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import com.mojang.datafixers.util.Function3;
import com.mojang.serialization.Codec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.block.BlockState;
import java.util.List;
public class CodecExample {
public static final Codec<CodecExample> CODEC = RecordCodecBuilder.create(
instance -> instance.group(
@Barteks2x
Barteks2x / 1.13-Worldgen.md
Last active September 4, 2022 14:06
MC 1.13 Worldgen

Overview of changes

  • net.minecraftforge.fml.common.IWorldGenerator -> net.minecraft.world.gen.feature.Feature
    • No longer needed. I think it should be removed by forge, as it has been superseded by vanilla functionality. See below.
  • net.minecraft.world.gen.feature.WorldGenerator -> net.minecraft.world.gen.feature.Feature
    • This would also be the most common replacement of Forge's IWorldGenerator. This should be the solution for anything smaller than a chunk.
    • Except the 8 blocks offset. This is not a thing anymore. Population now works just like any normal person would expect.
    • Position of features is controlled by instances of net.minecraft.world.gen.placement.BasePlacement instead of by the feature itself.
  • net.minecraft.world.gen.MapGenBase -> net.minecraft.world.gen.carver.IWorldCarver
  • This is now finally exposed to mods in a useful way. As it was mostly hidden from modders before, not eveyone may know what it is, so it will be explained later. Generates caves a
@Davoleo
Davoleo / Network-Connection-Restore.bat
Last active October 13, 2018 19:47
It restores your internet connection regenerating DNSs
::Coded By Davoleo
::Davoleo - (c) - 2018
@ECHO OFF
color 04
echo Richiedendo i privilegi amministrativi...
if not "%1"=="am_admin" (powershell start -verb runas '%0' am_admin & exit /b)
:LANG

Notes should be taken with a grain of salt as it's just notes I took during the livestream and since I'm no contributor to forge I cannot attest to the accuracy of facts.

1.13 General

  • cpw is rewriting the mod loader and it's going to be merged into 1.13 forge
  • 1.13 forge will have java 9 support. (May happen sooner rather than later)
  • The mod loader carries a lot of technical debt, which is the reason the load speed is a bit slow, they're working towards improving the performance of the loader.
  • Java 10 & 11 support depends on Mojang using it. Go yell at them for support.
  • Forge will receive a full audit for 1.13, going over all of the classes for redundancies. Stable 1.13 Forge might take months.
  • New coremod system for 1.13, coremods are necessary for forge, but people tend to overuse them right now.
  • JavaScript system to modify base classes.
@williewillus
williewillus / primer.md
Last active September 23, 2024 02:37
1.13/1.14 update primer

This primer is licensed under CC0, do whatever you want.

BUT do note that this can be updated, so leave a link here so readers can see the updated information themselves.

1.13 and 1.14 are lumped together in this doc, you're on your own if you just want to go to 1.13 and not 1.14, for some reason.

1.15 stuff: https://gist.github.com/williewillus/30d7e3f775fe93c503bddf054ef3f93e

Things in Advance

  • ResourceLocation now throw on non-snake-case names instead of silently lowercasing for you, so you probably should go and change all those string constants now. More precisely, domains must only contain alphanumeric lowercase, underscore (_), dash (-), or dot (.). Paths have the same restrictions, but can also contain forward slashes (/).
@kentcdodds
kentcdodds / index.html
Last active June 24, 2021 19:48
The one true react boilerplate
<body>
<div id="⚛️"></div>
<script src="https://unpkg.com/react@16.0.0/umd/react.development.js"></script>
<script src="https://unpkg.com/react-dom@16.0.0/umd/react-dom.development.js"></script>
<script src="https://unpkg.com/babel-standalone@6.26.0/babel.js"></script>
<script type="text/babel">
ReactDOM.render(<div>Hello World!</div>, document.getElementById('⚛️'))
</script>
</body>