | |
], | |
[ | |
"rem", | |
"damage = damage to do when an hitting something" | |
], | |
[ | |
"rem", | |
"upmin = minimum upward velocity (default = 200)" | |
], | |
[ | |
"rem", | |
"upmax = maximum upward velocity (default = 800)" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"sound_ambient" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"color", | |
"1 0 1" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"NON_DIRECTIONAL" | |
], | |
[ | |
"sndkeys", | |
"sound1,sound2,sound3,sound4,sound5,sound6" | |
], | |
[ | |
"rem", | |
"sound - path to ambient sound (ie. ambience/sound.wav." | |
], | |
[ | |
"rem", | |
"NON_DIRECTIONAL - doesn't play positionally, but still attenuates" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"node_node" | |
], | |
[ | |
"color", | |
"0.5 0.5 1" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"rem", | |
"number - the number of this node" | |
], | |
[ | |
"rem", | |
"link - the number of the node linked to (can be up to four link fields)" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_changemusic" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"path", | |
"" | |
], | |
[ | |
"volume", | |
"" | |
], | |
[ | |
"rem", | |
"path - path to mp3 to play relative to data/music. ( incluse the extension ) " | |
], | |
[ | |
"rem", | |
"volume - the volume to play the mp3 at ( 0 - 1 )." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_superfly_spawn" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_mikiko_spawn" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_froginator" | |
], | |
[ | |
"modelname", | |
"models/e1/m_frog" | |
], | |
[ | |
"modelscale", | |
"0.65 0.65 0.65" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -16 8 8 16" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_rockgat" | |
], | |
[ | |
"modelname", | |
"models/e1/a1_rockgun" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"height/frames - number of frames in the popup animation" | |
], | |
[ | |
"rem", | |
"fire_rate - secs between firing default = 0.20" | |
], | |
[ | |
"rem", | |
"range - attack radius default = 512" | |
], | |
[ | |
"rem", | |
"basedmg - dmg done with a hit" | |
], | |
[ | |
"rem", | |
"rnddmg - random damage amount added on" | |
], | |
[ | |
"rem", | |
"health - health value" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_slaughterskeet" | |
], | |
[ | |
"modelname", | |
"models/e1/m_skeeter" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -8 16 16 8" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_thunderskeet" | |
], | |
[ | |
"modelname", | |
"models/e1/m_tskeet" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-40 -40 0 40 40 96" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_venomvermin" | |
], | |
[ | |
"modelname", | |
"models/e1/m_vermin" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -8 16 16 16" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_sludgeminion" | |
], | |
[ | |
"modelname", | |
"models/e1/m_sludgeminion" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-40 -40 -40 40 40 56" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_prisoner" | |
], | |
[ | |
"modelname", | |
"models/e1/m_priza" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_prisonerb" | |
], | |
[ | |
"modelname", | |
"models/e1/m_prizb" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_inmater" | |
], | |
[ | |
"modelname", | |
"models/e1/m_inmater" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-32 -32 -40 32 32 48" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_lasergat" | |
], | |
[ | |
"modelname", | |
"models/e1/m_trakatak" | |
], | |
[ | |
"modelscale", | |
"1.5 1.5 1.5" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -8 16 16 8" | |
], | |
[ | |
"rem", | |
"Track turrets need to have a target" | |
], | |
[ | |
"rem", | |
"which is the path_corner_track at which" | |
], | |
[ | |
"rem", | |
"they will start." | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_psyclaw" | |
], | |
[ | |
"modelname", | |
"models/e1/m_psyclaw" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-24 -24 -24 24 24 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_cryotech" | |
], | |
[ | |
"modelname", | |
"models/e1/m_cryotech" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 36" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_battleboar" | |
], | |
[ | |
"modelname", | |
"models/e1/m_bboar" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-24 -24 -16 24 24 24" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_ragemaster" | |
], | |
[ | |
"modelname", | |
"models/e1/m_ragemaster" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-40 -40 -40 40 40 48" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_cambot" | |
], | |
[ | |
"modelname", | |
"models/e1/m_cambot" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-24 -24 -24 24 24 24" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_deathsphere" | |
], | |
[ | |
"modelname", | |
"models/e1/m_dsphere" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-24 -24 -16 24 24 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_protopod" | |
], | |
[ | |
"modelname", | |
"models/e1/m_proto" | |
], | |
[ | |
"modelscale", | |
"2.5 2.5 2.5" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-12 -12 0 12 12 24" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_skinnyworker" | |
], | |
[ | |
"modelname", | |
"models/e1/m_MWSkny" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 40" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_fatworker" | |
], | |
[ | |
"modelname", | |
"models/e1/m_MWFaty" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_mishimaguard" | |
], | |
[ | |
"modelname", | |
"models/e1/m_mwguard" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 40" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_surgeon" | |
], | |
[ | |
"modelname", | |
"models/e1/m_mwsurgeon" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 40" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_crox" | |
], | |
[ | |
"modelname", | |
"models/e1/m_croco" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 8" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_skeleton" | |
], | |
[ | |
"modelname", | |
"models/e2/m_skeleton" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_spider" | |
], | |
[ | |
"modelname", | |
"models/e2/m_spider" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-32 -32 -8 32 32 24" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_smallspider" | |
], | |
[ | |
"modelname", | |
"models/e2/m_spider" | |
], | |
[ | |
"modelscale", | |
"0.2 0.2 0.2" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_griffon" | |
], | |
[ | |
"modelname", | |
"models/e2/m_griffon" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-40 -40 -24 40 40 64" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_harpy" | |
], | |
[ | |
"modelname", | |
"models/e2/m_harpy" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-20 -20 -24 20 20 40" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_ferryman" | |
], | |
[ | |
"modelname", | |
"models/e2/m_ferryman" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-20 -20 -24 20 20 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_satyr" | |
], | |
[ | |
"modelname", | |
"models/e2/m_satyr" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-20 -20 -24 20 20 40" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_column" | |
], | |
[ | |
"modelname", | |
"models/e2/m_column" | |
], | |
[ | |
"modelscale", | |
"1.5 1.5 1.5" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-24 -24 -24 24 24 56" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_cerberus" | |
], | |
[ | |
"modelname", | |
"models/e2/m_cerberus" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_thief" | |
], | |
[ | |
"modelname", | |
"models/e2/m_thief" | |
], | |
[ | |
"modelscale", | |
"1.5 1.5 1.5" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_centurion" | |
], | |
[ | |
"modelname", | |
"models/e2/m_centurion" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_medusa" | |
], | |
[ | |
"modelname", | |
"models/e2/m_medusa" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-32 -32 -24 32 32 40" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_cyclops" | |
], | |
[ | |
"modelname", | |
"models/e2/m_cyclops" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-32 -32 -24 32 32 64" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_plague_rat" | |
], | |
[ | |
"modelname", | |
"models/e3/m_prat" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 8" | |
], | |
[ | |
"rem", | |
"I broke you!" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_rotworm" | |
], | |
[ | |
"modelname", | |
"models/e3/m_rotworm" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-12 -12 -8 12 12 8" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"flag", | |
"CEILING SPAWN" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_buboid" | |
], | |
[ | |
"modelname", | |
"models/e3/m_buboid" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_priest" | |
], | |
[ | |
"modelname", | |
"models/e3/m_priest" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 56" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_doombat" | |
], | |
[ | |
"modelname", | |
"models/e3/m_doombat" | |
], | |
[ | |
"modelscale", | |
"0.65 0.65 0.65" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-12 -12 -8 12 12 8" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_lycanthir" | |
], | |
[ | |
"modelname", | |
"models/e3/m_lycanthir" | |
], | |
[ | |
"modelscale", | |
"1.2 1.2 1.2" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-20 -20 -24 20 20 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_fletcher" | |
], | |
[ | |
"modelname", | |
"models/e3/m_fletcher" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 40" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_dwarf" | |
], | |
[ | |
"modelname", | |
"models/e3/m_dwarf" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-20 -20 -24 20 20 16" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_dragon" | |
], | |
[ | |
"modelname", | |
"models/e3/m_dragon" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-40 -40 -24 40 40 96" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_garroth" | |
], | |
[ | |
"modelname", | |
"models/e3/m_gharroth" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-20 -20 -24 20 20 40" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_knight1" | |
], | |
[ | |
"modelname", | |
"models/e3/m_knight1" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_knight2" | |
], | |
[ | |
"modelname", | |
"models/e3/m_knight2" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_nharre" | |
], | |
[ | |
"modelname", | |
"models/e3/m_nharre" | |
], | |
[ | |
"modelscale", | |
"1.2 1.2 1.2" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-20 -20 -24 20 20 36" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_stavros" | |
], | |
[ | |
"modelname", | |
"models/e3/m_stavros" | |
], | |
[ | |
"modelscale", | |
"1.625 1.625 1.625" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-20 -20 -24 20 20 36" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_wyndrax" | |
], | |
[ | |
"modelname", | |
"models/e3/m_wyndrax" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 36" | |
], | |
[ | |
"rem", | |
"Wyndrax:V1.12" | |
], | |
[ | |
"rem", | |
"Wyndrax needs two things in order to work properly." | |
], | |
[ | |
"rem", | |
"For his lightning attack he needs to have the top lightning source set to a targetname of:WyndraxCharge." | |
], | |
[ | |
"rem", | |
"For his Wisp attack he needs to have wisps out in his Wisp courtyard." | |
], | |
[ | |
"rem", | |
"Don't forget the door ground nodes for the entrance and the secret entrance!!!" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_piperat" | |
], | |
[ | |
"modelname", | |
"models/e4/m_piperat" | |
], | |
[ | |
"modelscale", | |
"0.8 0.8 0.8" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -16 8 8 8" | |
], | |
[ | |
"rem", | |
"I broke you!" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_gang1" | |
], | |
[ | |
"modelname", | |
"models/e4/" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_gang2" | |
], | |
[ | |
"modelname", | |
"models/e4/" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_blackprisoner" | |
], | |
[ | |
"modelname", | |
"models/e4/m_bpris" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 40" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_whiteprisoner" | |
], | |
[ | |
"modelname", | |
"models/e4/m_wpris" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 40" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_femgang" | |
], | |
[ | |
"modelname", | |
"models/e4/m_femgang" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_rocketdude" | |
], | |
[ | |
"modelname", | |
"models/e4/m_rockgang" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_chaingang" | |
], | |
[ | |
"modelname", | |
"models/e4/m_chgang" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-20 -20 -24 20 20 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_labmonkey" | |
], | |
[ | |
"modelname", | |
"models/e4/m_labmonkey" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-24 -24 -24 24 24 24" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_sealcommando" | |
], | |
[ | |
"modelname", | |
"models/e4/m_scomndo" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_sealcaptain" | |
], | |
[ | |
"modelname", | |
"models/e4/m_sealcap" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_sealgirl" | |
], | |
[ | |
"modelname", | |
"models/e4/m_sgirl" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_shark" | |
], | |
[ | |
"modelname", | |
"models/e4/m_shark" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -8 16 16 16" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_uzigang" | |
], | |
[ | |
"modelname", | |
"models/e4/m_uzi" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_rocketmp" | |
], | |
[ | |
"modelname", | |
"models/e4/m_rocketmp" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_kage" | |
], | |
[ | |
"modelname", | |
"models/e4/m_kage" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"sight - Range that the monster can see the player and will react." | |
], | |
[ | |
"rem", | |
"speak - Range that the monster can speak to other monsters so they can help out." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_firefly" | |
], | |
[ | |
"modelname", | |
"models/global/e_flare.sp2" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"flag", | |
"YELLOW" | |
], | |
[ | |
"flag", | |
"GREEN" | |
], | |
[ | |
"flag", | |
"BLUE" | |
], | |
[ | |
"flag", | |
"WHITE" | |
], | |
[ | |
"flag", | |
"RED" | |
], | |
[ | |
"rem", | |
"------------------------------------" | |
], | |
[ | |
"rem", | |
"Complex Fly Generator" | |
], | |
[ | |
"rem", | |
"------------------------------------" | |
], | |
[ | |
"rem", | |
"*all paramters have a default value*" | |
], | |
[ | |
"rem", | |
"count - Number of fireflies(Max=10)" | |
], | |
[ | |
"rem", | |
"distance - How far the fireflies will fly from point of placement(Max=200)" | |
], | |
[ | |
"rem", | |
"velocity - How fast the fireflies will move(Max=200)" | |
], | |
[ | |
"rem", | |
"scale - How big the fireflies will be<float value>(1 = normal, 0.5 = half, 2 = twice as big)" | |
], | |
[ | |
"rem", | |
"delta_alpha - frequency of Alpha blending change. <scalar>" | |
], | |
[ | |
"rem", | |
"alpha_level - Initial Setting for Alpha blending change.<scalar>" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_wisp" | |
], | |
[ | |
"modelname", | |
"models/global/e_sflblue.sp2" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"rem", | |
"-----------------------------------------------" | |
], | |
[ | |
"rem", | |
"Wisps to B sucked down by Wyndrax" | |
], | |
[ | |
"rem", | |
"-----------------------------------------------" | |
], | |
[ | |
"rem", | |
"*all paramters have a default value*" | |
], | |
[ | |
"rem", | |
"count - Number of wisps(Max=10)" | |
], | |
[ | |
"rem", | |
"distance - How far the wisps will fly from point of placement(Max=200)" | |
], | |
[ | |
"rem", | |
"velocity - How fast the wisps will move(Max=200)" | |
], | |
[ | |
"rem", | |
"scale - How big the wisps will be(1 = normal, 0.5 = half, 2 = twice as big)" | |
], | |
[ | |
"rem", | |
"delta_alpha - frequency of Alpha blending change(0-100%) where 0% means no change" | |
], | |
[ | |
"rem", | |
"alpha_level - Initial Setting for Alpha blending change(1-100%)" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"monster_path_corner" | |
], | |
[ | |
"distance", | |
"90.0" | |
], | |
[ | |
"color", | |
"0.5 0.3 0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"rem", | |
"A path corner for a monster to travel along" | |
], | |
[ | |
"rem", | |
"target1 - target4: " | |
], | |
[ | |
"rem", | |
"Can have up to 4 targets for the monster" | |
], | |
[ | |
"rem", | |
"to travel to. If there is more than one target" | |
], | |
[ | |
"rem", | |
"the monster will randomly choose the next target" | |
], | |
[ | |
"rem", | |
"from those available." | |
], | |
[ | |
"rem", | |
"pathtarget - target of entity that will get called upon hitting this pathcorner. This is a one shot deal." | |
], | |
[ | |
"rem", | |
"aiscript - name of the script to play when a monster hits this pathcorner node." | |
], | |
[ | |
"rem", | |
"targetname - Name of this pathcorner so other entities can do things with it." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"deco_e1" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"1.0 0.0 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -32 8 8 32" | |
], | |
[ | |
"flag", | |
"DECO_EXPLODE" | |
], | |
[ | |
"flag", | |
"NO_EXPLODE_NO_BREAK" | |
], | |
[ | |
"flag", | |
"DECO_PUSHABLE" | |
], | |
[ | |
"flag", | |
"WOOD_DEBRIS" | |
], | |
[ | |
"flag", | |
"METAL_DEBRIS" | |
], | |
[ | |
"flag", | |
"GLASS_DEBRIS" | |
], | |
[ | |
"flag", | |
"GIB_DEBRIS" | |
], | |
[ | |
"flag", | |
"ROTATE" | |
], | |
[ | |
"flag", | |
"DECO_TRANSLUCENT" | |
], | |
[ | |
"rem", | |
"damage - damage applied when exploding. Default is 15." | |
], | |
[ | |
"rem", | |
"scale - Scale of deco. Default 1.0." | |
], | |
[ | |
"rem", | |
"model - choose model # -- see list." | |
], | |
[ | |
"rem", | |
"mass - *optional* - including this overrides the mass value in decoinfo.txt" | |
], | |
[ | |
"rem", | |
"frame - allows you to specify the starting frame for the model." | |
], | |
[ | |
"rem", | |
"animseq - allows you to specify an animation sequence for the model if" | |
], | |
[ | |
"rem", | |
" it has multiple sequences defined in decoinfo.txt.. this overrides" | |
], | |
[ | |
"rem", | |
" the frame key.. valid sequences are 0-4 DEFAULT is 0" | |
], | |
[ | |
"rem", | |
"x_speed - speed to rotate along x axis in degrees per second" | |
], | |
[ | |
"rem", | |
"y_speed - speed to rotate along y axis in degrees per second" | |
], | |
[ | |
"rem", | |
"z_speed - speed to rotate along z axis in degrees per second" | |
], | |
[ | |
"rem", | |
"alpha - range 0.0-1.0. Only used if TRANSLUCENT is flagged" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"deco_e2" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"1.0 0.0 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -32 8 8 32" | |
], | |
[ | |
"flag", | |
"DECO_EXPLODE" | |
], | |
[ | |
"flag", | |
"NO_EXPLODE_NO_BREAK" | |
], | |
[ | |
"flag", | |
"DECO_PUSHABLE" | |
], | |
[ | |
"flag", | |
"WOOD_DEBRIS" | |
], | |
[ | |
"flag", | |
"METAL_DEBRIS" | |
], | |
[ | |
"flag", | |
"GLASS_DEBRIS" | |
], | |
[ | |
"flag", | |
"GIB_DEBRIS" | |
], | |
[ | |
"flag", | |
"ROTATE" | |
], | |
[ | |
"flag", | |
"DECO_TRANSLUCENT" | |
], | |
[ | |
"rem", | |
"model - choose model # -- see list." | |
], | |
[ | |
"rem", | |
"mass - *optional* - including this overrides the mass value in decoinfo.txt" | |
], | |
[ | |
"rem", | |
"frame - allows you to specify the starting frame for the model." | |
], | |
[ | |
"rem", | |
"animseq - allows you to specify an animation sequence for the model if" | |
], | |
[ | |
"rem", | |
" it has multiple sequences defined in decoinfo.txt.. this overrides" | |
], | |
[ | |
"rem", | |
" the frame key.. valid sequences are 0-4 DEFAULT is 0" | |
], | |
[ | |
"rem", | |
"x_speed - speed to rotate along x axis in degrees per second" | |
], | |
[ | |
"rem", | |
"y_speed - speed to rotate along y axis in degrees per second" | |
], | |
[ | |
"rem", | |
"z_speed - speed to rotate along z axis in degrees per second" | |
], | |
[ | |
"rem", | |
"alpha - range 0.0-1.0. Only used if TRANSLUCENT is flagged" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"deco_e3" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"1.0 0.0 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -32 8 8 32" | |
], | |
[ | |
"flag", | |
"DECO_EXPLODE" | |
], | |
[ | |
"flag", | |
"NO_EXPLODE_NO_BREAK" | |
], | |
[ | |
"flag", | |
"DECO_PUSHABLE" | |
], | |
[ | |
"flag", | |
"WOOD_DEBRIS" | |
], | |
[ | |
"flag", | |
"METAL_DEBRIS" | |
], | |
[ | |
"flag", | |
"GLASS_DEBRIS" | |
], | |
[ | |
"flag", | |
"GIB_DEBRIS" | |
], | |
[ | |
"flag", | |
"ROTATE" | |
], | |
[ | |
"flag", | |
"DECO_TRANSLUCENT" | |
], | |
[ | |
"rem", | |
"model - choose model # -- see list." | |
], | |
[ | |
"rem", | |
"mass - *optional* - including this overrides the mass value in decoinfo.txt" | |
], | |
[ | |
"rem", | |
"frame - allows you to specify the starting frame for the model." | |
], | |
[ | |
"rem", | |
"animseq - allows you to specify an animation sequence for the model if" | |
], | |
[ | |
"rem", | |
" it has multiple sequences defined in decoinfo.txt.. this overrides" | |
], | |
[ | |
"rem", | |
" the frame key.. valid sequences are 0-4 DEFAULT is 0" | |
], | |
[ | |
"rem", | |
"x_speed - speed to rotate along x axis in degrees per second" | |
], | |
[ | |
"rem", | |
"y_speed - speed to rotate along y axis in degrees per second" | |
], | |
[ | |
"rem", | |
"z_speed - speed to rotate along z axis in degrees per second" | |
], | |
[ | |
"rem", | |
"alpha - range 0.0-1.0. Only used if TRANSLUCENT is flagged" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"deco_e4" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"1.0 0.0 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -32 8 8 32" | |
], | |
[ | |
"flag", | |
"DECO_EXPLODE" | |
], | |
[ | |
"flag", | |
"NO_EXPLODE_NO_BREAK" | |
], | |
[ | |
"flag", | |
"DECO_PUSHABLE" | |
], | |
[ | |
"flag", | |
"WOOD_DEBRIS" | |
], | |
[ | |
"flag", | |
"METAL_DEBRIS" | |
], | |
[ | |
"flag", | |
"GLASS_DEBRIS" | |
], | |
[ | |
"flag", | |
"GIB_DEBRIS" | |
], | |
[ | |
"flag", | |
"ROTATE" | |
], | |
[ | |
"flag", | |
"DECO_TRANSLUCENT" | |
], | |
[ | |
"rem", | |
"model - choose model # -- see list." | |
], | |
[ | |
"rem", | |
"mass - *optional* - including this overrides the mass value in decoinfo.txt" | |
], | |
[ | |
"rem", | |
"frame - allows you to specify the starting frame for the model." | |
], | |
[ | |
"rem", | |
"animseq - allows you to specify an animation sequence for the model if" | |
], | |
[ | |
"rem", | |
" it has multiple sequences defined in decoinfo.txt.. this overrides" | |
], | |
[ | |
"rem", | |
" the frame key.. valid sequences are 0-4 DEFAULT is 0" | |
], | |
[ | |
"rem", | |
"x_speed - speed to rotate along x axis in degrees per second" | |
], | |
[ | |
"rem", | |
"y_speed - speed to rotate along y axis in degrees per second" | |
], | |
[ | |
"rem", | |
"z_speed - speed to rotate along z axis in degrees per second" | |
], | |
[ | |
"rem", | |
"alpha - range 0.0-1.0. Only used if TRANSLUCENT is flagged" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"deco_custom" | |
], | |
[ | |
"color", | |
"1.0 0.0 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -32 8 8 32" | |
], | |
[ | |
"flag", | |
"DECO_EXPLODE" | |
], | |
[ | |
"flag", | |
"NO_EXPLODE_NO_BREAK" | |
], | |
[ | |
"flag", | |
"DECO_PUSHABLE" | |
], | |
[ | |
"flag", | |
"WOOD_DEBRIS" | |
], | |
[ | |
"flag", | |
"METAL_DEBRIS" | |
], | |
[ | |
"flag", | |
"GLASS_DEBRIS" | |
], | |
[ | |
"flag", | |
"GIB_DEBRIS" | |
], | |
[ | |
"flag", | |
"ROTATE" | |
], | |
[ | |
"flag", | |
"DECO_TRANSLUCENT" | |
], | |
[ | |
"rem", | |
"damage - damage applied when exploding. Default is 15." | |
], | |
[ | |
"rem", | |
"scale - Scale of deco. Default 1.0." | |
], | |
[ | |
"rem", | |
"model - filename of .dkm model, e.g. models/e1/a_c4.dkm" | |
], | |
[ | |
"rem", | |
"mass - default 1.0" | |
], | |
[ | |
"rem", | |
"frame - allows you to specify the starting frame for the model." | |
], | |
[ | |
"rem", | |
"x_speed - speed to rotate along x axis in degrees per second" | |
], | |
[ | |
"rem", | |
"y_speed - speed to rotate along y axis in degrees per second" | |
], | |
[ | |
"rem", | |
"z_speed - speed to rotate along z axis in degrees per second" | |
], | |
[ | |
"rem", | |
"alpha - range 0.0-1.0. Only used if TRANSLUCENT is flagged" | |
], | |
[ | |
"rem", | |
"spawnname - classname of entity to throw out upon death" | |
], | |
[ | |
"rem", | |
"movetype- none, toss, bounce, float" | |
], | |
[ | |
"rem", | |
"solidtype- bbox, not" | |
], | |
[ | |
"rem", | |
"gibtype- wood, metal, glass, gibs, default is non-gibbable" | |
], | |
[ | |
"rem", | |
"hitpoints- default 20" | |
], | |
[ | |
"rem", | |
"exploding- 0 or 1" | |
], | |
[ | |
"rem", | |
"mins- bbox lower bounds, e.g. -8, -8, -32" | |
], | |
[ | |
"rem", | |
"maxs- bbox upper bounds, eg.g. 8, 8, 32" | |
], | |
[ | |
"rem", | |
"animseq - allows you to specifies an animation sequence for the model" | |
], | |
[ | |
"rem", | |
" this overrides the frame key.. valid sequences are 0-4 DEFAULT is 0" | |
], | |
[ | |
"rem", | |
"seq0-seq4- frames or frame sequences of animation use \"-\" for a set" | |
], | |
[ | |
"rem", | |
" of frames use \"~\" to loop the frames" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"target_laser" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"rem", | |
"angle - direction of laser" | |
], | |
[ | |
"rem", | |
"target - target laser will aim at. Can be moving." | |
], | |
[ | |
"rem", | |
"sound - the looping sound a laser will play when activated." | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"flag", | |
"START_ON" | |
], | |
[ | |
"flag", | |
"RED" | |
], | |
[ | |
"flag", | |
"GREEN" | |
], | |
[ | |
"flag", | |
"BLUE" | |
], | |
[ | |
"flag", | |
"YELLOW" | |
], | |
[ | |
"flag", | |
"LIGHTRED" | |
], | |
[ | |
"flag", | |
"WIDE BEAM" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"target_earthquake" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"rem", | |
"severity or speed - severity of quake" | |
], | |
[ | |
"rem", | |
"duration or count - length of quake in seconds" | |
], | |
[ | |
"rem", | |
"damage - damage amount per frame" | |
], | |
[ | |
"rem", | |
"radius - radius quake effects" | |
], | |
[ | |
"rem", | |
"mins - mins attenuation start point from earthquake spawn point(for sound)(default 2000.0f)" | |
], | |
[ | |
"rem", | |
"maxs - maxs attenuation end point from earthquake spawn point(end of sound)(default 2024.0f)" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"target_spotlight" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"flag", | |
"START_ON" | |
], | |
[ | |
"flag", | |
"RED" | |
], | |
[ | |
"flag", | |
"GREEN" | |
], | |
[ | |
"flag", | |
"BLUE" | |
], | |
[ | |
"flag", | |
"YELLOW" | |
], | |
[ | |
"flag", | |
"LIGHTRED" | |
], | |
[ | |
"rem", | |
"length - length of the light beam.. default is 2048" | |
], | |
[ | |
"rem", | |
"radius - radius of starting point, end radius is based on length" | |
], | |
[ | |
"rem", | |
"default color is white.. click color checkboxes to change colors" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"target_lightramp" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"target", | |
"" | |
], | |
[ | |
"speed", | |
"2" | |
], | |
[ | |
"message", | |
"am" | |
], | |
[ | |
"flag", | |
"TOGGLE" | |
], | |
[ | |
"rem", | |
"speed - How many seconds the ramping will take" | |
], | |
[ | |
"rem", | |
"message - two letters; starting lightlevel and ending lightlevel" | |
], | |
[ | |
"rem", | |
"TOGGLE - make it toggle on and off" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"target_effect" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"dir", | |
"0 0 0" | |
], | |
[ | |
"gravity", | |
"1" | |
], | |
[ | |
"colorstring", | |
"ltgray" | |
], | |
[ | |
"speed", | |
"5" | |
], | |
[ | |
"count", | |
"10" | |
], | |
[ | |
"type", | |
"5" | |
], | |
[ | |
"sound", | |
"" | |
], | |
[ | |
"flag", | |
"START_ON" | |
], | |
[ | |
"flag", | |
"TARGET_EFFECT_BEAMS" | |
], | |
[ | |
"flag", | |
"TARGET_EFFECT_RANDOM" | |
], | |
[ | |
"flag", | |
"TARGET_EFFECT_BEAMS_SMOKE" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"angle - determines the direction the" | |
], | |
[ | |
"rem", | |
" particles will go" | |
], | |
[ | |
"rem", | |
"gravity - gravity type" | |
], | |
[ | |
"rem", | |
" 0 = FALL" | |
], | |
[ | |
"rem", | |
" 1 = RISE (default)" | |
], | |
[ | |
"rem", | |
" 2 = FLOAT" | |
], | |
[ | |
"rem", | |
"_color - color of the particles" | |
], | |
[ | |
"rem", | |
"speed - speed of particles (default=5)" | |
], | |
[ | |
"rem", | |
"count - number of particles to create" | |
], | |
[ | |
"rem", | |
" (default=10) (max=64)" | |
], | |
[ | |
"rem", | |
"type - particle type" | |
], | |
[ | |
"rem", | |
" 0 = SIMPLE" | |
], | |
[ | |
"rem", | |
" 1 = SNOW" | |
], | |
[ | |
"rem", | |
" 2 = RAIN" | |
], | |
[ | |
"rem", | |
" 3 = BLOOD" | |
], | |
[ | |
"rem", | |
" 4 = BUBBLE" | |
], | |
[ | |
"rem", | |
" 5 = SMOKE (default)" | |
], | |
[ | |
"rem", | |
" 6 = SPARKS" | |
], | |
[ | |
"rem", | |
" 7 = BIG SPARKS" | |
], | |
[ | |
"rem", | |
" 8 = POISON" | |
], | |
[ | |
"rem", | |
" 9 = BLUE SPARKS" | |
], | |
[ | |
"rem", | |
" 10 = ICE" | |
], | |
[ | |
"rem", | |
"length - length in seconds to spawn" | |
], | |
[ | |
"rem", | |
" particles (default = 1 frame)" | |
], | |
[ | |
"rem", | |
"frametime - length of time between" | |
], | |
[ | |
"rem", | |
" particle spawns (default=0.10)" | |
], | |
[ | |
"rem", | |
"sound - wave file to play when the" | |
], | |
[ | |
"rem", | |
" particles are spawned" | |
], | |
[ | |
"rem", | |
"RANDOM_SPREAD " | |
], | |
[ | |
"rem", | |
" when checked creates a random" | |
], | |
[ | |
"rem", | |
" dispersement of particles around the " | |
], | |
[ | |
"rem", | |
" entity's origin" | |
], | |
[ | |
"rem", | |
"TARGET_EFFECT_BEAMS" | |
], | |
[ | |
"rem", | |
" use beams instead of partices" | |
], | |
[ | |
"rem", | |
"TARGET_EFFECT_RANDOM" | |
], | |
[ | |
"rem", | |
" fire off effects pseudo-randomly" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"target_attractor" | |
], | |
[ | |
"color", | |
"1.0 1.0 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"rem", | |
"target - target to trigger when attractor is hit" | |
], | |
[ | |
"rem", | |
"targetname - necessary so emitters can link with this attractor" | |
], | |
[ | |
"rem", | |
"triggerindex - the lower the index, the higher it's priority (i.e. it attracts 1st" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"target_monster_spawn" | |
], | |
[ | |
"color", | |
"0.0 1.0 1.0" | |
], | |
[ | |
"size", | |
"-8 -8 -24 8 8 8" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
], | |
[ | |
"flag", | |
"NODE WANDER" | |
], | |
[ | |
"flag", | |
"RANDOM WANDER" | |
], | |
[ | |
"flag", | |
"IGNORE PLAYER" | |
], | |
[ | |
"flag", | |
"SNIPE" | |
], | |
[ | |
"flag", | |
"DO NOT FLY" | |
], | |
[ | |
"flag", | |
"DO NOT MOVE" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"TAKE COVER" | |
], | |
[ | |
"flag", | |
"ALWAYS GIB" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"NOTE: each time this entity is targeted, it will spawn a monster" | |
], | |
[ | |
"rem", | |
" of type monsterclass" | |
], | |
[ | |
"rem", | |
"monsterclass - exact classname of monster to spawn" | |
], | |
[ | |
"rem", | |
"sound - wave file to play when the monster is spawned" | |
], | |
[ | |
"rem", | |
"aistate - AI state (see list) for monster to immediately do" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"e_seagull" | |
], | |
[ | |
"modelname", | |
"models/global/d4_gull" | |
], | |
[ | |
"modelscale", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"fish_goldfish" | |
], | |
[ | |
"modelname", | |
"models/global/e_goldfish" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"fish_dopefish" | |
], | |
[ | |
"modelname", | |
"models/global/dopefish" | |
], | |
[ | |
"modelscale", | |
"3 3 3" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"fish_grayfish" | |
], | |
[ | |
"modelname", | |
"models/global/e_greyfish" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"fish_guppy1" | |
], | |
[ | |
"modelname", | |
"models/global/e_guppy" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"fish_guppy2" | |
], | |
[ | |
"modelname", | |
"models/global/e_guppy2" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"flag", | |
"WANDER" | |
], | |
[ | |
"flag", | |
"PATHFOLLOW" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_health_25" | |
], | |
[ | |
"modelname", | |
"models/e1/a1_hlth" | |
], | |
[ | |
"modelname_e1", | |
"models/e1/a1_hlth" | |
], | |
[ | |
"modelname_e2", | |
"models/e2/a2_hlth" | |
], | |
[ | |
"modelname_e3", | |
"models/e3/a3_hlth" | |
], | |
[ | |
"modelname_e4", | |
"models/e4/a4_hlth" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 8" | |
], | |
[ | |
"rem", | |
"Gives 25 health" | |
], | |
[ | |
"flag", | |
"SUPERFLY" | |
], | |
[ | |
"flag", | |
"MIKIKO" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_health_50" | |
], | |
[ | |
"modelname", | |
"models/e1/a1_hlth2" | |
], | |
[ | |
"modelname_e1", | |
"models/e1/a1_hlth2" | |
], | |
[ | |
"modelname_e3", | |
"models/e3/a3_hlth2" | |
], | |
[ | |
"modelname_e4", | |
"models/e4/a4_hlth2" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 8" | |
], | |
[ | |
"rem", | |
"Gives 50 health" | |
], | |
[ | |
"flag", | |
"SUPERFLY" | |
], | |
[ | |
"flag", | |
"MIKIKO" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_goldensoul" | |
], | |
[ | |
"modelname", | |
"models/global/a_gsoul" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 8" | |
], | |
[ | |
"rem", | |
"Maxes health to twice vitality." | |
], | |
[ | |
"flag", | |
"SUPERFLY" | |
], | |
[ | |
"flag", | |
"MIKIKO" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_megashield" | |
], | |
[ | |
"modelname", | |
"models/global/a_mshield" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 24" | |
], | |
[ | |
"rem", | |
"30 seconds of invulnerability." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_invincibility" | |
], | |
[ | |
"modelname", | |
"models/global/a_invincibility" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"?? seconds of invulnerability." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_wraithorb" | |
], | |
[ | |
"modelname", | |
"models/global/a_wraithorb" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 8" | |
], | |
[ | |
"rem", | |
"20% translucency, unlessed stopped, in which case" | |
], | |
[ | |
"rem", | |
"the player is completely invisible. Lasts 30 seconds." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_savegem" | |
], | |
[ | |
"modelname", | |
"models/global/a_savegem" | |
], | |
[ | |
"color", | |
"0.3 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"save gems are stored in inventory, usable to save games. " | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_power_boost" | |
], | |
[ | |
"modelname", | |
"models/global/a_pwrb" | |
], | |
[ | |
"modelname2", | |
"models/global/a_pwrc" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"30 second boost to attack power." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_attack_boost" | |
], | |
[ | |
"modelname", | |
"models/global/a_atkb" | |
], | |
[ | |
"modelname2", | |
"models/global/a_atkc" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"30 second boost to attack speed." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_speed_boost" | |
], | |
[ | |
"modelname", | |
"models/global/a_spdb" | |
], | |
[ | |
"modelname2", | |
"models/global/a_spdc" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"30 second boost to movement speed." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_acro_boost" | |
], | |
[ | |
"modelname", | |
"models/global/a_acrb" | |
], | |
[ | |
"modelname2", | |
"models/global/a_acrc" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"30 second boost to acrobatic speed." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_vita_boost" | |
], | |
[ | |
"modelname", | |
"models/global/a_vtlb" | |
], | |
[ | |
"modelname2", | |
"models/global/a_vtlc" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"30 second boost to vitality." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_antidote" | |
], | |
[ | |
"modelname", | |
"models/e2/a_antidote" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"rem", | |
"Cures poisonous wound" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_drachma" | |
], | |
[ | |
"modelname", | |
"models/e2/a2_drachma" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"rem", | |
"Needed for the Ferryman" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_horn" | |
], | |
[ | |
"modelname", | |
"models/e2/a2_horn" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"rem", | |
"Needed to call the Ferryman" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_purifier_shard1" | |
], | |
[ | |
"modelname", | |
"models/e3/purifier_1" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"rem", | |
"One of the three shard types of the " | |
], | |
[ | |
"rem", | |
"Purifier sword." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_purifier_shard2_1" | |
], | |
[ | |
"modelname", | |
"models/e3/purifier_2" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"rem", | |
"One of the three shard types of the " | |
], | |
[ | |
"rem", | |
"Purifier sword." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_purifier_shard2_2" | |
], | |
[ | |
"modelname", | |
"models/e3/purifier_2" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"rem", | |
"One of the three shard types of the " | |
], | |
[ | |
"rem", | |
"Purifier sword." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_purifier_shard2_3" | |
], | |
[ | |
"modelname", | |
"models/e3/purifier_2" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"rem", | |
"One of the three shard types of the " | |
], | |
[ | |
"rem", | |
"Purifier sword." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_purifier_shard2_4" | |
], | |
[ | |
"modelname", | |
"models/e3/purifier_2" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"rem", | |
"One of the three shard types of the " | |
], | |
[ | |
"rem", | |
"Purifier sword." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_purifier_shard2_5" | |
], | |
[ | |
"modelname", | |
"models/e3/purifier_2" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"rem", | |
"One of the three shard types of the " | |
], | |
[ | |
"rem", | |
"Purifier sword." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_purifier_shard3" | |
], | |
[ | |
"modelname", | |
"models/e3/purifier_3" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"rem", | |
"One of the three shard types of the " | |
], | |
[ | |
"rem", | |
"Purifier sword." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_black_chest" | |
], | |
[ | |
"modelname", | |
"models/e3/a_blackchest" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 0 16 16 32" | |
], | |
[ | |
"rem", | |
"There is a 50% chance of explosion" | |
], | |
[ | |
"rem", | |
"Otherwise an atrifact will appear" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_wood_chest" | |
], | |
[ | |
"modelname", | |
"models/e3/a_chest" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 0 16 16 32" | |
], | |
[ | |
"rem", | |
"When opened will spawn a 1 of the 5 boosts " | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_ring_of_fire" | |
], | |
[ | |
"modelname", | |
"models/e3/a_ring_fire" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"you take no damage from fire-based attacks." | |
], | |
[ | |
"rem", | |
"Absorbs 500 HP before breaking." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_ring_of_undead" | |
], | |
[ | |
"modelname", | |
"models/e3/a_ringund" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"you take no damage from Nharre's undead attacks." | |
], | |
[ | |
"rem", | |
"Absorbs 500 HP before breaking." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_ring_of_lightning" | |
], | |
[ | |
"modelname", | |
"models/e3/a_ringlig" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"you take no damage from lightning attacks." | |
], | |
[ | |
"rem", | |
"Absorbs 500 HP before breaking." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_envirosuit" | |
], | |
[ | |
"modelname", | |
"models/e4/a_envsuit" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"60 seconds of air and protection from harmful liquids." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_bottle" | |
], | |
[ | |
"modelname", | |
"models/e4/a_bottle" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 8" | |
], | |
[ | |
"rem", | |
"bottle for e4m1 explosives" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_sulphur" | |
], | |
[ | |
"modelname", | |
"models/e4/a_sulphur" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 8" | |
], | |
[ | |
"rem", | |
"sulphur pouch for e4m1 explosives" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_charcoal" | |
], | |
[ | |
"modelname", | |
"models/e4/a_charcoal" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 8" | |
], | |
[ | |
"rem", | |
"charcoal e4m1 explosives" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_saltpeter" | |
], | |
[ | |
"modelname", | |
"models/e4/a_saltp" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 8" | |
], | |
[ | |
"rem", | |
"saltpeter for e4m1 explosives" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_keycard_cell" | |
], | |
[ | |
"modelname", | |
"models/e1/a1_clcrd" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"E1 prison cell key" | |
], | |
[ | |
"rem", | |
"sound - sound played when the key is used" | |
], | |
[ | |
"rem", | |
"Flags:\n" | |
], | |
[ | |
"rem", | |
" USE ONCE - deleted from the players inv after use" | |
], | |
[ | |
"rem", | |
" UNLOCK - removes target and key req. on affected entity" | |
], | |
[ | |
"rem", | |
" i.e. you don't need a key or button after unlocking the door" | |
], | |
[ | |
"rem", | |
" USE TARGETS - use the keys target when it is picked up" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_rune_a" | |
], | |
[ | |
"modelname", | |
"models/e2/c_runea" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"rem", | |
"One of five needed to open the Parthenon gates." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_rune_e" | |
], | |
[ | |
"modelname", | |
"models/e2/c_runee" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"rem", | |
"One of five needed to open the Parthenon gates." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_rune_g" | |
], | |
[ | |
"modelname", | |
"models/e2/c_runeg" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"rem", | |
"One of five needed to open the Parthenon gates." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_rune_i" | |
], | |
[ | |
"modelname", | |
"models/e2/c_runei" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"rem", | |
"One of five needed to open the Parthenon gates." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_rune_s" | |
], | |
[ | |
"modelname", | |
"models/e2/c_runes" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"rem", | |
"One of five needed to open the Parthenon gates." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_crypt_key" | |
], | |
[ | |
"modelname", | |
"models/e3/a3_crkey" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 0 16 16 40" | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"E3 crypt key" | |
], | |
[ | |
"rem", | |
"sound - sound played when the key is used" | |
], | |
[ | |
"rem", | |
"Flags:\n" | |
], | |
[ | |
"rem", | |
" USE ONCE - deleted from the players inv after use" | |
], | |
[ | |
"rem", | |
" UNLOCK - removes target and key req. on affected entity" | |
], | |
[ | |
"rem", | |
" i.e. you don't need a key or button after unlocking the door" | |
], | |
[ | |
"rem", | |
" USE TARGETS - use the keys target when it is picked up" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_wyndrax_key" | |
], | |
[ | |
"modelname", | |
"models/e3/a3_ltkey" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 0 16 16 40" | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"E3 wyndrax key" | |
], | |
[ | |
"rem", | |
"sound - sound played when the key is used" | |
], | |
[ | |
"rem", | |
"Flags:\n" | |
], | |
[ | |
"rem", | |
" USE ONCE - deleted from the players inv after use" | |
], | |
[ | |
"rem", | |
" UNLOCK - removes target and key req. on affected entity" | |
], | |
[ | |
"rem", | |
" i.e. you don't need a key or button after unlocking the door" | |
], | |
[ | |
"rem", | |
" USE TARGETS - use the keys target when it is picked up" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_spellbook" | |
], | |
[ | |
"modelname", | |
"models/e3/a3_bookw" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 0 16 16 40" | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"E3 wyndrax spell book" | |
], | |
[ | |
"rem", | |
"sound - sound played when the key is used" | |
], | |
[ | |
"rem", | |
"Flags:\n" | |
], | |
[ | |
"rem", | |
" USE ONCE - deleted from the players inv after use" | |
], | |
[ | |
"rem", | |
" UNLOCK - removes target and key req. on affected entity" | |
], | |
[ | |
"rem", | |
" i.e. you don't need a key or button after unlocking the door" | |
], | |
[ | |
"rem", | |
" USE TARGETS - use the keys target when it is picked up" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_hex_keystone" | |
], | |
[ | |
"modelname", | |
"models/e3/a_hex" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"One of the three keystones needed to " | |
], | |
[ | |
"rem", | |
"open the village gates." | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"hex keystone" | |
], | |
[ | |
"rem", | |
"sound - sound played when the key is used" | |
], | |
[ | |
"rem", | |
"Flags:\n" | |
], | |
[ | |
"rem", | |
" USE ONCE - deleted from the players inv after use" | |
], | |
[ | |
"rem", | |
" UNLOCK - removes target and key req. on affected entity" | |
], | |
[ | |
"rem", | |
" i.e. you don't need a key or button after unlocking the door" | |
], | |
[ | |
"rem", | |
" USE TARGETS - use the keys target when it is picked up" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_quad_keystone" | |
], | |
[ | |
"modelname", | |
"models/e3/a_quad" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"One of the three keystones needed to " | |
], | |
[ | |
"rem", | |
"open the village gates." | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"quad keystone" | |
], | |
[ | |
"rem", | |
"sound - sound played when the key is used" | |
], | |
[ | |
"rem", | |
"Flags:\n" | |
], | |
[ | |
"rem", | |
" USE ONCE - deleted from the players inv after use" | |
], | |
[ | |
"rem", | |
" UNLOCK - removes target and key req. on affected entity" | |
], | |
[ | |
"rem", | |
" i.e. you don't need a key or button after unlocking the door" | |
], | |
[ | |
"rem", | |
" USE TARGETS - use the keys target when it is picked up" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_trigon_keystone" | |
], | |
[ | |
"modelname", | |
"models/e3/a_tri" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"One of the three keystones needed to " | |
], | |
[ | |
"rem", | |
"open the village gates." | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"trigon keystone" | |
], | |
[ | |
"rem", | |
"sound - sound played when the key is used" | |
], | |
[ | |
"rem", | |
"Flags:\n" | |
], | |
[ | |
"rem", | |
" USE ONCE - deleted from the players inv after use" | |
], | |
[ | |
"rem", | |
" UNLOCK - removes target and key req. on affected entity" | |
], | |
[ | |
"rem", | |
" i.e. you don't need a key or button after unlocking the door" | |
], | |
[ | |
"rem", | |
" USE TARGETS - use the keys target when it is picked up" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_control_card_blue" | |
], | |
[ | |
"modelname", | |
"models/e4/a4_clcbl" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"Blue control card" | |
], | |
[ | |
"rem", | |
"sound - sound played when the key is used" | |
], | |
[ | |
"rem", | |
"Flags:\n" | |
], | |
[ | |
"rem", | |
" USE ONCE - deleted from the players inv after use" | |
], | |
[ | |
"rem", | |
" UNLOCK - removes target and key req. on affected entity" | |
], | |
[ | |
"rem", | |
" i.e. you don't need a key or button after unlocking the door" | |
], | |
[ | |
"rem", | |
" USE TARGETS - use the keys target when it is picked up" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_control_card_yellow" | |
], | |
[ | |
"modelname", | |
"models/e4/a4_clcyl" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"Yellow control card" | |
], | |
[ | |
"rem", | |
"sound - sound played when the key is used" | |
], | |
[ | |
"rem", | |
"Flags:\n" | |
], | |
[ | |
"rem", | |
" USE ONCE - deleted from the players inv after use" | |
], | |
[ | |
"rem", | |
" UNLOCK - removes target and key req. on affected entity" | |
], | |
[ | |
"rem", | |
" i.e. you don't need a key or button after unlocking the door" | |
], | |
[ | |
"rem", | |
" USE TARGETS - use the keys target when it is picked up" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_control_card_green" | |
], | |
[ | |
"modelname", | |
"models/e4/a4_clcgr" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"flag", | |
"USE ONCE" | |
], | |
[ | |
"flag", | |
"UNLOCK" | |
], | |
[ | |
"flag", | |
"USE TARGETS" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"Green control card" | |
], | |
[ | |
"rem", | |
"sound - sound played when the key is used" | |
], | |
[ | |
"rem", | |
"Flags:\n" | |
], | |
[ | |
"rem", | |
" USE ONCE - deleted from the players inv after use" | |
], | |
[ | |
"rem", | |
" UNLOCK - removes target and key req. on affected entity" | |
], | |
[ | |
"rem", | |
" i.e. you don't need a key or button after unlocking the door" | |
], | |
[ | |
"rem", | |
" USE TARGETS - use the keys target when it is picked up" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_plasteel_armor" | |
], | |
[ | |
"modelname", | |
"models/e1/a1_ar1" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"Value 100. Absorbs 1/3 damage." | |
], | |
[ | |
"flag", | |
"SUPERFLY" | |
], | |
[ | |
"flag", | |
"MIKIKO" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_chromatic_armor" | |
], | |
[ | |
"modelname", | |
"models/e1/a1_ar2" | |
], | |
[ | |
"episode", | |
"1" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"VALUE: 200%" | |
], | |
[ | |
"rem", | |
"EFFECT: Absorbs 1/2 damage" | |
], | |
[ | |
"rem", | |
"SPECIAL: Reflects lasers, but you take 1/4 damage " | |
], | |
[ | |
"rem", | |
"from laser." | |
], | |
[ | |
"flag", | |
"SUPERFLY" | |
], | |
[ | |
"flag", | |
"MIKIKO" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_silver_armor" | |
], | |
[ | |
"modelname", | |
"models/e2/a2_ar1" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"VALUE: 200%" | |
], | |
[ | |
"rem", | |
"EFFECT: Absorbs 1/2 damage." | |
], | |
[ | |
"flag", | |
"SUPERFLY" | |
], | |
[ | |
"flag", | |
"MIKIKO" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_gold_armor" | |
], | |
[ | |
"modelname", | |
"models/e2/a2_ar2" | |
], | |
[ | |
"episode", | |
"2" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"VALUE: 200%" | |
], | |
[ | |
"rem", | |
"EFFECT: Absorbs 3/4 damage." | |
], | |
[ | |
"flag", | |
"SUPERFLY" | |
], | |
[ | |
"flag", | |
"MIKIKO" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_chainmail_armor" | |
], | |
[ | |
"modelname", | |
"models/e3/a3_ar1" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"VALUE: 125%" | |
], | |
[ | |
"rem", | |
"EFFECT: Absorbs 1/3 damage" | |
], | |
[ | |
"flag", | |
"SUPERFLY" | |
], | |
[ | |
"flag", | |
"MIKIKO" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_black_adamant_armor" | |
], | |
[ | |
"modelname", | |
"models/e3/a3_ar2" | |
], | |
[ | |
"episode", | |
"3" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"VALUE: 250%" | |
], | |
[ | |
"rem", | |
"EFFECT: Absorbs 1/2 damage" | |
], | |
[ | |
"rem", | |
"SPECIAL: Fire protection. Absorbs 3/4 damage" | |
], | |
[ | |
"rem", | |
"from fire." | |
], | |
[ | |
"flag", | |
"SUPERFLY" | |
], | |
[ | |
"flag", | |
"MIKIKO" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_kevlar_armor" | |
], | |
[ | |
"modelname", | |
"models/e4/a4_ar1" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"VALUE: 100%" | |
], | |
[ | |
"rem", | |
"EFFECT: Absorbs 40% damage" | |
], | |
[ | |
"flag", | |
"SUPERFLY" | |
], | |
[ | |
"flag", | |
"MIKIKO" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_ebonite_armor" | |
], | |
[ | |
"modelname", | |
"models/e4/a4_ar2" | |
], | |
[ | |
"episode", | |
"4" | |
], | |
[ | |
"color", | |
"0.0 0.5 0.8" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"VALUE: 200%" | |
], | |
[ | |
"rem", | |
"EFFECT: Absorbs 60% damage" | |
], | |
[ | |
"rem", | |
"SPECIAL: Tazerhook can't grab. 1/2 of rocket" | |
], | |
[ | |
"rem", | |
"radius damage." | |
], | |
[ | |
"flag", | |
"SUPERFLY" | |
], | |
[ | |
"flag", | |
"MIKIKO" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"NPCtrigger_waithere" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"flag", | |
"ANY_DIR" | |
], | |
[ | |
"rem", | |
"Only NPCs can trigger this. When an NPC hits this trigger" | |
], | |
[ | |
"rem", | |
"while going in the direction specified by ANGLE, the NPC will" | |
], | |
[ | |
"rem", | |
"stop and begin waiting for it's owner to give it a new task." | |
], | |
[ | |
"rem", | |
"Use this trigger along with NPCtrigger_stopwaithere to have an" | |
], | |
[ | |
"rem", | |
"NPC wait for the client to complete a difficult area of a map." | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"Makes superfly and/or Mikiko stop and wait until a new goal is" | |
], | |
[ | |
"rem", | |
"given to them, usually by NPCtrigger_stopwaithere." | |
], | |
[ | |
"rem", | |
"angle - the angle the NPC must be moving to activate the" | |
], | |
[ | |
"rem", | |
" trigger, +/- 45 degrees." | |
], | |
[ | |
"rem", | |
"sfly_msg - message for superfly to say when hitting this trigger" | |
], | |
[ | |
"rem", | |
"miko_msg - message for mikiko to say when hitting this trigger" | |
], | |
[ | |
"rem", | |
"ANY_DIR - NPC can trigger from any direction. USE CAREFULLY." | |
], | |
[ | |
"rem", | |
" using this incorerctly can cause NPC to toggle this" | |
], | |
[ | |
"rem", | |
" trigger when the player is not going to where there" | |
], | |
[ | |
"rem", | |
" is a NPCtrigger_stopwaithere" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"NPCtrigger_stopwaithere" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"flag", | |
"ANY_DIR" | |
], | |
[ | |
"rem", | |
"Only clients can trigger this. It will inform all waiting NPCs" | |
], | |
[ | |
"rem", | |
"that they should begin following the player again." | |
], | |
[ | |
"rem", | |
" " | |
], | |
[ | |
"rem", | |
"angle - the angle the client must be moving to activate the" | |
], | |
[ | |
"rem", | |
" trigger, +/- 45 degrees." | |
], | |
[ | |
"rem", | |
"sfly_msg - message for superfly to say when hitting this trigger" | |
], | |
[ | |
"rem", | |
"miko_msg - message for mikiko to say when hitting this trigger" | |
], | |
[ | |
"rem", | |
"ANY_DIR - NPC can trigger from any direction. USE CAREFULLY." | |
], | |
[ | |
"rem", | |
" using this incorerctly can cause the client to toggle" | |
], | |
[ | |
"rem", | |
" this trigger before it is safe for the NPC to continue" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"NPCtrigger_teleport" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"flag", | |
"ANY_DIR" | |
], | |
[ | |
"rem", | |
"Only clients can trigger this. It will teleport all NPCs owned" | |
], | |
[ | |
"rem", | |
"by that client to their respective target entities." | |
], | |
[ | |
"rem", | |
"angle - the angle the client must be moving to activate the" | |
], | |
[ | |
"rem", | |
" trigger, +/- 45 degrees." | |
], | |
[ | |
"rem", | |
"sfly_msg - message for superfly to say when hitting this trigger" | |
], | |
[ | |
"rem", | |
"miko_msg - message for mikiko to say when hitting this trigger" | |
], | |
[ | |
"rem", | |
"sfly_target - targetname of entity Superfly will teleport to" | |
], | |
[ | |
"rem", | |
"miko_target - targetname of entity Mikiko will teleport to" | |
], | |
[ | |
"rem", | |
"ANY_DIR - NPC can trigger from any direction. USE CAREFULLY." | |
], | |
[ | |
"rem", | |
" using this incorerctly can cause the client to toggle" | |
], | |
[ | |
"rem", | |
" this trigger before it is safe for the NPC to continue" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"NPCteleport_dest" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"target_speaker" | |
], | |
[ | |
"color", | |
"0.0 1.0 0.5" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"flag", | |
"LOOPED_ON" | |
], | |
[ | |
"flag", | |
"LOOPED_OFF" | |
], | |
[ | |
"flag", | |
"RELIABLE" | |
], | |
[ | |
"flag", | |
"NON_DIRECTIONAL" | |
], | |
[ | |
"flag", | |
"START_OFF" | |
], | |
[ | |
"sndkeys", | |
"sound1,sound2,sound3,sound4,sound5,sound6" | |
], | |
[ | |
"rem", | |
"sound# - wav file to play, where # represents 1-6 " | |
], | |
[ | |
"rem", | |
" multiple wav files activate random play mode" | |
], | |
[ | |
"rem", | |
"delay - 0 default - seconds between random play" | |
], | |
[ | |
"rem", | |
"mindelay - 0 default - minimum seconds between random playings" | |
], | |
[ | |
"rem", | |
"volume - 0.0 to 1.0" | |
], | |
[ | |
"rem", | |
"min - 0 to 2040 - minimum distance (volume full)" | |
], | |
[ | |
"rem", | |
"max - 0 to 8160 - maximum distance (volume none)" | |
], | |
[ | |
"rem", | |
"LOOPED_ON - Sound will loop" | |
], | |
[ | |
"rem", | |
"LOOPED_OFF - Sound will loop but will start off" | |
], | |
[ | |
"rem", | |
"RELIABLE - guaranteed delivery to client" | |
], | |
[ | |
"rem", | |
"NON_DIRECTIONAL - doesn't play positionally, but still attenuates" | |
], | |
[ | |
"rem", | |
"START_OFF - Sound will start in the off state." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"view_rotate" | |
], | |
[ | |
"color", | |
"1.0 0.5 0.0" | |
], | |
[ | |
"size", | |
"-16 -16 -16 16 16 16" | |
], | |
[ | |
"rem", | |
"For debugging only." | |
] | |
], | |
[ | |
[ | |
"classname", | |
"func_event_generator" | |
], | |
[ | |
"color", | |
"0 0.5 0.8" | |
], | |
[ | |
"flag", | |
"TRIGGER_ONCE" | |
], | |
[ | |
"flag", | |
"TRIGGER_TOUCHABLE" | |
], | |
[ | |
"flag", | |
"ALLOW_MONSTERS" | |
], | |
[ | |
"sndkeys", | |
"sound" | |
], | |
[ | |
"rem", | |
"sound - Sound to play when triggered." | |
], | |
[ | |
"rem", | |
"" | |
], | |
[ | |
"rem", | |
"The func_event_generator will trigger and event" | |
], | |
[ | |
"rem", | |
"or group of events after a specified delay" | |
], | |
[ | |
"rem", | |
"To use, set the key to the target name of the entity" | |
], | |
[ | |
"rem", | |
"you want to trigger and set the value to the delay." | |
], | |
[ | |
"rem", | |
"TRIGGER_ONCE causes the trigger to be removed after" | |
], | |
[ | |
"rem", | |
"it has been triggered" | |
], | |
[ | |
"rem", | |
"TRIGGER_TOUCHABLE causes the trigger to be activated" | |
], | |
[ | |
"rem", | |
"when it is touched (as opposed to being targeted)" | |
], | |
[ | |
"rem", | |
"ALLOW_MONSTERS causes the trigger to be activated" | |
], | |
[ | |
"rem", | |
"when it is touched by a monster" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_flag_team1" | |
], | |
[ | |
"color", | |
"0.8 0.0 0.0" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"rem", | |
"Team 1 Flag" | |
], | |
[ | |
"rem", | |
"FLAGCOLOR" | |
], | |
[ | |
"rem", | |
"Default is red" | |
], | |
[ | |
"rem", | |
"1 - red" | |
], | |
[ | |
"rem", | |
"2 - blue" | |
], | |
[ | |
"rem", | |
"3 - chrome" | |
], | |
[ | |
"rem", | |
"4 - metal" | |
], | |
[ | |
"rem", | |
"5 - green" | |
], | |
[ | |
"rem", | |
"6 - orange" | |
], | |
[ | |
"rem", | |
"7 - purple" | |
], | |
[ | |
"rem", | |
"8 - yellow" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"item_flag_team2" | |
], | |
[ | |
"color", | |
"0.0 0.0 0.8" | |
], | |
[ | |
"size", | |
"-8 -8 -8 8 8 8" | |
], | |
[ | |
"rem", | |
"Team 1 Flag" | |
], | |
[ | |
"rem", | |
"FLAGCOLOR" | |
], | |
[ | |
"rem", | |
"Default is blue" | |
], | |
[ | |
"rem", | |
"1 - red" | |
], | |
[ | |
"rem", | |
"2 - blue" | |
], | |
[ | |
"rem", | |
"3 - chrome" | |
], | |
[ | |
"rem", | |
"4 - metal" | |
], | |
[ | |
"rem", | |
"5 - green" | |
], | |
[ | |
"rem", | |
"6 - orange" | |
], | |
[ | |
"rem", | |
"7 - purple" | |
], | |
[ | |
"rem", | |
"8 - yellow" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"trigger_capture" | |
], | |
[ | |
"color", | |
"0.5 0.5 0.5" | |
], | |
[ | |
"flag", | |
"TEAM1" | |
], | |
[ | |
"flag", | |
"TEAM2" | |
], | |
[ | |
"rem", | |
"Specifies a capture area for ctf/deathtag." | |
], | |
[ | |
"rem", | |
"POINTS: Number of points awarded for a capture." | |
], | |
[ | |
"rem", | |
"Flags:" | |
], | |
[ | |
"rem", | |
" TEAM1: team 1 can capture on this area." | |
], | |
[ | |
"rem", | |
" TEAM2: team 2 can capture on this area." | |
], | |
[ | |
"rem", | |
" (Specifying both or neither team allows either to capture)" | |
] | |
], | |
[ | |
[ | |
"classname", | |
"info_player_team1" | |
], | |
[ | |
"color", | |
"1 0 0" | |
], | |
[ | |
"size", | |
"-16 -16 -24 16 16 32" | |
], | |
[ | |
"flag", | |
"OVERRIDE WEAPONS" | |
], | |
[ | |
"flag", | |
"WEAPON 1" | |
], | |
[ | |
"flag", | |
"WEAPON 2" | |
], | |
[ | |
"flag", | |
"WEAPON 3" | |
], | |
[ | |
"flag", | |
"WEAPON 4" | |
], | |
[ | |
"flag", | |
"WEAPON 5" | |
], | |
[ | |
"flag", | |
"WEAPON 6" | |
], | |
[ | |
"flag", | |
"WEAPON 7" | |
], | |
[ | |
"rem", | |
"Location player on team 1 starts" | |
], | |
[ | |
"rem", | |
"Flags:" | |
], | |
[ | |
"rem", | |
"Override will force the player's starting weapons" | |
], | |
[ | |
"rem", | |
"to be set to the choices of WEAPON # flags" | |
] | |
] | |
] |
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